WWII Online

WWII Online

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German Rifleman vs Allied Tanks Immobilize / Kill Guide
By No Toilet Paper | Boy
Thought a Rifleman could not stop tanks? Here's how
   
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Intro
This ends here, Buster...

Unknown to all but the most elite Soldaten the raw recruit German Rifleman can potentially incapicitate (track) all Allied tanks and in some cases kill the driver if applied correctly and with favourable fortunes.

The guide is split into two parts:
Rifle
Killing crew members with that 19th century bolt-thingy - Kar98k Rifle

HE Satchel
Damaging the tank with a super modern bag full of boom-boom - HE Satchel (press 5 to select when spawned as a Riflemen with the Kar98k)

Difficulty:
While testing has shown that it is posible to track all the tracks below with 1x satchel some you will have higher chances than others. Generally the higher tier the tank the harder to track, except for the Native French tanks which are pretty hard.

Don't see the information below as a 100% guarantee of a de-track - using HE satchels on a tank is for when all other supply has run out or if a oppurtunity arises as you are out and about (espically for F2P players with limited access to units).

Notes:
- Notes about Kill Credits and the Engineer class (which should not be used) are at the end
Rifle - Char B1 Bis [French]
Damage: Driver dead
Conditions: Driver viewing slit must be open
Rifle - SOMUA S35 [French]
Damage: Driver killed
Conditions: Driver viewing slot must be open
Rifle - Panhard AMD 178 [French]
Driver Kill

Gunner Kill (Turret Facing forward)

Gunner Kill (Turret facing 90degrees left)
Rifle - M10 Wolverine [French & USA]
To hit the crew members you have to be at elevation.
You can 'lob' shots in at 800m+ but for rifle shots chances are low.

Rifle - A13 Cruiser Mk2 [British]
Damage: Driver dead
Condition: Driver viewing slit must be open
Rifle - Daimler Mk1 [British]
These shots are quite hard so you will need to fire multiple shots.
Driver Kill

Gunner Kill
View when not aiming down the sights (which you need to do)

View when aiming down the sights

Driver & Gunner Kill when front view slit is open
American Tanks - HE Satchel
HE Satchel - Sherman 76 / M4A3 [Americans]
Damage: 1x Side Tracked
Can work with 1x HE Satchel but is difficult
HE Satchel - M4A2 Sherman [Americans]
Damage: 1x Side Tracked
Worked on 2x positions
Can work with 1x satchel but it is difficult
Position 1:

Position 2:
HE Satchel - M10 Wolverine [Americans]
Damage: 1x Side Tracked
HE Satchel - M3A3 Stuart [Americans]
Damage: 1x Side Tracked
HE Satchel - Daimler Mk1 (Americans)
Damage: 2x Wheels on one side blown off
HE Satchel - Vickers Mk VIb [Americans]
Damage: 1x side tracked
A surprisingly difficult one to do
British Tanks - HE Satchel
HE Satchel - A22 Churchill Mk 7 [British]
Damage: 1x Side Tracked
Hard but do-able
HE Satchel - A22 Churchill Mk 3 [British]
Damage: 1x Side Tracked
HE Satchel - Matilda Mk 2 [British]
Damage: 1x Side Tracked
Do-able but need to be very accurate with the placement. 2x positions
Positon 1:

Positon 2:
HE Satchel - A15 Crusader Mk 3 [British]
Damage: 1x Side tracked
HE Satchel - A15 Crusader Mk 2 [British]
Damage: 1x side tracked
HE Satchel - A13 Cruiser Mk 2 [British]
Damage: 1x Side tracked
HE Satchel - Daimler Mk 1 [British]
Damage: 2x Wheels on one side blown
HE Satchel - Vickers Mk VIb [British]
Damage: 1x side tracked
French Tanks - HE Satchels
HE Satchel - Sherman 76 [French]
Damage: 1x side tracked
HE Satchel - M4A2 Sherman [French]
Damage: 1x Side tracked

