Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
Granted, legendary ironman kinda is too hardcore for me too enjoy (although i did complete one), commander ironmans are pretty well balanced imho
Or to undo the wonky crap that can occur (Like showing me that a rocket path is fine, and its showing that it will effect the enemy.. only to shoot and have it blow up in my face ... )
With both of these i try to pick the save state closest to when it occured, hopefully getting me 1-2 moves before that... or i outright restart the mission right then and there if a save state is so far back that it will allow me foresight
Any legit mistake i make i stick with it
What I do limit is when I can save.
Basically, I save at:
- The beginning of a mission
- After a mission
- At certain "checkpoints" (such as objectives in long story missions)
- When closing the game
- Occasionally while in the Avenger
That means that I can rewind if things are going really badly, but it'll usually cost me some progress; to get rid of bad luck and bad choices, I'll have to give up some good luck and good choices, too.
Besides that, the other time I'll generally reload in a mission outside of crashes is when it clearly bugs - such as when a viper tongue-pulls someone through a solid wall or something like that.