Stellaris
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Crysari Vassal
   
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2018년 3월 25일 오전 1시 51분
2020년 3월 23일 오후 12시 11분
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Crysari Vassal

Crim님의 1 모음집
Crysari
아이템 3개
설명
The goal of this patch is to make Vassals a viable mechanic. Currently in the main game they suffer from several issues, but the majority of it revolves around poor resource as they don't get the AI difficult bonuses. This means that your Vassals are always on 'Ensign' or 'Very Easy' difficulty regardless of the difficulty you're playing on.

This mod gives the Player's AI Subjects
Worker class resources +75%
As well as reduces Navy size by 50%


This mod alters subjects/00_subjects.txt
인기 토론 모두 보기(2)
2
2019년 4월 24일 오후 9시 29분
2.2 Release
Crim
댓글 49
Zophyr 2023년 5월 30일 오후 7시 15분 
is there now way to make them scale with difficulty? flat +75% output is a bit too much for me tho i guess i could just modify that myself but yk, would be nicer if they scaled like normal ai
Crim  [작성자] 2021년 7월 26일 오후 1시 28분 
It adds a Policy, check the Policies.
To see the bonus it should be found when you click the overall info on the top left
林一 2021년 7월 26일 오전 10시 19분 
i use this mod,and using console to play my vassal .... don't see any change ,is there anything wrong?
Crim  [작성자] 2021년 5월 27일 오후 6시 32분 
If the other mod has any suggestion follow it instead. The core of the mod isn't affected by other mods. Only the percentage transfer into the Master.
Eldritch_Eternity 2021년 5월 27일 오전 3시 08분 
So, where should I put this in the modlist if I have mods that add vassal types? Or is it not relevant?
Thanks for making the mod btw, didn't realize the issue with the base game but glad someone decided to do something :>
Crim  [작성자] 2021년 5월 11일 오후 12시 08분 
Its programmed to be extremely simple, so yea it works in 3.0
Gbrille 2021년 5월 11일 오전 3시 40분 
3.0 supported?
Journeyman Prime 2021년 1월 19일 오전 10시 45분 
@ MrFunEGUY Wait, it DOES!!!!!?????!!!
Crim  [작성자] 2020년 8월 30일 오후 5시 09분 
That doesn't sound like it was a thing when I made this mod, but yea! That sounds way better. I recommend anyone who is using my mod to probably use that instead.
MrFunEGUY 2020년 8월 30일 오후 5시 04분 
Ah alright. Doesn't make much sense to use this then if I use Dynamic Difficulty, which lets you choose to let player controlled subjects keep the ai bonuses. Thanks for explaining.