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Nylige anmeldelser av solaris32

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20 personer syntes denne anmeldelsen var nyttig
1 person syntes denne anmeldelsen var morsom
2
1.0 timer totalt
Sadly can't recommend the game. In no particular order:

1. The map doesn't make sense. Hope you're good at remembering your path.
2. The combat is easy because my monster 1 shots all the enemies. Hopefully it gets harder later.
3. Resource collection is busywork and feels unrewarding. You're forced to do it to upgrade your 3 tools to gather higher tier resources. These resources are needed for your monsters and other things. But it feels like a waste of time. Improving your tools doesn't seem to make harvesting of lower tier resources any easier. So why is this here? To waste your time and pad out the game.
4. When harvesting resources you have to repeatedly press the button. Why can't you simply hold it? When you will be harvesting thousands of resources throughout the game, this tedium will add up.
5. Harvesting a resource is often ring-around-the-rosie as you spam the harvest button trying to find just the right pixel that will let you harvest.
6. The game, at least as far as I got, tells you nothing about monster stats and what they do.
7. Although the Steam overlay works, pressing F12 to take a screenshot did nothing.
8. The music restarts from the beginning every time you enter and leave a building; very jarring.
9. The dev is completely MIA from the Steam forums never having made a single comment there for the few years this game has had a Steam page. Not a good sign, as it is imperative and required for an indie dev to communicate directly with his customers. Discord does not count.
10. No Steam achievements.
11. Despite being a pc release the controls cannot be rebound. You only have 3 selections that change a few of the keys.

Cannot recommend except on a good discount and if you don't mind busywork.
Publisert 1. mai 2023.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
1 person syntes denne anmeldelsen var nyttig
64.1 timer totalt (3.2 timer da anmeldelsen ble skrevet)
PSA: The first game is kind of bad, and not terribly fun compared to the later games. Therefore don't get disheartened and quit the series. Instead I suggest you use buster max mode to speed through the first game (and use maps). Beat it and don't touch it again (unless you absolutely loved it and really want to get all the chips for the achievement). Then you can play the second game which is far better in every way, and it only gets better after that. The first game introduces the characters and setting, but if you really can't stand it then you can safely skip it.

Games from my childhood. My favorite Mega Man games and among my favorite games of all time. Don't expect a deep, thoughtful story, but something a little more for kids, but not watered down idiocy "for kids" you see nowadays. Adults can still enjoy this.

Where the game really shines are the battles and the addictive nature of virus busting and getting more and new chips. Most chips have 3 tiers where often the higher tier will have different effects. And then there's the special navi chips from bosses and allies that have great effects.

They could've done a little more like fixing the various spelling errors and grammar mistakes, but instead the scripts are ported over mistakes and all for all the games. However I'm just happy we finally got this. Ever since they started doing legacy collections for Mega Man years ago I've been eagerly waiting and hoping for this release and I'm glad it's here. Hopefully they do Star Force next!

Online battles and the various Japanese only chips and things are cool, but I don't intend to use them much if at all.
Publisert 14. april 2023. Sist endret 18. april 2023.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
97 personer syntes denne anmeldelsen var nyttig
2 personer syntes denne anmeldelsen var morsom
2
7
1
4.2 timer totalt
What's here is fun, although there is very little and it won't take long to max everything. The problem is the developers have scammed us. Let me explain.

The last game update of any kind was on March 8, 2023. https://sp.zhabite.com/games/1919720/announcements/detail/3649643127858026732

On April 4th they announce they are leaving Early Access on April 11th. https://sp.zhabite.com/games/1919720/announcements/detail/5878926928059763043

On April 11th, today, the game officially leaves Early Access. https://sp.zhabite.com/games/1919720/announcements/detail/3699185258946204503

The problem is there has been no game update of any kind between March 8th and now, April 11th. I know because I bought the game in early April when I saw announcement of the full release, and it's been installed the whole time. And in that time there has been no update. Checking the game now there are no new characters or levels or content so I'm not mistaken. When I bought the game in anticipation of the full release, I expected a patch of some kind, even if it was just bug fixes. Instead they leave Early Access in name only. So if this wasn't a scam, if there wasn't additional content and fixes they intended to release, then why didn't they leave Early Access on March 8th? They knew this beforehand and revealed it on Discord but not Steam: https://imgur.com/a/8G5QOvY. I buy games on Steam, not discord. They should've told us here, in the April 4th announcement.

