Stellaris

Stellaris

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!!S.E.O. - Colonisable Asteroids and Barrens
   
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27. jan. 2018 kl. 13:16
28. jan. 2018 kl. 6:33
4 ændringsbemærkninger ( vis )

Abonner for at downloade
!!S.E.O. - Colonisable Asteroids and Barrens

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Important:

Intented to be used with Stellaris Economic Overhaul on a new game. It references that mod so it'll cause log errors running it standalone, though it may work fine. Basically, if you don't run it with Stellaris Economic Overhaul, you're using it at your own risk.

When the asteroid/barren planet is colonised, at first it won't be habitable for your pop. Upgrade the colony shelter to a mining hq (free and immediate) and it will now be habitable. This will soon be automated!

An addon for Stellaris Economic Overhaul adding in colonisable asteroids, barren planets, cold barren planets, and frozen planets.

  • Asteroids and barren colonisable.
  • New asteroid and barren buildings.
  • Half price colony ships, lowered maintenance costs.
  • Lowered asteroid spawn chance for better balance.
  • Reworked desposits.

    Warning:

    - This adds a lot of colonisable entities to the game and will slow it down.
22 kommentarer
ButtJunkie  [ophavsmand] 26. feb. 2018 kl. 13:16 
It'll still be separate - a lot of people won't want to play with everything colonisable for various reasons, but I like to have it as an option.
danielprates 26. feb. 2018 kl. 10:12 
When economic overhaul 2.0 comes in online, will this work, will it be bundled... whats going to happen?
ButtJunkie  [ophavsmand] 24. feb. 2018 kl. 13:07 
Glad you found it ;)
Leri-Weill [FRA] 24. feb. 2018 kl. 12:30 
Damn it's much easier than I thought! Thanks a lot :D
ButtJunkie  [ophavsmand] 24. feb. 2018 kl. 10:30 
And not asteroids? Easy if you know how to get into the file. Just go into common/planetclasses/inhospitables, and change asteroids from 'colonisable = yes' to 'colonisable = no'.
Leri-Weill [FRA] 24. feb. 2018 kl. 10:06 
How hard would it be to edit this mod so that only Barren planets are colonisable ?
ButtJunkie  [ophavsmand] 10. feb. 2018 kl. 23:41 
I'll check it out. It'll do horribly if it's true :/
Arexander 10. feb. 2018 kl. 16:33 
Apparently this mod resets the increased system limit from the main S.E.O. mod, so the AI might struggle with the sectors
henk 3. feb. 2018 kl. 11:40 
Yes, the only other hability mod I have is Stellar Expansion would that conflict?

I've reinstalled the game now and have a slightly different modlist, but I will try it again later.
ButtJunkie  [ophavsmand] 3. feb. 2018 kl. 7:12 
All species? I'll check this out, I'd be surprised if I see it though!