Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
Granted, legendary ironman kinda is too hardcore for me too enjoy (although i did complete one), commander ironmans are pretty well balanced imho
Or to undo the wonky crap that can occur (Like showing me that a rocket path is fine, and its showing that it will effect the enemy.. only to shoot and have it blow up in my face ... )
With both of these i try to pick the save state closest to when it occured, hopefully getting me 1-2 moves before that... or i outright restart the mission right then and there if a save state is so far back that it will allow me foresight
Any legit mistake i make i stick with it
What I do limit is when I can save.
Basically, I save at:
- The beginning of a mission
- After a mission
- At certain "checkpoints" (such as objectives in long story missions)
- When closing the game
- Occasionally while in the Avenger
That means that I can rewind if things are going really badly, but it'll usually cost me some progress; to get rid of bad luck and bad choices, I'll have to give up some good luck and good choices, too.
Besides that, the other time I'll generally reload in a mission outside of crashes is when it clearly bugs - such as when a viper tongue-pulls someone through a solid wall or something like that.