It appears the devs didn't want to work on the game more, knew it was in an acceptable and unbroken state, albeit incomplete, and so just left Early Access to get rid of that moniker.

If that doesn't bother you then I still can't recommend the game except on a good sale because there's very little content here. Only 5 characters, 3 maps, and a dozen weapons. There are no weapon evolutions, no interesting ways to play the game, and maxing the meta upgrades is fast and easy. You simply earn the resources and then max the stats on a weapon and you're done with it.

Also I just noticed that on the store page there is proof this is a scam, that the game is incomplete. You can see the character roster and there are silhouettes for 8 characters but we only got 5: https://imgur.com/a/qeM7nim. Also now that I think about it, there are more buildings on the main menu that I assumed would get unlocked at some point for more upgrades and features, but no they don't do anything. It's just the 3 buildings in the front and portal and that's it.

Do not support scamming, lying devs. There are tons of other, better Survivor games.
Publisert 11. april 2023.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
 
En utvikler har svart 17. apr. 2023 kl. 1.24 (vis svar)
Ingen har angitt at denne anmeldelsen er nyttig ennå
67.1 timer totalt (67.0 timer da anmeldelsen ble skrevet)
The best Resident Evil game made overall even better. If you enjoyed the original you are pretty much guaranteed to enjoy this too. The game is so well crafted, extremely fun, and highly replayable.

Pros
+The movement and control system got a massive upgrade thanks to modern controls instead of the archaic tank controls. Mouse aiming feels wonderful.
+The knife got an overhaul and can now instakill via stealth and be used to break out of holds as well as parry almost everything in the game. To compensate it has durability but can be repaired, a fair tradeoff.
+The melee system feels even better thanks to the crunching sound effects you often hear when you kick/suplex people.
+Charms and case swapping for different effects is a cool addition, however they are far from necessary if you don't want to bother earning them.
+The guns are better balanced. Go on the forums and ask what the best weapon in a category is, like best handgun, and you'll get people championing each of the different weapons as the best.
+I'm so glad they removed QTEs from cutscenes. And there's an option to hold the button instead of mashing it for ingame QTEs.
+There's a ton of pc options; you can tell they had pc in mind when they made this.
+You can actually drive the boat around and explore different places!
+The game is way more difficult than the original, and this is good because it means you didn't master the game in just a few playthroughs.
+I hate speedrunning, but this game is so much fun I was motivated to get S+ (beat the game on a new game and under 5.5 hours, with 15 saves or less for pro) on hardcore and professional and I enjoyed the challenge and thrill.
+The special weapons you unlock like the Chicago Typewriter aren't absurdly op anymore, which makes them actually fun to use (it was zero fun one shotting enemies with a fully automatic weapon in the original). Infinite Rocket Launcher still one shots everything and is suitably expensive at 2m.
+Luis' character is expanded and his story arc is much more satisfying. The mine section with him is so much better too and fun.
+Ashley's section is revamped, scarier, and more fun.
+Regenerators are faster and more challenging, and still just as creepy.
+Salazar is a proper boss fight now.
+Krauser fights are much more fun and challenging.
+There many Merchant quests all throughout the game. You earn spinels which are used to buy special items. Original game only had the single quest.
+Mercenaries is very fun, and I didn't care for it in the original. Just wish there were unlocks to motivate you to do them.
+Achievements for pistol and knife only run, no healing consumables run, and no merchant run. Fun and adds more replayability.
+The puzzles are actually puzzles now.
+Leon can wear accessories that give him bonuses, like cat ears that give infinite ammo.

Neutral
+-I prefer the voices in the original. Especially the ganados, zealots, and soldiers; their exclamations are still stuck in my brain and this remake doesn't replace them.
+-I prefer the old Merchant voice, but this new one isn't bad and he talks a lot more which I enjoy.
+-The music is inferior but if you have the dlc you can get the old music and some sound effects back. Highly recommended.
+-Incendiary grenades got replaced with heavy grenades. Same thing as hand grenade but does more damage. Incendiary grenades weren't very useful comparatively anyway.
+-Enemies aren't stunned and open to a melee attack from a single hit anymore. That was so OP in the original, especially if you were using the TMP. On the other hand you can't predict how much damage it takes to stun them, especially on pro.
+-Most of Leon's one-liners are gone, and he's more professional as the game takes itself a little more seriously. I enjoyed the campiness of the original and such things are more memorable.

