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Gallente Factional Warfare
От Young Erusean Officer
This guide is for the people considering joining the Gallente Factional Warfare or have already and found themselves lost. Don't worry, we've all been there. I've tried to keep this guide as simple as possible for advanced and specialized stuff look elsewhere.
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Militia Speak
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░░░░░░░░░░ ( FEAR THE FROG )
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▓▓▓▓▓▓▓▓▓▓▓▓░░░░░░ Better dead than squid.

(Bonus points when you paste that in local after a particularly good fight with the squids.)

The Slightly Updated List of Militia Jargon:

FW = Us and them. Not a particular person or organization but rather all of factional warfare and it's mechanics.
Supers = Anything larger than caps. (warp out)
Dread = Dreadnaught
Cap = capital ships, mostly used in plural [caps] (carriers and dreads mostly)
Sub cap = Anything smaller than caps.
BS = Battleship
BC = Battlecruiser
Frigs = Frigates
Dessies = Destroyers
HACs = Heavy Assault Cruisers (Also AHACs for the armor variety)
HICS = Heavy Interdictors
Cyno = cynosural field, allows capitals to jump into its location and enables titan bridging
Hard cyno = a ship with hopefully a strong tank that can keep a cyno 'lit' while under fire
Soft cyno = expendable cheap ship that lights cynos, pretty much its only purpose.
Bridge = Titan bridge. A cyno is lit and the titan bridges the sub cap fleet over long distances.
WT = War target.
Squids = The Caldari. Direct all pew pew and local smack talking towards these guys
Minnies = The Minmatar are great allies and they never turn down a good fight
Pie = Pirate
Eyes = A pilot with visual confirmation of a fleet's identity, composition, destination. Also called a scout. There's also the Cloaky variety.
Cloaky = A ship with a cloak.
Shiny = Expensive ships. Best bait.
+1= The pilot that stays one jump ahead of the fleet for scouting purposes.
-1 = Alternatively the pilot that stays one jump behind.
Long point = Warp Disruptor
Scram = Warp Scrambler
Fleet Tackler = Properly fitted Ares or Stilleto.
Points hot = Prepare to point target (overheat)
Hold Point = Do not point. Generally for interceptors and other frigates to avoid aggression and jump after the target.
Force him through = One person should point the target and force the target to jump through the gate.
Secondary Point = Indicates another fleet member has pointed the target. This also means the person that had the initial point is clear do disengage.
Gate Activation = When the gate lights up when someone jumps through with hopefully something the fleet can gank
Gate is hot = The gate has hostiles
Deagress = Cease aggression. Generally used when you or the fleet is planning to jump out of combat.
Yellowbox = Locking/Being locked
Redbox = Attacked/Attacking
Comms = Ventrilo, Teamspeak
Vent= Ventrillo
TS, TS3 = Teamspeak
Battlecomms = Alternative way of telling people to shut up
Intel = Information regarding a system or targets. Comes in the good, old and bad variety.
Friendly Intel = Is intel regarding a friendly player or fleet. Avoid doing this at all costs. If in doubt, best zip it.
Intel Channel = If you've been invited to one then it means you've shown yourself to be slightly trustworthy. The enemies have eyes everywhere though, so be careful
Booster = Provides useful boosts to the fleet it's in
FC = Fleet commander. While you are in his fleet you should listen fully to everything he says and follow his commands to the letter. A little organization and obedience is worth it for a good fight, also important to win it.
Target Caller = Exactly what it means. This guy is responsible for calling targets when the FC has too much on his hands
Primary = This is your target. Shoot it. Primaries will be called either by name or ship type or a combination of both. Secondary and tertiary come next
Logi= AKA Logistics. AKA people that keep you alive. Any ship with logistic bonus such as armor repping and shield xfering are legit logi these days, especially when plexing.

Important Systems

Dodixie: The Militia's favorite location for quick shopping. Pricing of modules can be from competitive to ridiculous sometimes, depending on how exotic are the things you are looking for.

Villore: Your last stop before low sec. The system also has some useful things for sale if you can't get to Dodixie. A 0.5 system like Villore is the easiest high sec for you to be ganked in. You will get ganked if you are not careful, I have warned you. People like to spend their hard earned LP here and use an alt to ship their earnings out, as should you.

Old Man Star: Generally your next jump. I strongly urge you to not jump into Old Man Star from Villore unless you are in a fast ship or have done some propper reconnaissance beforehand. Villore gate is generally camped by pirates or squids.

Heydieles: This used to be the nerve center of our militia but these days we're more spread out. Still a good place to live in until you find your clique as in someone like you that is just starting out.

Nisuwa: There are old tales in the militia about the bitter vets and drunkards that reside in Nisuwa.

Nennamaila: One of our deepest hubs in Caldari space. Good if you like having constant view to the action.

Tama: The Squid equivalent of Old Man Star. The pies around here are a lot more ballsy than the OMS offspring.

Aeschee: The last militia haven until Minmatar space. The area is populated with well organized pirates some friendly and some not, so be on your toes.
Tips

1) Plexing warfare has become serious business for the Gallente Militia, this is a good area to shine in and get noticed.

2) Caldari and Amarr NPC navies will attack you in their respective high sec systems. They will not point you but will web and neutralize your capacitor. Their deadliness is dependent on the security of the system. 0.5 lowest to 1.0 as highest. Keep in mind Gallente and Minmatar navies will also engage you if your security rating isn't suitable for that location. I also strongly recommend AGAINST docking in these situations, unless you are in a very fast ship or know what the hell you are doing.

3) Concord space tends to be popular space for ganks. Combat between FW pilots there can happen uninterrupted.

4) Hang out in low sec long enough and you'll feel like that its safer than high sec. With good reason.

5) Squids generally only engage if they are sure they will win. Plan accordingly.

6)All pvp and low sec advice also apply to factional warfare.

7)Listen to the Fleet Commander if you want to win.

8)Even if you can only fly something small, we'll be more than glad to have you fighting along side us.

9)All the Fleet Commanders have different tactics and tastes when it comes to fleet composition and combat. Becoming familiar with your militia and your enemies is a great way to succeed.

10)Join a corporation! The NPC corp is generally mistrusted. This will open many doors to you.

11)The Militia channel is full of trolls and Squid alts. Take advice and intel there very lightly.

12)Nowhere is safe for you. If you must go afk make sure you are docked first. I can't stress this enough.

Standings:

You'll meet many people across your stay in EVE and is always important to set standings towards the people you meet. If you are in a corporation you'll already have standings automatically set toward certain people, corporations and alliances. You should ask for your corp about their standings policy. You should however set your own personal standings to people and if warranted report this person to your corporation so all members are more aware of this person. Additionally you can use the notes tab.

Good things to train (feel free to follow this at any possible order):

Work on your core skills
Work on your preferred tanking method skills (Armor or Shield)
Preferred racial frigate to 5
Both preferred racial guns light to V, then specializations to 4
Preferred cruiser trained to 4
Preferred medium guns trained to 5, then specializations to 4 (If Gallente start on T2 scout, ECM and T2 medium drones now)
Interceptor, Assault Frigate and Steath Bomber trained (Minimal Torpedo and Target Painter training) to IV
Train Battlecruisers to 4
Train for T2 Scout Drones, ECM Drones
Work on advanced turret or missile control certificates
Spread your training into the other race's ships, preferably into something your current skills would compliment best
Train on the alternate tanking method
Train for ships that compliment new method
Train for Battleships
Fleets

How to join a fleet:

All currently available fleets to you should be in the fleet finder or you'll either need to click the fleet link in chat or x yourself up. You'll receive invites or get accepted at the fleet commander's discretion. It is advisable to ask the ship types the fleet is in or what the fleet requires. If the fleet is too far away from your location it is encouraged for you to avoid flying in something slow.

You've joined a fleet - what to bring?

1)Something you can afford to lose.

2)Something you find fun.

3)The ship type the FC requests from you.

4)Something that doesn't make the lossmail terribly embarrassing for the rest of your career.

5)A ship that is not stabbed.

If the fleet has logistics it is strongly encouraged to bring ships with tank of the same type though the fleet generally doesn't turn down any kind of help. Just don't complain if you get primaried for bringing a Drake in an armor fleet and get no rep love from the logi.

