WWII Online

WWII Online

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The one and only Basic Guide to World War II Online
By FreezeHun
You'll die 90% less from AI and be 70% more combat effective!
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Join the Discord
First things first and most importantly...
Join the >Discord<[wwiionline.com]
Tips & Tricks
911
If a 911 call is issued and you are not doing something vital, please switch immediately as the situation is dire, if only 5 people respondit can make a huge difference

Tips & Tricks
  • DO NOT LONEWOLF!
  • Cover friendly tanks around you!
  • Teamwork is everything
  • Patience - one shot can kill you, no massive health bar or healers in this game. Play it like you would a real war game and you'll live longer. Use cover, run, dodge etc. don't just rush in like Rambo.
  • Touching any enemy moving vehicle or gun will kill you instantly.

  • Use /t *name* *message* to write someone
    alternatively use /m
  • Use /r *message* to answer the last person who wrote you

  • Get in/on vehicles with the "J"-key.
  • Charging into town with a tank is mostly a very bad idea.
  • Lead your shots on long range (Tanks, ATGs, AA, Naval).
  • Whenever you spawn your weapon will be set to 200m convergence, change with "PgDwn" and "PgUp" if necessary!

    There is no friendly fire! (Except

  • ALL EXPLOSIVES work with a Line of Sight. Imagine a Paintbomb, if you're behind something solid you're safe!

  • JOIN THE DISCORD


Ingame Tutorial

Join the Game and pay attention when you do the Tutorial !
Technical Issues
Should you have Technical problems, check the Discussions section.
Important Buildings
Armybase (AB)
Each town has between 1 and 4 AB's. Once all ABs are captured, all Army and Navy Flags are bounced.
Airfield (AF)
This is where all planes spawn. Paratroopers and Fallschirmjäger do spawn here too.
Capture the Airfield and all Airforce/Luftwaffe Flags in town get bounced out.
Docks (Navy)
This is where Boats spawn, if all docks in town are captured the Navy flag gets bounced out of town.
Truck Depot (CP)
These are also called "CP", these depots can be used for the defender to spawn and under certain circumstances also for the Attacker.
Handling the AI
Handling the AI (Artificial Intelligence)

Once an AI was destroyed it needs an Engineer to repair it manually.
AI are static defenses found in and around towns.




You can check town layouts and AI emplacements on these City maps[fivesmaps.net]

Copyright by http://fivesmaps.net/aiguns/aiguns.html
Basic Training Guide
Read the Basic Guide[wwiionline.net] (courtesy of 91st)
Explosives
Explosives work in a line-of-sight fashion. If the explosive has no LOS to your body you are safe!
Sapper Guide
Use a HEAT satchel at the marked spots do kill or disable the tanks

AA Guide
    When NOT to fire
  • Fire only when enemy air is in effective range. This is shorter than you think: anything beyond 500 meters is long range.
  • Fire only when the enemy is not actively looking in your direction.
  • Fire only when you are certain of a kill, unless you are part of a large AA concentration for which intimidation is as important as kills.
  • Fire heavily in self-preservation when the enemy is diving straight at you with an intent to kill.

    When NOT to fire
  • Do not fire if you are still in the immediate vicinity of the spawn point, except when enemy air is diving down to attack YOU. Push instead.
  • Do not fire when EA is out of range – this will only draw attention to yourself.
  • Do not fire when EA is inbound and still have the option to switch targets – to you!
  • Do NOT fire at obvious decoys circling outside your range – for while he circles to draw your fire his buddy is coming in to deal with you.
    Firing at dogfighting aircraft is futile unless they are very slow and/or very close.
Find a Squad and find new friends
Go out there join a squad and learn the rest!

Make sure to tune in the Squad channel in your Chatchannels.
Forward Bases


The Forward Bases (FB) are used to spawn all equipment closer to the target.
Only one of the FB's will be open at a given time, and it is used to reduce the time to battle for an attacker.
If you want a forward base to belong to your side, you must destroy the enemy forward base using satchel charges from Sappers or Paratroopers. The vast majority of forward bases consist of two spawn points, one for infantry and one for vehicles. However, some forward bases have an additional element to destroy, the Supply Tents (aka 'other' when checking for damage).
Forward Mobile Spawn (FMS)
The Mission leader is granted points for every soldier that spawns in their mission's FMS!