Cons
-How you earn the charms is very stupid and honestly I don't want to bother. It's a gacha system where you earn (from the shooting range) or find silver and gold tokens, and you then use 3 of those tokens for a semi-random chance at getting a charm. What makes it worse is you can get duplicates. It's semi-random because the token paths (3 silver, 2 silver 1 gold, 1 silver 2 gold, 3 gold) is predetermined so that even if you save scum you'll still get the same result. In other words use 3 silver 5 times in a row and you'll always get the same result on your save (might reset if you exit the game, I don't know).
-The best unlocks are based on beating the game in a fast time on the various difficulties. As such when you die you will want to continue from your last save, except the time you've spent so far gets added when you reload instead of it resetting to when you had saved. To bypass this you have to quit to the main menu and then load a save. Very annoying.
-Where is JJ? What have you done with JJ?! U3 is also gone. Here's hoping we see them in the inevitable Ada campaigns.

This doesn't replace the original, and it's still a good idea to check out the original first. It will show you how much progress has been made with this remake (and some of the steps backwards). I probably won't bother to replay the original except maybe one day for nostalgia. This game is worth it even at full price.
Publisert 10. april 2023.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
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0.0 timer totalt
I couldn't get into the original game's Mercenaries mode, probably because of the controls. However here this mode is super fun and addictive!
Publisert 6. april 2023.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
1 person syntes denne anmeldelsen var nyttig
0.4 timer totalt
The worst Souls-like combat I've seen, and I greatly enjoyed Hellpoint and Asterigos (play those instead, far better games). I do like the concept of being able to harden at any time, including mid attack and having the attack resume afterwards. Problem is the very first enemies you meet do WAY too much damage, and you have to fight 2+ at a time, and your harden ability is on like a 5 second cooldown and dodging/rolling feels weird. Dark Souls was easier and a lot more fun too.
Publisert 16. mars 2023.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
5 personer syntes denne anmeldelsen var nyttig
1 person syntes denne anmeldelsen var morsom
31.8 timer totalt
Anmeldelse fra tidlig tilgang
In my search for MMOs like Runescape I came across this title. Namely it was the vast amount of skills and how you level them up through use that drew the comparisons to Runescape. so several years ago I bought it and briefly looked at it. Seemed to have potential so I shelved it for several years to let the updates come.

Now I came back and put in 25 hours to see what the game is really like, and left very disappointed. Sadly there's nothing positive I can say about this game.

The story and writing is crap, what with there being no cutscenes and the writing being uninteresting. This can be acceptable if the characters and dialogue are good, but it fails here too. (Seeing the sex-crazed elves talk about sex is amusing, but it's hardly a positive point in the game overall). Characters are lifeless with only the bare minimum differences between them. They are basically vessels for giving quests. Speaking of, all the quests are awful consisting of only 3 types: fetch items, deliver an item, or kill monsters. The height of boredom.

The large amount of skills you can train are neat, but the combat skills are underwhelming. Yea you can turn into an animal and learn unique animal skills, but it just isn't that interesting. Sure you can use psychology to harm enemies with words, but it just feels boring. The non-combat skills are the best part, but even they leave a lot to be desired if you compare it to Runescape. For example in Runescape you would unlock whole new skilling areas and quests depending on your skill level, in addition to the usual fare of being able to do higher level things with that skill. In this game there is none of that, none of that feeling of true accomplishment. Also the quests are easily the best in Runescape to compared to MMOs, and the NPCs and areas are much more interesting.

Also the gear is weird and ultimately uninteresting because it's too random and you can't start manually altering your gear until much much later in the game. All magical gear has skill requirements, and the requirements of gear that drops for you is determine by what 2 combat skills you have equipped (can only have and use 2 combat skills at a time). This concept is neat but I never saw much change in gear in that whole 25 hours, and was still using gear I had found in my first 5 hours.

