Stellaris

Stellaris

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Leviathan Events Xtended - Legacy
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864.449 MB
4 mrt 2018 om 18:18
16 mei om 22:08
71 wijzigingsnotities (weergeven)

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Leviathan Events Xtended - Legacy

Omschrijving
2.0+ Update Note: there may still be bugs with this mod due to the massive changes in the latest update, please report any bugs to the bug discussion thread.

Credits for everything in Leviathan Events Xtended but the port to 2.1 goes to: Forum user Bitterbaum, and the Skidbladnir model was made for the More Events Mod, so credit for the ownership of that model goes to that team.
The only thing i did was add a few tweaks to the mod to make it playable in 2.1 until the orignal author of LEX (Bitterbaum) finishes his changes in his rewrite of the mod.

Note: I did balance this mod with Titans and New Ship Classes and More in mind, so a vanilla player with neither of those might have a harder time dealing with the guardians in this mod.

Here is the original forum posting of LEX if anyone is interested: https://forum.paradoxplaza.com/forum/index.php?threads/mod-lex-leviathan-events-xtended.979826/

NOTE: This is a standalone mod, as the original has been taken down for the duration of the rewrite. This mod also does not overwrite original game files, but some mods that overwrite original game files may cause issues with this mod due to the nature of their changes.

Original Description of the mod:
LEX - Leviathan Events Xtended
is a series of events designed to introduce more large, dangerous and highly rewarding events into the game to allow the player to immerse themselves into the Stellaris universe. The mod contains many custom assets and textures to expand the base games content.

1. These events are designed as late-game content. They are designed to be challenging, but there are means within the mod to give the player an advantage if they can find them.

2. A new savegame is NOT required to access the content, as long as the save file doesn't contain any data from a previous iteration of LEX. In that case there is a high chance of savegame corruption.

3. Compatability with other mods hasn't been extensively tested. And when encountering errors/bugs we ask the players to bear this in mind. As long as a mod doesnt modify vanilla components it should be okay.

Available Content:

<> Throne Watchers - An abandoned ringworld, guarded by the creations of its former owners.

<> The Gravekeeper - A derelict spacestation in the midst of an ancient battlefield.

<> The Garden - A beautiful shielded garden world surrounded by relics of a bygone age.

<> The Threshold - A forgotten research station in a system covered in an impenetrable fog.

<> Crossing the Rubicon - Hubris of a long forgotten past.

<> Abyss Dwellers - Coming Soon

Contributors

Rubber18 - Russian translation
8igualdos0s - Spanish translation
Populaire discussies Alles weergeven (7)
88
2 mei 2024 om 2:45
BELANGRIJK: Bug Discussion
Spacemike
5
16 sep 2018 om 5:21
Ancestor Usable Ship
Mezz
2
24 apr 2020 om 14:15
Event Details.
Chosen Mimes
835 opmerkingen
TRUCKER JOE 28 mei om 10:57 
Not sure why, but with the Throne Watchers, when i try to colonise the ringworlds
Devidose 16 mei om 23:36 
Yo Way Yo.
一般通过小左左 10 mei om 8:28 
update?
Darkfalcone 18 mrt om 9:44 
My science ship is able to enter Araboth station, but no event fired up. I am unable to claim the system after finished exploring it, because my construction ship is repelled from entering the system. Is this a bug?
Inny 5 jan om 9:56 
Happy new year!
Can you please add a scripted variable for compatibility? @has_lex_mod = 1
Thanks!
Rigado 3 jan om 14:43 
Hi, I have CTD with this mod around midgame.
I don't find what is the problem
I have unlock the 4 pillar, i have the gravekeeper, crucible mega.
When i disable the mod, the game work.
I think it's an event because i have the CTD at the same day
Spacemike  [auteur] 8 dec 2024 om 15:47 
Yes @MightyShark, that error shouldn't have any noticeable effect on the gameplay.
MightyShark 1 dec 2024 om 1:45 
I see this error in the ERROR Log ->

ship section entity "bwm_ancient_01_orbital_station_hangarbay_section_entity" is missing required locator "strike_craft_locator_01"

Can it be safely ignored ?
Spacemike  [auteur] 6 nov 2024 om 13:47 
Should be
YutaniWakazashi 29 okt 2024 om 19:12 
Is this still good?