As a Truck:
Use the Z key to deploy, then backspace to cycle. The trucks will be placing the following objects:


The Forward Mobile Spawn (FMS) is used to spawn all Infantry equipment, the smallest ATG's and the smallest AA's. close to targets.
Minimum Range from any enemy CP is 400m.
  • Big and visible
  • Units can spawn
  • Hard to destroy (Bombs or 4 HE-satchels)
  • This can be deployed using a truck.
  • They supply all vehicles and soldiers close to it.


The Urban Mobile Spawn (UMS), is another variant of the FMS that may only be deployed within large cities on the "cobblestone" terrain. It is capable of fitting into tight spots the FMS cannot. Spawning only infantry (no guns), it is also very weak in terms of tolerance to damage. This object CANNOT be placed on the frontier, this is intentional.
  • Units can spawn
  • Small and easier to hide than FMS
  • Easy to destroy (± 2 HE-Grenades)
  • This can be deployed using a truck.
  • They supply all vehicles and soldiers close to it.

Ammo Caches,
  • NO SPAWNABLE!
  • Very small good to hide.
  • Very easy to destroy (± 1 HE-Grenade)
  • Can be deployed using a truck.
  • They supply all vehicles and soldiers close to it.
  • 30 minute lifetime.
  • The Ammo Cache can be placed multiple times as it acts as a non-spawnable object.

    The trucks can also be used to resupply tanks and guns!

    Be a good soldier and do so!

Player placed object (PPO)
All PPO's have a 30 minute timer after which they stop existing. The timer is extended if a friendly unit passes within 3m.



When placing a PPO, a transparent version of the object appears in front of the player. If the object cannot be placed it will appear red and attempting to place it will give a message describing why it cannot be placed. Common reasons an object cannot be placed are:
  • Cannot place the object on airfields.
  • Cannot place the object too close to other terrain objects.
  • Cannot place the object because of object-specific parameters (e.g., a FMS/UMS must be within a certain distance of a mission's target).
  • Cannot place the object because a player is obstructing the area.
  • Cannot place the object so soon after placing another one. The exact amount of time varies based on the PPO.
The HUD will display a ghosted 3D image tinted either red or green, indicating where the PPO can be placed. Once the system has determined that the object meets the criteria for placement in the terrain, the infantry unit will be forced into the kneel position and unable to move, change states or fire a weapon during the build process. Infantry units will be damageable during the build process. Should infantry damaged any time during the build process, the build process is interrupted.



Infantry Fighting Position (IFP)
This small defensive berm is the default PPO for infantry.

  • Can be placed by all infantry
  • Able to accommodate prone/kneeling infantry
  • Build time: 30 seconds, interruptible (moving/damage)

Engineers


Gun Emplacement
Medium sized ATGs can fit inside where they'll be safe from fire from the sides and overhead. It's can also be used as a defensive infantry position or to obstruct enemy fire in otherwise open areas.
  • Can be placed by Engineers only
  • Able to accommodate smaller class of AT guns
  • Build timer: 120 seconds, interruptible (moving/damage)


Tank Trap
Placeable by Engineer class only, this PPO blocks vehicle movement. It can be placed on any terrain type. It is only destroy-able by HE satchels and bombs. A single HE satchel will remove this object


Sandbag
Placeable by Engineer and Standard Bolt-Action Rifleman classes only (not Semi-Auto). Sandbags are immune to small arms fire (grenades and anti-tank rifle can damage), however a few rounds of heavier weaponry will obliterate the object.
Attack Orders (AO) and Defense Orders (DO)
Attack Orders (AO) and Defense Orders (DO)
Town AO: Your High Command wants to seize it
Town DO: Enemy High Command wants to seize it


Bridge AO: Your High Command wants it destroyed
Bridge DO: Your High Command wants it repaired

Early Warning System (EWS)
Early Warning System (EWS)
Enemy towns show your numbers
Your towns show their numbers
    Infantry: <450m of any CP (Trucks count as Infantry but have the range of a tank)
  • Light Infantry = 1-4
  • Heavy Infantry = 5+
    Tanks: <1500m of any CP
  • Light Tank = 1-4
  • Heavy Tank = 5+

Air Warning System (AWS)
Air Warning System (AWS)
With an active AWS you can see with some delay, (roughly when a plane is half way in the square if flying in a straight line), how much the enemy Air is present in the area.
Strategy guide (Towns/AO)
10 minutes after an AO is placed all depots (minus AB) are active and can be captured.
10 minutes after any depot or other structure was captured and at least ONE (any) depot has been kept under control, the AB's, AF's and Docks will become active and can be captured.

