Neighboring Islands

Neighboring Islands

94 ratings
100% Achievement Guide
By THE TENTH
This guide will help you get all the achievements in the game. They are divided in Chapters and sorted in chronological order.
If you have any question or suggestion, leave a comment below!
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Prologue
Save your game as soon as you get the choice option for the first time.

SAVE #1
Go on deck and assess the situation
Push Le Clerk into the water as bait
TASTES LIKE TURKEY Throw Le Clerk to the sharks and try to escape from the ship by swimming.
LOAD #1
Look around lower deck for supplies
Call the hiding person out
Refuse to look into the hold
Push Tim into the water as bait
TASTES LIKE CHICKEN Throw Tim to the sharks and try to escape from the ship by swimming.
LOAD #1
Look around lower deck for supplies
Call the hiding person out
Agree to look into the hold
Finish the doctor off, take the supplies and leave
CRUNCH Finish off the doctor by wringing his neck.
LOAD #1
Go to the hold is search of materials and survivors
Try to lift the cannon and free the doctor
Call the hiding person out
Do not share the remaining food with any of them
SAVE #2
Take a risk and bring the doctor with you
TO THE DEPTHS Finish the game on a raft with a doctor
LOAD #2
Leave the doctor on the ship
Raise hands into the air and surrender to the captain
MERRY SWINGS Surrender to the captain and end the game with death from hanging.
LOAD #2
Leave the doctor on the ship
Try to hide, moving the raft behind cliffs
Stay on course and continue to swim forward
WOODCHIPS AND FLAME End the game with death from cannonball hitting your raft.
LOAD #2
Leave the doctor on the ship
Try to hide, moving the raft behind cliffs
Jump into the water and try to reach land by swimming
I couldn't have acted otherwise
SAVE #3
Continue moving forward
HEARTY SUPPER End the game with death from a giant anaconda attack.
LOAD #3
Climb the tree and look around
Agree and let Tim climb up
Let Tim have a drink
IRRESPONSIBLE Don’t share food with Tim on the ship, let him climb up the tree instead of you and then allow him to drink from a muddy river.
Stay silent
Head to the jungle in search for Tim
Continue search for Tim
AH, IT PRICKLED! End the game with death from a “palisade” trap.
LOAD #3
Spread out and explore the area
A FIND Find a blade in the jungles while examining pirate corpses.
Climb the tree and look around
Deny and climb up yourself
BIRD’S EYE VIEW While wandering in the jungle climb up a tree and look around.
Forbid to drink raw water
Stand up for Timmy
Head to the jungle in search for Tim
Stop searching and come back to the river
SAVE #4
Try to hide in the water
Try to silently kill the stranger
INGLORIOUS BASTARD End the game with death from a spear, trying to attack local inhabitants.
LOAD #4
Try to hide in the water
Continue to wait
Try to escape by swimming down the river
NOURISHING DINNER End the game with death from a crocodile attack.
LOAD #4
Break through with a fight
THIS IS MERELY THE BEGINNING OF THE PATH Finish the prologue.
Chapter 1
Try to run
Leave Le Clerk and try to run away
Go right towards the river
Jump down
LEAP OF FAITH Jump down from a waterfall during a chase in the jungle.
LOAD #4
Break through with a fight
Try to run
Refuse to escape and surrender
FRIENDSHIP Do not abandon Le Clerk in captivity and refuse to escape.
Kick the little brat
EDUCATIONAL MOMENT Give a kick to a little brat in the village.
No, Irish
Tell a shipwreck
Tell about the captain and landing
Quietly follow the unknown girl
Everything is good, but it would not hurt to have a snack
SAVE #5
Exaggerate Habbard's danger
LIAR During the interrogation, lie about the captain, exaggerating his dangerousness.
LOAD #5
Describe Habbard truthfully
Tell the full truth to Douglas
Thank you for your hospitality, mister Dubois
Red Fort, what is that?
Locals? Are there more settlements?
Where did we end up?
SAVE #6
Refuse
AXE-TO-HEAD End the game with death from decapitation, refusing to help Dubois.
LOAD #6
Agree
ALLIANCE Agree to help Dubois with the red fort.
Chapter 2
Politely ask not to go overboard
Say that this is mutual
Assume that Dubois really needs help
Agree and take a sip out of the mug
BOTTOMS UP! Agree to take a sip out of the little brat’s mug without much arguing.
SAVE #7
Whistle to attract attention
“GENIUS” Behave like an idiot during the hike and call Monique with a whistle.
LOAD #7
Approach her, trying not to make noise
Ask to tell you about Apochildren
Show disgust
Ask to tell you about Horners
Ask to tell you about Dubois
Joke it off
Ask Monique to tell you about herself
Tell her about yourself first
SAVE #8
Agree and leave Tim to die