Fleet Etiquette:

1)Friendliness and respect goes a long way, especially towards your fleet commander and the other corporations in the fleet. People playing support and high pressure roles like logistics, ewar and fleet tackle, some of them even get to lose out on kills to make sure you stay alive or actually have something to shoot.

2)All the loot is split among the members equally if there are no losses, if there are logistics in the fleet they'll get a bonus or the same goes to fleet member that has performed heroically. In case of losses, the loot will be spread to minimize financial loss to all involved and if there's any leftover ISK then it will be spit equally as normal. T2 salvage falls under this category. Fleet looting logging is always enabled.

3)If you loot a fleet member's wreck, return it to him when possible. Don't be shy to ask for yours too.

4)When the fleet is in travel mode, only jump and warp when told to. This is really important and it's the difference from getting a kill or not sometimes.

5)You don't need to tell the fleet you are dead or dying. Seeing your pod in the middle of a blue flash of light is enough information for us.
Your Overview

How to make a warzone a lot less confusing!

A properly set overview is very important. Not only it will help you sort through your targets better will also avoid accidents such as friendly fire.

Open your overview settings and uncheck these options:

Pilot is in your alliance
Pilot is in your corporation
Pilot is in your militia
Pilot is in your fleet.

Your overview will only display pilots that are either neutral or aggressive towards you now. In case you want to see your comrades on your overview you can make a new tab with these options checked and other options unchecked. A quick way to inspect the fleet you are with. Don't be shy to make as many tabs as you'd like. I personally use a 'Travel', PVP, Drones, Fleet and Mission tabs. Using your PVP tab while directional scanning with active overview settings check will make it less confusing as well. You can optionally also uncheck targets that have good standing to you or your corp.

When you are very satified with your overview settings remember to save them. You never know when you might need them again. This will save you a lot of time and make you feel a little bit less naked at your next undock.
This is only the beginning

Hopefully my guide helped you grasp the basics of what it means to be in factional warfare and how to operate. If it keeps you alive for a while longer and helps you get some kills then my work here is done.

Try to keep an eye on my guide if you like it. I'll keep it updated to changes and I'll ocasionally add more things to it.

Fly safe!
Комментариев: 20
Armistice840 23 авг. 2022 г. в 14:32 
SEND ANOTHER CHIMERA INTO GALLENTE PRIME!!!! MAKE THEM PAY FOR WHAT THEY DID TO CALDARI PRIME! FOR THE STATE, FOR FAMILY, FOR YOUR CORPORATION!!!!!!
Vio 9 янв. 2022 г. в 7:05 
Lot's of helpful info! Thanks :oldladydeath:
ItsAGunshotWound 27 дек. 2018 г. в 13:54 
Why not use hull classifications like
DD = destroyer
FF = Frigate
CL = Support cruiser
CA = Gunboat cruiser
CVL = Droneboat cruiser/battleship
CC = Battlecruiser (Typically used for fleet support: C ommand c ruiser)
BB = Gunboat battleship
CV = Carrier
DN = Dreadnought
T = Titan

*G = Missile boat
*B = Torpedo/bomb equipped
OceanGazer 13 сен. 2018 г. в 11:54 
Pro tip: Join the Gallente Militia from Jita if you're a real baller.
Gilderien 11 сен. 2018 г. в 11:11 
Nice guide you got there, also I can help you about advance version of this guide if you ever want to do that. Hurray for Gallente!
Kolaghan 12 мар. 2018 г. в 13:11 
Now i understand why people call me a filthy squid...
XBOP 9 дек. 2014 г. в 22:27 
BEST!:gallente:
Doctor Payne 8 мар. 2014 г. в 21:06 
Amarr propaganda: Resistance is futile the empire will emerge victorious!

But seriously, excellent guide man. I only wish my faction had posted a guide too.
LOUD_COLOR 6 мар. 2014 г. в 18:43 
my brain is full of fuck xD
love it!:gallente:
NonFat 5 фев. 2014 г. в 4:19 
I just started a few days ago, thanks for the guide!