Stellaris
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Fixed: Machine Pops Not Growing
   
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3 OCT 2017 a las 5:51
17 JUN 2018 a las 0:53
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Fixed: Machine Pops Not Growing

Descripción
Fixes custom machine pops from disappearing after 1 month [2.*]
(required for most of the machine portrait mods)
Works only at the start of a new game.

Not compatible with achievements.

What's the bug? If you use a mod that adds machine portraits, your new pops will disappear one month after starting to grow. The reason is the game doesn't recognize them as machines.

What does this mod do? On the start of the game it creates a clone of any species with machine authority and changes its class to "Machine". The solution was suggested by Silfae and is implemented in my other mods.

The only known issue:
- the converted machine species has no homeworld listed in the species menu (which doesn't cause any problems to my knowledge)

My other mods:
49 comentarios
Nep-Nep 20 OCT 2019 a las 16:13 
Your Mod make Autonomous Service Grid unplayable (they cant have miner and farmer works) Please upgrade.
Darkeitel 8 JUN 2019 a las 5:48 
Would love to see an update of the mod, because it seems its broken again in 2.3 with some mods.
Ghost Fox 17 MAR 2019 a las 14:42 
Why update? Works fine in versions that need it, isn't needed in newer versions.
Joe 17 MAR 2019 a las 5:25 
Um, please update?
Mindgamer 29 DIC 2018 a las 13:46 
Does not seem to be needed any more... My Meklars with custom portraits are assembling just fine in 2.2
Railgunner2160 12 DIC 2018 a las 15:05 
Is this still relevant now that 2.2 is out, or did they fix this issue in 2.2??
Werebat 22 NOV 2018 a las 8:36 
How can I get a machine portrait to represent an organic species? I need my Meklar to be perfect!
𐩸 29 OCT 2018 a las 5:23 
Do you know how I could make a similiar event that only affects a secondary species?
Locksley 9 OCT 2018 a las 21:27 
I have a rather large number of mods installed, so something must be conflicting. At the start of the game all of my pops are in the process of being disassembled. I have two robot species I can build (one, I assume, is your mod's copy). One vanishes after a month and the other automatically gets set to disassemble as soon as I build it. Doesn't seem to actually matter which protrait I use, either -- I selected a few different ones, including from the base game, and it still did this.
RulerBrendan 30 AGO 2018 a las 8:22 
I'm getting a similar problem to what CaptainBlueTech had, only at the start of the year 2306. For whatever reason, I have two versions of the same species, one with 200+ robots and one with 6. The bigger one's portrait disappears and all info about them except for their traits disappears as well. Then they all get purged.