Stellaris
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Crysari Vassal
   
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25 MAR 2018 a las 1:51 a. m.
23 MAR 2020 a las 12:11 p. m.
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Crysari Vassal

En 1 colección creada por Crim
Crysari
3 artículos
Descripción
The goal of this patch is to make Vassals a viable mechanic. Currently in the main game they suffer from several issues, but the majority of it revolves around poor resource as they don't get the AI difficult bonuses. This means that your Vassals are always on 'Ensign' or 'Very Easy' difficulty regardless of the difficulty you're playing on.

This mod gives the Player's AI Subjects
Worker class resources +75%
As well as reduces Navy size by 50%


This mod alters subjects/00_subjects.txt
Discusiones populares Ver todo (2)
2
24 ABR 2019 a las 9:29 p. m.
2.2 Release
Crim
49 comentarios
Zophyr 30 MAY 2023 a las 7:15 p. m. 
is there now way to make them scale with difficulty? flat +75% output is a bit too much for me tho i guess i could just modify that myself but yk, would be nicer if they scaled like normal ai
Crim  [autor] 26 JUL 2021 a las 1:28 p. m. 
It adds a Policy, check the Policies.
To see the bonus it should be found when you click the overall info on the top left
林一 26 JUL 2021 a las 10:19 a. m. 
i use this mod,and using console to play my vassal .... don't see any change ,is there anything wrong?
Crim  [autor] 27 MAY 2021 a las 6:32 p. m. 
If the other mod has any suggestion follow it instead. The core of the mod isn't affected by other mods. Only the percentage transfer into the Master.
Eldritch_Eternity 27 MAY 2021 a las 3:08 a. m. 
So, where should I put this in the modlist if I have mods that add vassal types? Or is it not relevant?
Thanks for making the mod btw, didn't realize the issue with the base game but glad someone decided to do something :>
Crim  [autor] 11 MAY 2021 a las 12:08 p. m. 
Its programmed to be extremely simple, so yea it works in 3.0
Gbrille 11 MAY 2021 a las 3:40 a. m. 
3.0 supported?
Journeyman Prime 19 ENE 2021 a las 10:45 a. m. 
@ MrFunEGUY Wait, it DOES!!!!!?????!!!
Crim  [autor] 30 AGO 2020 a las 5:09 p. m. 
That doesn't sound like it was a thing when I made this mod, but yea! That sounds way better. I recommend anyone who is using my mod to probably use that instead.
MrFunEGUY 30 AGO 2020 a las 5:04 p. m. 
Ah alright. Doesn't make much sense to use this then if I use Dynamic Difficulty, which lets you choose to let player controlled subjects keep the ai bonuses. Thanks for explaining.