Stellaris
평점이 부족합니다.
!Compatibility Patch for Civics Redux and Buildable Ancient Buildings
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
파일 크기
게시일
업데이트일
7.827 KB
2017년 9월 12일 오후 2시 56분
2017년 12월 18일 오전 7시 50분
업데이트 노트 7개 (보기)

다운로드 위해 구독하기
!Compatibility Patch for Civics Redux and Buildable Ancient Buildings

설명
Status: Update to 1.9.1 mostly complete, please report any bugs.

The excellent mod known as Civics Redux introduces a series of Civics called Commercial Idyll, Industrial Idyll, and Technological Idyll, counterparts of the vanilla civic Agrarian Idyll. Just as that civic causes farms to generate a small amount of Unity, you can now do the same with Power Plants, Mines, or Laboratories, respectively.

Unfortunately, the way that this was implemented involved replacing the vanilla versions of those structures with custom structures, which creates an incompatibility issue with some other mods like Buildable Ancient Buildings.

This is a quick and dirty patch to make these two mods play nice together.

What this mod does

Just like in Buildable Ancient Buildings, CR's unique versions of Tier 5 Mines, Power Plants, and Labs are no longer homeworld-only structures. With the proper technology, they can be upgraded into the appropriate Tier 6 buildings from BAB (as can Betharian Power Plants). If controlled by an empire with the appropriate Idyll civic, each of these top-tier buildings will generate 0.5 Unity.

In keeping with the spirit of BAB, this mod also changes CR's Tier 5 Power Farm to be buildable on planets other than your homeworld. This structure now upgrades into a special, power-producing version of the Agri-Processing Complex.

Requirements
Stellaris (tested with v 1.8.2)
Civics Redux (tested with v 1.5.2)
Buildable Ancient Buildings


Changed Mod Files
Buildings/01_cr_buildings.txt
Buildings/civic_redux_buildings.txt
Buildings/AB_buildings.txt

Changed Vanilla Files
None
댓글 16
MikeWe 2017년 12월 18일 오전 9시 30분 
@requiemofreason, thnkx for updating!
requiemofreason  [작성자] 2017년 12월 18일 오전 7시 46분 
The update to 1.9.1 was mostly painless, but I haven't had a chance to do extensive bug-testing yet. If something between CR and BAB breaks, please let me know.
requiemofreason  [작성자] 2017년 12월 15일 오전 7시 58분 
This mod still needs to be updated to 1.9.1. Hopefully, I'll have a chance to do so this week.
MikeWe 2017년 12월 11일 오후 2시 36분 
@requiemofreason, thank you for willing to update :). Also made it easier to make my mod compatible.
requiemofreason  [작성자] 2017년 12월 3일 오후 8시 47분 
@ Helios
Both of those mods have updated fairly recently. Hopefully, I'll have a chance to run some compatibility checks some time in the next couple of days.
@ HELIOS @ 2017년 12월 1일 오전 6시 34분 
I cant build database building and lab 4 on non-capital worlds even with this patch. I have latest patch and acording to mod manager only conflicts aze AB civic redux and this patch
requiemofreason  [작성자] 2017년 10월 5일 오후 1시 44분 
I've fixed the issue with the Tier 0 mines and power plants not showing up for machine empires.

While doing so, I noticed that the latest version of CR slightly nerfs the resource output of tier 0 mines and power plants. I've left that value alone for now.
Toasty Isabrotr 2017년 10월 5일 오전 4시 57분 
CR updated! Also, while the last update on here had fixed the issue with mines and power station not showing up for machine empires, this did not include the basic tier 0 version. Which I really only noticed when trying to figure out why sector AI was doing so badly in keeping up with resources.
브란 2017년 9월 25일 오전 7시 09분 
Thank you very much.
requiemofreason  [작성자] 2017년 9월 22일 오후 5시 03분 
I've also gone ahead and make a similar update to 01_cr_buildings.txt. I'll inform Ungentlemanly Conduct so that they can update Civics Redux ASAP.