Stellaris
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Animated Portraits - The Hidden Eye
   
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15.279 MB
14 OCT 2017 a las 3:02
19 ENE 2018 a las 13:24
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Animated Portraits - The Hidden Eye

En 1 colección creada por silfae
Silfae's Animated Portraits
12 artículos
Descripción
[www.patreon.com]

Contents

Animated Portrait Set
Two fully animated portraits.
They twitch, and blink, and look around, and breathe, just like vanilla portraits. Both sets have various skins and sexual dimorphism. The humanoid set has custom clothing and hairstyles.
You can easily use this set to create any Custom Empire you like, just like for the vanilla portraits.
The portraits are divided into three sets: a humanoid one, a reptilian one, and a mixed one (humanoid pops and leaders, reptilian leaders and rulers).
The AI will not use any of these sets to create random Empires.

Custom City Set
A flashier, more sprawling version of the mammalian city set.

Custom Civics
The mod comes with two additional civics: Geneticists and Parasitic Evolution. The first allows an Empire to start with a few of the bio-engineering technologies already researched, the other is a mix of Rogue Servitor and Syncretic Evolution (as such it requires Utopia DLC to work), and is better described below.
Neither will be randomly picked by the AI, they will only be used in your custom Empires.

Custom Traits
Nine new advanced traits for organics and three new traits for robomodding, all negative, crippling additions to torture and control your subjects to your heart's content.

Custom Room
Synthetic-inspired room.

Custom Empire
The Global Earth Order, a Secret World Order (materialist/authoritarian/xenophobe). I’ve set this Empire as capable of spawning on its own (although it won’t spawn always), unless the player is using it, in which case it will never spawn.
If you wish to disable the Empire from spawning while not using it yourself, you need to either disable the mod before starting up Stellaris, or go to the mod folder (Steam/SteamApps/workshop/content/281990/... /slreptilian_portraits/prescripted_countries/) open the slreptilian_prescripted_countries file, search for spawn_enabled=yes, and edit it to: spawn_enabled=no.
You can also edit it to: spawn_enabled=always, if you wish the Empire to always be spawned in your games.

NOTE that the Global Earth Order uses the Parasitic Evolution civic, which means it won't appear in your list if you don't own the Utopia DLC. All the graphical additions on the other hand will still be available for use.

Compatibility
This mod does not affect any vanilla files, nor does it add any gameplay feature. I don’t think it should cause any conflict with most other mods, although there might be exceptions I haven’t thought of.

Parasitic Evolution
If you pick this ethic (which is set for the Global Earth Order but can be picked by any Empire with a degree of Xenophobe), your gameplay will be a little different:
-You will have a secondary species, which will make up the majority of your starting population (only one pop of your main species).
-Just like for Rogue Servitors in vanilla, your Empire will keep track of the number of slaves within it and apply a modifier depending on its percentage. The higher the number of slaves is compared to the total population the better.
The logic behind the mechanic is that society in your Empire is secretly controlled by your main species. As long as your slaves don't know of your existance, you can subtly control them without them even realizing that they are slaves, which, in the game, results in an opinion and production bonus allowing the player to use enslaved pops on power plants and science labs (though they still won't bee as profitable as free pops).
The more the number of free people grows, the harder it is to keep the slaves unaware of their condition and keep your own ranks free of corruption and dissenting ideas.

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104 comentarios
swanchyboi 19 MAR 2023 a las 18:56 
corsairmarks 15 MAR 2023 a las 15:58 
@Kingdark You probably have corruption in your local Stellaris Launcher database. Try this clearing it out. https://stellaris.paradoxwikis.com/Modding#Purging_all_mods - the problem is with your local copy of the mod, not the mod itself.

Warning, these will reset all your playlists. Be sure to export them from the Launcher so you can reimport them later.
Kingdark 15 MAR 2023 a las 6:39 
Nearly a year later since the last comment, but I figure I might as well post it. Your mod says that it's missing a descriptor file. Since it's been nearly five year since the last update, I'll unsubscribe to the mod but subscribe to the thread. Thanks in advance for (potentially) fixing the problem.
Mythez 26 ABR 2022 a las 23:28 
Wonderful work - I have included parts of your mod in mine but then got banned for not asking for permissions. Do you have any objections to your work being included in mine? I have already added you to the credits list.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2796778215
Mosley was right 26 ABR 2022 a las 16:15 
Hmm... I think I spotted a few British Royal Family members...
Jack C. Manos 2 ENE 2022 a las 14:55 
how come the zeriphen portraits were removed? :(
corsairmarks 26 AGO 2021 a las 20:26 
I've updated the gameplay content from this mod (including all the special mechanics and traits) to work with Stellaris 3.0.* - you must still subscribe to this one for it to work.


https://sp.zhabite.com/sharedfiles/filedetails/?id=2585946800
TurtleShroom 1 AGO 2019 a las 20:10 
@Nekolix

The Mod is long dead. Do as you wish.
nekollx 1 AGO 2019 a las 16:00 
working on a compilation species mod, you ind if i include your set in that pack? Credit included of course
TurtleShroom 10 MAY 2019 a las 17:23 
How did you manage to set it so that Leaders only use ONE specific phenotype?