HE Satchel - M10 Wolverine [French]
Damage: 1x Side tracked
HE Satchel - M3A3 Stuart [American]
Damage: 1x Side tracked
HE Satchel - Char B1 Bis [French]
Damage: 1x side tracked
Very difficult. 3x Different positions I was able to do it successfully
Position 1:

Position 2:

Position 3:
HE Satchel - SOMUA S35 [French]
Damage: 1x Side tracked
The most difficult Allied tank to track with a Satchel. 3x position was able to do it
Position 1:

Position 2:

Position 3:
HE Satchel - Hotchkiss H39 [French]
Damage: 1x Side tracked
HE Satchel - Reanult R35 [French]
Damage: 1x Side tracked
HE Satchel - Panhard AMD 178 [French]
Damage: 2x wheels on one side blown off
Note: Kill Credits & Supply
So you've just blown the tracks off one side of a tank, you despawn (and may or may not see that tank despawn after you damaged it) but you have not got a kill credit.

So was it all worth it? It still is and a couple of the game mechanics are needed to be known to understand why.

Kill Credit:
In WW2 Online a player, in whatever unit is given a 'kill' against a tank when:
1) Driver is killed
2) Gunner is killed
3) Both tracks are destroyed
4) Engine is destroyed
5) Main gun has been knocked out (most common with Matilda's in Tier 0 and Tiger's in Tier 3+)

If any other player has done these things before you then whatever you do to the tank you will not get a kill credit.

Supply

Thus if you spawn a unit and that unit gets killed it will take 8hours* for that unit to be 'replenished' in that brigade

RTB - Returned to Base - Supply is returned back into the Brigade within approx 5seconds (unless critical damage has been received)
RES - Rescued - Supply is returned back into the Brigade between 5secs to 15minutes (depending on distance away)
MIA - Missing in Action - Unit is effectively 'lost'. Effectively the same as KIA but you are despawning while still alive
KIA - Killed in Action - You're 'Brown Bread'; unit lost

De-tracking a tank:
De-tracking one side of a tank with a HE Satchel won't give you a kill but if that tank is 1km+ from a Armybase (AB) or Foward Base (FB), which most of the time they are, then they are either forced to stay in that same position or despawn and lose that unit as MIA.

Likewise, without mobility to advance forward and change firing positions a de-tracked tank just becomes a armoured pill box. In this state the tank can stay marked on the map by players and be dealt with by friendly Tanks, Close Air Support (CAS), Anti-Tank Guns (ATG) or anti-tank infantry like Sappers or troops with Panzershreks, Bazooka's or PIATs (RPAT infantry).

Even if the tank is close enough to town to RTB or RES by having to respawn in the Armybase (AB) they will likely have to run the gauntlet of enemy Tanks and Guns to get to their previous firing position which might either be deadly or too strong for the enemy to attempt to advance.

* Resupply is 8hours however the developers do tweak this campaign to campaign and if players are doing bombing raids on enemy factories (RDP raids) located in a number of rear towns then the resupply time is increased depending on how damaged the factories are.
Note: Engineers
While Engineering units have 4x HE satchels they should not be used for tank hunting. Reasons are:

1) Sapper units are far more effective as their HEAT (High Explosive Anti Tank) Satchels can penetrate 80mm-100mm of armour and can destroy tanks rather than just blowing the tracks off one side. HE Satchels are coded as basically having 0mm of armour penetration.

2) Engineering units are needed for Forward Base (FB) demolitions, repairing AI and placing objects like Gun Emplacements, Tank Traps, Sandbags etc. They are a scarce unit so wasting them on tasks they are not designed for (tank busting) is very bad for the team.
3 Comments
Sol4rSky 17 Apr, 2022 @ 6:32am 
great!
1lb_tex64  [developer] 21 Mar, 2020 @ 11:42pm 
Well done!! I will need to study more. Thank you!
Lymark 19 Sep, 2017 @ 11:34pm 
Ahh, i always thought that detracking one side would be enough to consider as a kill.