Stellaris

Stellaris

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Stellaris 2.0 / New Generation of the World (english only)
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9.157 MB
28 jun, 2023 @ 8:27
2 aug, 2023 @ 5:35
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Stellaris 2.0 / New Generation of the World (english only)

Beskrivning
updated 02 august 2023. Patch notes are written in the pinned message about patch notes.

updated 09 july 2023. Patch notes will be written in the pinned message about patch notes.

Have you been playing Stellaris for more than a year and know absolutely all the mechanics of the game?

New generation of the World changes and improves to the next-gen - every aspect of the game

Space monsters, pirates, normal empires, crisis invasions, espionage, leviathans and...

Full list of changes - you can read here (quick link).

or just below in the pinned discussion - Full list of changes by the mod.

I'm creating this version of the mod (new generation of the world) for English-speaking players
in order to make a normal and complete english description for you

+ the possibility of discussion or bug reports.
Populära diskussioner Visa alla (2)
5
2 aug, 2023 @ 5:31
KLISTRAD: Full list of changes by the mod
0.01 KD
0
9 jul, 2023 @ 10:37
KLISTRAD: Compatibility mods
0.01 KD
42 kommentarer
0.01 KD  [skapare] 9 okt, 2023 @ 23:26 
S0F4|Shad0wÐrag00n, all mods that globally change the game are not compatible with other major mods which globally change the game too.

except in cases where the mod author specifically writes compatibility for another mod.
S0F4|Shad0wÐrag00n 8 okt, 2023 @ 11:30 
What Mods are Compatible with this Mod? Does NSC work just fine?
Asfar as i see gigastructures as exmaple does not even start the game.
0.01 KD  [skapare] 21 aug, 2023 @ 5:58 
Derek, no, I did not create a donation opportunity, and do everything only with enthusiasm :-P
Derek 18 aug, 2023 @ 20:11 
I love this mod. Do you have a Patreon or other donation option?
0.01 KD  [skapare] 11 aug, 2023 @ 23:42 
Prewed, every empire is much more stronger vs players, with new generation of the world.

I have listed 1.2.3.4.5.6.7.8.9.10. AI changes, in the pinned thread. in addition to those changes, I made a lot of other smaller changes that strengthen ai, and which I'm too lazy to list.

But :-P

I didn't create personal buffs for msi (all their buffs are common, and the same as have others). And other advanced empires still can destroy them. I can give them a personal boost, but no one asked this )
Prewed 11 aug, 2023 @ 13:51 
Do this mod make "Minamar Specialized Industries" stronger?

Gameplay wise they exist to become main enemy of player with "payback" or "broken shackles" origin.
Lore wise they managed to create giant ship and fill it with 20+ pops from different preFTL species which lives across all the galaxy (in lore of BS origin).

In vanilla they start with only a few more systems and techs than player. And sometimes get wiped by other "advanced start" empires.
Commissar BS 5 aug, 2023 @ 18:18 
Very impressive list of changes, will give it a try
0.01 KD  [skapare] 2 aug, 2023 @ 6:34 
the implementation of what I announced for the pirates - I postpone it for later.

since I was impressively tired while doing update 1.3
0.01 KD  [skapare] 2 aug, 2023 @ 5:37 
Updated to 1.3

Added Big DLC which expands Faction Conspiracies + some other mechanics.

the changes are described in the pinned discussion: "Full list of changes by the mod"
0.01 KD  [skapare] 16 jul, 2023 @ 16:43 
Updated to 1.2

Changes:

1. now stronger empires in some cases absorb weaker ones faster (this affects only AI vs AI).

2. planetary defense mechanics have become more advanced

a). 3 events with pictures and a story about how everything works have been added to the game
b). planetary defense now also hits transport ships
c). attacking ships can now destroy planetary defenses
d). now the player can look at his planets during enemy bombardment (devastation 3+) and to check defenses: how many planetary guns there are on the planet, how many were destroyed and what damage they have