It's incredibly stupid that your map does not automatically list the locations of important areas or NPCs. This forces you to use map pins to mark these things yourself. Problem is you're limited by the numbers of pins you can use (but can very slowly increase that number by increasing the skill Surveying). Problem is you will quickly find that there is too much stuff on the map to precisely mark everything, which then forces you to use maps from the internet (many of which are outdated because hardly anyone plays this game). Why are you jerking us around, devs?

So since all that stuff sucks about the game, what are you left with? The exploration and collecting of items. Well exploration sucks because there's nothing cool hidden anywhere, but that's normal for MMOs. Collecting however is very fun. Thanks to your non-combat skills like butchering and skinning among others there's all kinds of neat items you can get from critters you kill. And as you level these skills you get small chances for many rare items. Plus there's foraging, surveying, and more skills to get cool items. Best part is nearly all items have some kind of use, even if just to gain favor with an NPC. The problem is there is not nearly enough inventory and storage space.

You have your personal inventory on your person, that very slowly gets increased as you level Endurance, but it quickly becomes full if you're running around a map killing and foraging everything. Where can you store these items? This game has the dumbest storage system I've ever seen. You increase storage by increasing your favor with certain NPCs by doing their quests and giving them mass quantities of items they like. This means that your storage is split between multiple different locations instead of a single, convenient location. Worse and most damning of all, storage is further split between zones. In other words if you want to access storage from Serbule Hills in Serbule, you can't. You have to waste your time traveling there. But wait, it gets even dumber! You can actually unlock storage in certain dungeons including from NPCs. But guess what? You can't access these storage locations from town, you must travel ALL the way to the dungeon to use the storage, making said storage entirely useless. Why the game can't give you a single unified bank like Runescape for all your items is baffling. If this game had that, a single storage accessible from any NPC/chest storage and included all your unlocked storage slots from everywhere, then I honestly could forgive all the other stupid ♥♥♥♥ this game has because I have a weakness for hoarding items. Instead a lot of this game's time was spent being frustrated over my inventory and having to juggle it around, debating what to keep and what to throw away, sucking what little fun I was getting right out.

To add insult to injury, the devs know this system sucks and made VIP give you 15 extra personal inventory slots, and that subscription isn't cheap.

As it is there is no reason to pay for and play this game. There is a rather large demo if you must see for yourself. Otherwise forget this game and play Runescape instead; it's 100x the game this one will ever be.

If they ever change the storage system to be one unified bank like I suggest, let me know and I may give the game another shot.
Publisert 16. mars 2023. Sist endret 16. mars 2023.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
6 personer syntes denne anmeldelsen var nyttig
6 personer syntes denne anmeldelsen var morsom
3
0.9 timer totalt
I was expecting so much more. Instead I got a boring, extremely difficult, yet simple game.

There's only one stat, strength, and it is used by every class, even the mage. You upgrade it by drinking strength potions, and use upgrade scrolls to decrease the strength requirement of your weapon/armor. This is the only way. There is no mana either.

There's only a slot for your weapon and chest armor; no helmets, boots, gloves, offhands, rings, amulets, or anything else.

Pretty much all items come unidentified and there's no way to identify them unless you get identify scrolls which I never did. Your only other option is to drink the potion or read the scroll and hope for the best. Terrible game design I've always said.

Food was extremely scarce for me, where out of several runs and a couple floors each run, I only stumbled across 1 piece of food. And the food runs out fast and has you starving in no time, draining your health.

The class skills are extremely boring. There none! What I mean is your class skills are like "get 2 health when you identify an item." Who cares. I want class skills like a powerful blow that also knocks back an enemy, or a fireball with a big AOE. There might be some of that, but you have to beat the first boss on level 5 to unlock higher tier skills.

Enemies do a ton of damage even in the early game and your options to heal are extremely limited. You can rest to recover health, but then that makes you hungry and food is also very limited. On top of that the first floor has a silver key and door, and behind it usually a boss. A boss who will destroy you. "So just don't do it and come back later" except all that extra running around drains your hunger...

Evasive enemies like the snakes that force you to cheese them via line of sight of doors is never fun. Neither is using a sneak attack on them with a finite thrown weapon.

