Stellaris

Stellaris

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Fixed: Machine Pops Not Growing
   
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3 okt, 2017 @ 5:51
17 jun, 2018 @ 0:53
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Fixed: Machine Pops Not Growing

Beskrivning
Fixes custom machine pops from disappearing after 1 month [2.*]
(required for most of the machine portrait mods)
Works only at the start of a new game.

Not compatible with achievements.

What's the bug? If you use a mod that adds machine portraits, your new pops will disappear one month after starting to grow. The reason is the game doesn't recognize them as machines.

What does this mod do? On the start of the game it creates a clone of any species with machine authority and changes its class to "Machine". The solution was suggested by Silfae and is implemented in my other mods.

The only known issue:
- the converted machine species has no homeworld listed in the species menu (which doesn't cause any problems to my knowledge)

My other mods:
49 kommentarer
Nep-Nep 20 okt, 2019 @ 16:13 
Your Mod make Autonomous Service Grid unplayable (they cant have miner and farmer works) Please upgrade.
Darkeitel 8 jun, 2019 @ 5:48 
Would love to see an update of the mod, because it seems its broken again in 2.3 with some mods.
Ghost Fox 17 mar, 2019 @ 14:42 
Why update? Works fine in versions that need it, isn't needed in newer versions.
Joe 17 mar, 2019 @ 5:25 
Um, please update?
Mindgamer 29 dec, 2018 @ 13:46 
Does not seem to be needed any more... My Meklars with custom portraits are assembling just fine in 2.2
Railgunner2160 12 dec, 2018 @ 15:05 
Is this still relevant now that 2.2 is out, or did they fix this issue in 2.2??
Werebat 22 nov, 2018 @ 8:36 
How can I get a machine portrait to represent an organic species? I need my Meklar to be perfect!
𐩸 29 okt, 2018 @ 5:23 
Do you know how I could make a similiar event that only affects a secondary species?
Locksley 9 okt, 2018 @ 21:27 
I have a rather large number of mods installed, so something must be conflicting. At the start of the game all of my pops are in the process of being disassembled. I have two robot species I can build (one, I assume, is your mod's copy). One vanishes after a month and the other automatically gets set to disassemble as soon as I build it. Doesn't seem to actually matter which protrait I use, either -- I selected a few different ones, including from the base game, and it still did this.
RulerBrendan 30 aug, 2018 @ 8:22 
I'm getting a similar problem to what CaptainBlueTech had, only at the start of the year 2306. For whatever reason, I have two versions of the same species, one with 200+ robots and one with 6. The bigger one's portrait disappears and all info about them except for their traits disappears as well. Then they all get purged.