  • Basic set up




  • An example attack:


  • Links explained in-depth:
Divisions
Division and it's sub-units (Flags)
Each Side (Axis/Allies) has a set amount of Divisions also called "Flags".
  • 9 Army-Division
  • 2 Paratrooper-Division
  • 2 Navy-Division
  • 2 Fighter-Division
  • 2 Bomber-Division


Each Army-Division consists of:
  • 1 HQ
  • 2 Infantry-Brigade
  • 1 Tank-Brigade

Each Paratrooper-Division consists of:
  • 1 HQ
  • 2 Infantry-Brigade

Each Navy-Division consists of:
  • 1 HQ
  • 2 Flotilla-Brigade

Each Fighter-Division consists of:
  • 1 HQ
  • 2 Fighter-Wing

Each Bomber-Division consists of:
  • 1 HQ
  • 2 Fighter-Wing
  • 2 Bomber-Wing

Each Flag has their own supplies that are relatively finite. If for example a tank is spawned and destroyed it will take several hours for that tank to be reinforced back into the pool.
Addendum
This is a work in progress and by all means not finished.
Some of the content has been blatantly ripped from sources like google and the WWII Online Wiki.
Do not hesitate to contact me for additions and ideas.
You can keep spelling mistakes.
Special thanks goes to the 91st for their guide and http://fivesmaps.net for their work.

Panzer-Lehr-Division was founded in 2015 to train people and play in a coordinated organized fashion.

by FreezeHun aka. mrtaxi 2017
TO DO LIST:
TO DO LIST:
  • Warp-Depot
  • CP Priority (pic?)
  • CP GUARD
  • Trucker Guide

    Vidya?
  • ATG/AA Guide
  • Brigade selection / Active Battles / Squad-Join


CP Priority List:
    1. Armybase | Airfield | Dock
    2. Own Spawnable CP(s)
    3. Enemy Spawnable CP(s)
    4. Flavor CPs
  • Factory
  • City
  • Railway Station
  • Port

Trucker Guide:

Vehicles (sorted by top speed)
All can transport infantry
    Opel Blitz
  • can tow light equipment
  • can supply ammo

    SdKfz 251C
  • Lightly armored
  • Has a MG34 mounted
  • can tow light equipment
  • can supply ammo

    SdKfz.7
  • can tow heavy/medium/light equipment
  • can supply ammo

Axis Equipment:
Light
Pak 36 (37mm) ATG
Flak 30 (20mm) AA

Medium
Bofors (40mm) AA
Pak 38 (50mm) ATG

Heavy
Pak 40 (75mm) ATG
Flak 36 (88mm) ATG
18 Comments
Atroia 28 May, 2023 @ 9:18pm 
i need controls
Atroia 28 May, 2023 @ 9:18pm 
Uhh? i do not understand
mudderfudder7402 25 Dec, 2020 @ 11:26pm 
i'm new to ww11 online and this guide helped alot or at least explained alot. Thank you for this guide.
GODz_DilDo 17 Nov, 2020 @ 3:30am 
Anyone know how to apply for Axis High Command through steam?
South Gloucestershire Council 10 May, 2019 @ 1:55pm 
nice guide

-para9 - 3FJR
PARSA TV 16 Mar, 2019 @ 4:10am 
GOOD WORK on this guide dude!
Krazydog 10 Sep, 2018 @ 5:52pm 
The 91st Training Guide gets updated regularly due to changes introduced in-game by the developers.

For the latest version of the 91st Guide see:

www.wwiionline.net/91st_Basic.pdf

Cheers!
Krazydog
XO - 91st Sturmbattalion
Janilski 30 Jan, 2018 @ 5:51am 
Noice.
Jonesey 16 Nov, 2017 @ 8:50am 
Great guide. Need a guide for how to deal with filty spawn campers!!!!
Pablo 28 Oct, 2017 @ 4:27pm 
need a guide for boats/ships