SOULLESS BASTARD Agree with Monique and leave Tim to die in the jungle.
LOAD #8
Try to convince her to send Tim to the Terre Promise
Say that Tim is your friend
PERSUASIVE Convince Monique to send Tim for treatment in the settlement.
Offer to help with the map
Suggest to wait more
Stay in the cave
SAVE #9
Support the combined attack
KONG Die in a fight with a giant gorilla, fighting alongside Monique’s squad.
LOAD #9
Offer to retreat deeper into the cave
Hold out your hand and call Monique
Go right
NUTCRACKER Die, being devoured by a swarm of rats in underground caves.
LOAD #9
Offer to retreat deeper into the cave
Hold out your hand and call Monique
Go left
STONE TO THE HEAD Die under a cave-in in underground caves.
LOAD #9
Offer to retreat deeper into the cave
Hold out your hand and call Monique
Go forward
Go forward
Go right
Go left
LIGHT AT THE END OF THE TUNNEL Pass the labyrinth of underground caves.
Tell a joke
Ask about the situation
Offer to have a stroll by the water
AZYME Make love with Monique by the lake.
SAVE #10
Raise alarm
Chose the infertile girl
LOGIC OF REPRODUCTION Choose the infertile girl to give to the cultists as payment.
LOAD #10
Raise alarm
Chose the old herbalist
LOGIC OF SURVIVAL Choose the healer to give to the cultists as payment.
Push the captive to cultists
CRUELTY Give any sacrifice to the cultists alive.
LOAD #10
Continue to observe
Attack the infiltrator
NIGHT CONFUSION Die by the hand of the horner infiltrator.
LOAD #10
Continue to observe
Raise alarm
VIGILANT Catch the horner infiltrator.
Break the captive's neck
MERCY Give any sacrifice to the cultists, breaking their neck beforehand.
Chapter 3
Ask about the cultist's population
Ask about local illnesses
Support Monique
Agree and go inside
Don't intervene
SAVE #11
Ask what is happening in the city
Tell Le Clerk about orgies
Agree
Ask about the purpose of the celebration
Ask about the rules of the celebration
Examine the broth
Try the broth
Examine flat cakes
The the flat cake
Examine contents of the barrels
Try the swill
Accept Jude's offer
WOMANIZER Fully enjoy the bathing at the Kumran's celebration.
LOAD #11
Ask about mulatto's fate
HUMBLE Refuse to participate in bathing at the Kumran's celebration.
Defuse the situation with a joke
Say that you didn't like him
Say that this is a dangerous venture
Tell the truth
Keep listening to Pastor
Set an additional condition
Ask to let the captive mulatto go with Rob
Tell the truth
Just call me Robert
Stay silent and wait
Ask to open the gates
SLY SNAKE Convince the captain to allow Rob to participate in the fort defence council.
LOAD #5
Exaggerate Habbard's danger
Tell the full truth to Douglas
Thank you for your hospitality, mister Dubois
Red Fort, what is that?
Locals? Are there more settlements?
Where did we end up?
Agree
Politely ask not to go overboard
Say that this is mutual
Assume that Dubois really needs help
Agree and take a sip out of the mug
Approach her, trying not to make noise
Ask to tell you about Apochildren
Show disgust
Ask to tell you about Horners
Ask to tell you about Dubois
Joke it off
Ask Monique to tell you about herself
Tell her about yourself first
Try to convince her to send Tim to the Terre Promise
Say that Tim is your friend
Offer to help with the map
Suggest to wait more
Stay in the cave
Offer to retreat deeper into the cave
Hold out your hand and call Monique
Go forward
Go forward
Go right
Go left
Tell a joke
Ask about the situation
Offer to have a stroll by the water
Continue to observe
Raise alarm
Break the captive's neck
Ask about the cultist's population
Ask about local illnesses
Support Monique
Agree and go inside
Don't intervene
Ask about mulatto's fate
Defuse the situation with a joke
Say that you didn't like him
Say that this is a dangerous venture
Tell the truth
Set an additional condition
Ask to let the captive mulatto go with Rob
Tell the truth
Just call me Robert
Stay silent and wait
Ask to open the gates
Attack Habbard
Order everyone to be silent
Order the captain to dismiss the guard
SAVE #12
Say that he will stay alive
BENEVOLENT Replace the captain and put him in stocks.
LOAD #12
Say that he will be hanged
Hang Habbard
SWEET REVENGE Replace the captain and string him up.
35 Comments
A1meR 27 Apr @ 7:30pm 
Perfect guide. Thanks a lot!
KÓZINHO 8 Mar @ 11:25pm 
Thanks!
atjov001 20 Apr, 2024 @ 1:08pm 
Thanks :good:
Йиг 24 Mar, 2024 @ 1:23am 
Спасибо.
XanthiN 18 Dec, 2022 @ 4:29pm 
Perfect guide, thank you!
Joanne Fairchild 2 Dec, 2022 @ 2:41am 
Thanks for the guide! :cupup:
Noks 15 Jul, 2022 @ 3:56am 
Thanks mate! :handshake:
Klumb3r 23 Nov, 2021 @ 6:56pm 
Thanks!
チェリーパイ CherryPie 22 Oct, 2019 @ 4:18pm 
Excellent. Thanks for the guide.
Smokeycat 26 Sep, 2019 @ 9:55pm 
Wonderful guide. Thanks :TEW2CAT: