Stellaris
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Custom Machines Animated Portaits
   
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3.847 MB
14 ott 2017, ore 15:04
28 dic 2018, ore 4:27
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Custom Machines Animated Portaits

In 1 collezione di SpeisCheese
Custom Machines Portraits Mods
2 elementi
Descrizione
This is the animated portraits version of the Custom Machines mod, which includes new species, and different ones from my other static portraits mod. El Chupacabra made it possible to recreate animated versions of my previous static ones, and are now available.

STATIC PORTRAITS VERSION: http://sp.zhabite.com/sharedfiles/filedetails/?id=1154143998

This mod features 3 new categories and 4 new species:

-Androids: Human-Androids

-Bio-Machines 2: Selix

-Machines 2: Narilon, Deverian

Big thanks to El Chupacabra for animating these portraits, and also the Stellaris team for creating the Synthetics portraits.

You can visit El Chupacabra's blog here:
[www.vmods.org]

Also, you can visit my blog for all my mods, including those which aren't on Steam Workshop:
[speischeese.blogspot.lu]

Note: This is mod includes several animated portraits, but for full mod experience, you should get the other mod, called Custom Machine Static Portraits, available in my collection.

I am working on my fictional world now, since I have lost interest in working on mods. It doesn't mean I won't release any content anymore. You can visit my blog to know more about my fictional world.
[ulliat.blogspot.com]

48 commenti
SpeisCheese  [autore] 30 apr 2022, ore 12:18 
@Mythez Yeah sure, I don't plan to update it anymore, so you can use the assets.
Mythez 27 apr 2022, ore 12:00 
Wonderful work - I have included parts of your mod in mine but then got banned for not asking for permissions. Do you have any objections to your work being included in mine? I have already added you to the credits list.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2796778215
Doctor Proteus 18 feb 2019, ore 3:37 
Will there be a version where the portraits are simply Synthetic portraits and not their own unique species?
True Guesser, Wand Bearer, etc. 6 feb 2019, ore 6:48 
Was excited when I saw this, but unfortunately it doesn't work with Machine Intelligence civ :(
paulo 18 lug 2018, ore 15:54 
Please, updatethis mod for the 2.1.1 and beyond.
mechpuppe82 5 giu 2018, ore 12:29 
okay
SpeisCheese  [autore] 5 giu 2018, ore 11:43 
@mechpuppe82 Well you will have to wait for an update anyway, I have exams soon, and updating a game I rarely play isn't really on my priority. I will still talk with him after my exams.
mechpuppe82 5 giu 2018, ore 11:03 
El Chupacapra can now fix it for synth.
SpeisCheese  [autore] 5 giu 2018, ore 10:30 
@mechpuppe82 I think I discussed it with him, and he presented a script or so, but I quickly abondonned because it would create new dependencies, which I dislike on games like Stellaris (where updates mess up eveything in this game)

@Canon Mechanics from SD Dlc have a drawback, I think you cannot use archetypes or so if the users don't have it. It means that everyone that doesn't have SD Dlc, cannot play with this mod if adapted with SD Dlc mechanics. It's my theory regarding my limited knowledge of Stellaris modding.
Canon 5 giu 2018, ore 9:37 
What's stopping modders from making synth dawn compatable ones?