There are far better, more fun roguelites out there. Avoid this one.
Publisert 15. mars 2023.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
1 person syntes denne anmeldelsen var nyttig
11.6 timer totalt
I really wanted to like this game but I have to give a negative review for one reason: the combat SUCKS! It's some kind of weird hybrid of real time and turn based. You can move your character around freely, useful for dodging things or waiting for cooldowns to end, and then you select a command like attack and you're locked into your character bumrushing the enemy (unless you cancel it). It feels off, enemies are damage sponges, and the bosses suck. The bosses I fought boiled down to playing as Oliver, spamming elemental spells, and running circles around the boss. So riveting. You can't actually use your familiar (not until later in the game when presumably they have abilities worth using) because the boss will destroy them (or Oliver) if you try to use them in melee.

Even getting a 2nd party member and them using companions doesn't help because the AI is awful. And baffling when you switch to another party member to use a spell or something, it automatically despawns their familiar and you have to respawn them. Then when you switch back to Oliver you have to do the same thing.

It's a shame because most everything else about the game is great. Although I don't like playing as a dumb little kid who doesn't know anything. The graphics are pretty, the animated cutscenes are great, and the characters and story are kind of interesting. Although it doesn't really make sense the idea about there being soulmates in other worlds, and how convenient it is they're all in Motortown. What are the odds the cat king's soulmate would be there and not say on the other side of the world? Don't get me started on the ridiculous premise of the mom. Or magic tears that unexplainably lift a curse, wtf (and I thought the mom made the doll?).

Although the Wizards Handbook is frickin' awesome. Reminds me of back in the day when instruction manuals were huge and entertaining in their own right. So too is the WH being a couple hundred pages long and written in a fantasy flair with things being explained as if you were a real wizard and not just giving you the stats or plain descriptions of something. Everything is in there and described from spells, abilities, enemies, items, equipment, and more! Probably my favorite part of the game. I'd totally buy a hardcover book of it in real life.

If you can turn off your brain and handle the combat, it's not a bad game. But it isn't for me. Thank goodness the sequel is fully real time, hopefully that game turns out good when I get around to playing it. Protagonist looks and acts more mature too.
Publisert 4. mars 2023. Sist endret 4. mars 2023.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
Ingen har angitt at denne anmeldelsen er nyttig ennå
17.7 timer totalt
If you're a fan of metroidvanias, solving lots of puzzles, and a 3d world, then this is the perfect game for you!

The combat is a little awkward but it's not remotely the focus so it can be looked over. Instead the vast majority of your time will be solving clever and well thought out puzzles, and exploration.

Pros
+I'm impressed at how well the puzzles are implemented. The world is so dense and there are puzzles all over the place. True to a metroidvania you will come across puzzles you can't solve yet until you get new abilities.
+The abilities you get are mostly unique and all are very fun to use.
+Collectibles and hidden chests all over the place!
+Eventually you can unlock a map and draw on it to remind yourself of stuff. I recommend using lines to track shortcut launchers.
+It's a blast taking your new abilities and seeing what you can do with them, see where you can go. And if you can go there, odds are good the devs have hidden something there so you are almost always rewarded.
+The story is very simple but for a game like this it doesn't need to be complicated.
+A good amount of post game content, mainly finding the stuff you missed. Of which you are aided with detectors and things.
+Game (not counting dlc which is a separate campaign) will take 10-15 hours to beat the story depending on how thorough you are, with more time spent going for 100%.

Cons
-The sword becomes 99% useless once you get the gun (which is pretty early in the game). You do not want to be engaging with enemies in close range.
-The ground stomp is underutilized and nearly useless as a weapon even once upgraded.
-In the late game there are a few mechanics not explicitly spelled out that will get you stuck. A big one is realizing your gun changes color when it passes through something. So do other things... Most heinous though is a warp pipe that spits everything back out, except for your force cube. No indication of this and this mechanic was never used before. Otherwise at the time of this review I'm at 75% collection rate and solved everything myself, needing hints only for a couple examples above.

I haven't played the Crash dlc, but it's basically more of the same.

Buy this game and dlc, especially on sale!
Publisert 23. februar 2023.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
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