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2.8 h au cours des 2 dernières semaines / 7.6 h en tout (7.5 heure(s) lors de l'évaluation)
Évaluation publiée le 19 avr. à 11h10
Mis à jour : 19 avr. à 11h33

A mixed bag of good and bad. I prolly had my hopes too high in this one. Definitely there is that unique Swery's touch and I did feel the story and its characters, but nevertheless it just felt bit flat and simple. As much as I was hyped for its first input text saying "This game was made with the belief that nobody is wrong for being what they are" and info that this game is about gender-identity, I still was left a little disappointed in the end.

This reason for the sullenness might actually become from feeling of lost opportunity because I really was waiting some deeper story and even more this philosophic pondering about body, existence and identity. While the story brings these things up I did not like or care too much of supporting storylines, which although matter but mostly they are just nonsense with poor writing and moreover the chat windows for minor characters is not the most effective way to build tension or emotion. The game's story imo could have been so much better with live characters with voices feeling shame, anger, grit, happiness and joy. I also felt that some characters were written in just to add some so obvious stereotype of over conservative parent or a rich bully and the dialogue just made me sneer rather than getting deeply into. That alas is a huge shame for ending part again is quite good and warming, but it could have been so much better if that journey into that time and place'd have offered more.

In gameplay aspect it's very medicore platformer with the light puzzle designs, but I did find the gore theme very unique and an original and a bit pervert feature to actually hurt yourself to get further and solving puzzles takes the cake. Sometimes the game can even punish you by making clarification that you could have gotten past something without severing your limbs or cracking your skull. In the end this won't matter too much for protagonist can heal herself back to normal, but I have to say that every mistake I made during this game felt much more grim than any other platformer.

This self harm plays huge part in the game and I felt that its presence was one of the best feats in the game technically but especially in storytelling aspect - for the pain can be and is a metaphor about something else.. If I should recommend this game for anybody I'd say those beautiful people and souls who struggle with identity or have a crisis in their existence. I have read some other reviews and I do have a positive impression that this game possibly can offer some support and courage to push forth in life. The Missing J.J. Macfield and the Island of Memories ain't truely the best or most wholesome game in the market but I totally can see the potential it can offer to people if the timing is right. <3 The most powerful thing is love.
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