Stellaris
29 voti
Crysari Vassal
   
Premio
Aggiungi ai preferiti
Preferito
Rimuovi dai preferiti
Balance, Economy, Gameplay
Mostra gli oggetti etichettati con tutti i termini selezionati: Vassal
Dimensioni del file
Pubblicato in data
Aggiornato in data
263.489 KB
25 mar 2018, ore 1:51
23 mar 2020, ore 12:11
7 note di rilascio ( visualizza )

Sottoscrivi per scaricare
Crysari Vassal

In 1 collezione di Crim
Crysari
3 elementi
Descrizione
The goal of this patch is to make Vassals a viable mechanic. Currently in the main game they suffer from several issues, but the majority of it revolves around poor resource as they don't get the AI difficult bonuses. This means that your Vassals are always on 'Ensign' or 'Very Easy' difficulty regardless of the difficulty you're playing on.

This mod gives the Player's AI Subjects
Worker class resources +75%
As well as reduces Navy size by 50%


This mod alters subjects/00_subjects.txt
Discussioni più popolari Visualizza tutte (2)
2
24 apr 2019, ore 21:29
2.2 Release
Crim
49 commenti
Zophyr 30 mag 2023, ore 19:15 
is there now way to make them scale with difficulty? flat +75% output is a bit too much for me tho i guess i could just modify that myself but yk, would be nicer if they scaled like normal ai
Crim  [autore] 26 lug 2021, ore 13:28 
It adds a Policy, check the Policies.
To see the bonus it should be found when you click the overall info on the top left
林一 26 lug 2021, ore 10:19 
i use this mod,and using console to play my vassal .... don't see any change ,is there anything wrong?
Crim  [autore] 27 mag 2021, ore 18:32 
If the other mod has any suggestion follow it instead. The core of the mod isn't affected by other mods. Only the percentage transfer into the Master.
Eldritch_Eternity 27 mag 2021, ore 3:08 
So, where should I put this in the modlist if I have mods that add vassal types? Or is it not relevant?
Thanks for making the mod btw, didn't realize the issue with the base game but glad someone decided to do something :>
Crim  [autore] 11 mag 2021, ore 12:08 
Its programmed to be extremely simple, so yea it works in 3.0
Gbrille 11 mag 2021, ore 3:40 
3.0 supported?
Journeyman Prime 19 gen 2021, ore 10:45 
@ MrFunEGUY Wait, it DOES!!!!!?????!!!
Crim  [autore] 30 ago 2020, ore 17:09 
That doesn't sound like it was a thing when I made this mod, but yea! That sounds way better. I recommend anyone who is using my mod to probably use that instead.
MrFunEGUY 30 ago 2020, ore 17:04 
Ah alright. Doesn't make much sense to use this then if I use Dynamic Difficulty, which lets you choose to let player controlled subjects keep the ai bonuses. Thanks for explaining.