Stellaris
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Crises ~ Tri-Attack [Outdated]
   
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2018年1月21日 6時23分
2018年6月8日 6時02分
9 項目の変更履歴 ( 表示 )

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Crises ~ Tri-Attack [Outdated]

解説
Outdated
This mod has been outdated and absorbed to Crisis Manager as one of its templates.
The way to use Crisis Manager same as this mod:
  1. Disable and/or unsubscribe this mod.
  2. Subscribe and enable Crisis Manager.
  3. Start/Load game, then the menu of Crisis Manager will be opened automatically.
    * If it isn't opened, progress one day.
  4. Select menu: "Other Configuration Templates" -> "Triattack"
  5. Optional: configure other parameters.
  6. Close the menu. That's all.



It is a mod that 3 end-game crises happen in invariably succession. (for Stellaris 2.1)

Any crisis fleet will attack the galaxy ca. 4 years later form the first initiating event.
All other crisis factions will attack within a half-year from first attack.
("All" means Prethoryn, 3 extradimensionals and 4 machine worlds)

And, the fallen machine empire will run berserk invariably
if "Synthetic Dawn" is installed and it is spawn in the galaxy.
(Other features of this mod can be used without DLCs)

This mod is so crazy. Please be careful to set crisis strength too high.

Another Feature
The probability per 5 years of the crises can be configured from console command.
You can configure it with this command: event crisis.9999
(The crisis will happen sooner or later for all settings.)

Latest update
  • Update for Stellaris 2.1
Compatibility Information
Following files are changed by this mod.
  • crisis_trigger_events.txt
  • crisis_events_1.txt
  • crisis_events_2.txt
  • crisis_events_3.txt

FAQ
  • Do different crisis factions fight each other? → Yes.

Other Information
  • for Stellaris 1.9: click here
  • 製作者の母語は日本語です。
140 件のコメント
authentic_tincan 2021年11月14日 10時01分 
lol crisis manager link just comes back to this
Zenith 2019年8月31日 6時12分 
Imperium Of Man simulator
Rayzen 2019年2月8日 8時45分 
hello, any update for 2.2.5 ?
키으기 2019年1月21日 6時46分 
Thank you I'll use it well
Alpha 2018年5月30日 20時20分 
15~20%... Is it vanilla's bug?
kevinhann 2018年5月30日 7時38分 
What does this bug do precisely? 15% of duration is kind of hard to decypher :(
NaK1119  [作成者] 2018年5月30日 6時21分 
@Vlby9
It is a bug (or specification?) of Stellaris 2.1.0.
This mod dose not cause or fix it.
Alpha 2018年5月29日 23時14分 
when crisis are come, they has 15% of duration , hull and shield...

in version 2.1 ...
lotlon 2018年5月26日 3時21分 
update
Ryuichiro 2018年5月25日 12時08分 
No, from what I know it's only a helper to switch between the 4 sound loops of each crisis.