Stellaris

Stellaris

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Crises ~ Tri-Attack [Outdated]
   
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21 jan, 2018 @ 6:23
8 jun, 2018 @ 6:02
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Crises ~ Tri-Attack [Outdated]

Beskrivning
Outdated
This mod has been outdated and absorbed to Crisis Manager as one of its templates.
The way to use Crisis Manager same as this mod:
  1. Disable and/or unsubscribe this mod.
  2. Subscribe and enable Crisis Manager.
  3. Start/Load game, then the menu of Crisis Manager will be opened automatically.
    * If it isn't opened, progress one day.
  4. Select menu: "Other Configuration Templates" -> "Triattack"
  5. Optional: configure other parameters.
  6. Close the menu. That's all.



It is a mod that 3 end-game crises happen in invariably succession. (for Stellaris 2.1)

Any crisis fleet will attack the galaxy ca. 4 years later form the first initiating event.
All other crisis factions will attack within a half-year from first attack.
("All" means Prethoryn, 3 extradimensionals and 4 machine worlds)

And, the fallen machine empire will run berserk invariably
if "Synthetic Dawn" is installed and it is spawn in the galaxy.
(Other features of this mod can be used without DLCs)

This mod is so crazy. Please be careful to set crisis strength too high.

Another Feature
The probability per 5 years of the crises can be configured from console command.
You can configure it with this command: event crisis.9999
(The crisis will happen sooner or later for all settings.)

Latest update
  • Update for Stellaris 2.1
Compatibility Information
Following files are changed by this mod.
  • crisis_trigger_events.txt
  • crisis_events_1.txt
  • crisis_events_2.txt
  • crisis_events_3.txt

FAQ
  • Do different crisis factions fight each other? → Yes.

Other Information
  • for Stellaris 1.9: click here
  • 製作者の母語は日本語です。
140 kommentarer
authentic_tincan 14 nov, 2021 @ 10:01 
lol crisis manager link just comes back to this
Zenith 31 aug, 2019 @ 6:12 
Imperium Of Man simulator
Rayzen 8 feb, 2019 @ 8:45 
hello, any update for 2.2.5 ?
키으기 21 jan, 2019 @ 6:46 
Thank you I'll use it well
Alpha 30 maj, 2018 @ 20:20 
15~20%... Is it vanilla's bug?
kevinhann 30 maj, 2018 @ 7:38 
What does this bug do precisely? 15% of duration is kind of hard to decypher :(
NaK1119  [skapare] 30 maj, 2018 @ 6:21 
@Vlby9
It is a bug (or specification?) of Stellaris 2.1.0.
This mod dose not cause or fix it.
Alpha 29 maj, 2018 @ 23:14 
when crisis are come, they has 15% of duration , hull and shield...

in version 2.1 ...
lotlon 26 maj, 2018 @ 3:21 
update
Ryuichiro 25 maj, 2018 @ 12:08 
No, from what I know it's only a helper to switch between the 4 sound loops of each crisis.