135
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Recent reviews by solaris32

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Showing 1-10 of 135 entries
1 person found this review helpful
2 people found this review funny
135.8 hrs on record
A fun total conversion mod for Oblivion. Not nearly as good as Enderal which is the sequel and a total conversion mod for Skyrim. But if you're willing to put up with the issues, are interested in more of the story in this universe, and want more gameplay from this engine, then it's worth it.

Major problem: this game crashes a LOT and there's nothing you can do to stop it. Apparently it's an issue with Oblivion on pc. Even using the 4gb patch and various bug and engine fixing mods it still crashed on average of once an hour. Best run I had was 3-4 hours without a crash, and the worst was 3 crashes in 5 minutes. Thankfully the game loads fast on modern systems. So keep the autosave on (it made no difference with crashes for me) and quick save often. It can and will crash from almost every action you might take.

My other complaint is the cities feel empty and lifeless. Sure there's named npcs, but very rarely is there a quest, and you almost never can talk to any of them to get to know them or the location. They either give a generic line that's copy pasted everywhere, or they're a trader/trainer. This is fixed in Enderal. Even Kim, the companion you're supposed to care for, falls short due to the lack of deep conversations with them. This is also fixed in Enderal with Jasper who is a significantly better character.

No English voice acting which for me breaks immersion.

It's not all bad: exploration is top tier, with dungeons often having interesting loot. I like the hybrid system of being able to level up your skills through use as is TES tradition, but you gain character levels through killing enemies and doing quests. Gaining levels gives you skill points with which you can buy levels in skills from trainers. These skill levels are best used for annoying to level skills like security and especially crafting. Speaking of, crafting isn't very interesting in this game with a very limited selection of what you can make. Your best bet are tools and ammunition (if you're an archer).

The main story is only somewhat interesting in the beginning, kind of boring in the middle, then very interesting at the end. Side quests are ok. They're not all fetch quests, although there are a lot of bounty missions but those send you to otherwise locked dungeons and can be interesting themselves.

A highlight of the game was an unexpected tower defense minigame! And it was challenging but fun and lasted a few hours for me. If it sounds interesting, make sure you find the key to Zerobilon which is in another dungeon near it.

In short this game isn't quite on par with Oblivion and is quite inferior to Enderal. If dealing with the crashes and lifeless world sounds like a deal breaker, then read a story synopses of this and play Enderal Special Edition instead. I'll probably not play this game anytime soon again, but will be replaying Enderal now that I know this game's story. Stealth archer is hilariously OP if you want to get through the game quick.

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Here are some must have mods for the game:
Unofficial Nehrim Fixes
Toggleable Quantity Prompt - MUST HAVE because the default action is that when you buy or sell you are forced to confirm each and every single transaction, which is an exercise in great tedium.
A 4gb patch - patch both Nehrim and Oblivion.exe
Nehrim Bug Fixes
I personally hate carry weight limit so I spawned a ton of potion of encumbrances which give +10 carry weight each. player.additem 0024032E 100
Sometimes crap can happen, remember there's a console command to change all kinds of things and it doesn't disable achievements. tcl gives you noclip and fly, very useful now and then.
Posted 28 March.
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7 people found this review helpful
1 person found this review funny
0.4 hrs on record
So I played 20 minutes and I see why it's free. It's like a pre-alpha proof of concept.
Cons:
Some sound effects missing like swinging your weapon and jumping.
You have no combos just a single swing where you have to wait for the animation to finish before you can swing again, and a charge attack that takes forever for slightly more damage.
Can't rebind controls, but at least the game tells you what the controls are via the rock messages.
Enemies are as simplistic as you can possibly get. Melee enemies run up to you, stand still, then attack (makes it trivially easy to simply step back). Ranged enemies shoot at you. That's it. Despite that, the AI still bugs out and sometimes they stand there and do nothing. No stealth system of any kind; if their back is to you and they haven't seen you, you can run a marching band behind them.
Graphics are atrocious even on ultra. Everything is blurry especially distant places. Just looks ugly.
I don't think there's armor. All you get is a melee weapon (no shields), 2 spell slots, and 5 usable item slots.

Pros:
Leaving people messages with pebbles is neat, even if ripped straight from Elden Ring.
Balancing your occult meter vs abyssal is an interesting idea. You deal and take more damage to/from the opposition. Which means when I was full abyssal I got one-shot by a skeleton shooting occult.

Even though it's free I still have to give a thumbs down because it's really not worth your time. I mean it's cool what 3 buddies managed to accomplish in 6 months, but there's so many better games to spend your time on. Elderborn you should be able to pick up for a few bucks on sale, for example. But if you really want to see for yourself, since it's free no reason not to.
Posted 17 February.
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1 person found this review helpful
5.9 hrs on record
A fun and engaging RPG Maker game, especially for only a dollar on sale! It's an interesting concept where you shoot dinosaurs in Earthbound-style combat. I like how an animation of your weapon actually pops up on screen.
The game isn't too long, an hour on subsequent playthroughs when you know what you're doing, up to 3 hours the first time through when you're learning and experimenting.
My biggest complaint is how slow you move and there's no run button. Also no t-rex fight :(. It's difficult in the beginning when you have low health and enemies have moves that do 10x their regular damage. Save often! Also wish there were achievements as they aren't hard to add to RPG Maker.
There is new game+ mode which is cool, and if you find a certain item you can unlock a certain electronic device and up the difficulty to the impossible nightmare mode.
Posted 7 February. Last edited 7 February.
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3 people found this review helpful
1.5 hrs on record (1.5 hrs at review time)
Early Access Review
The most fun I've had with roguelike tower defense games. Has some issues being early access but I'm sure they will get fixed in time. Look forward to the finished product!
Posted 6 February.
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4 people found this review helpful
12.7 hrs on record
A good game if you want more of the same from the first game. My main complaint is a lack of incentive to keep playing after you beat it. But it will take you at least 10 hours to beat and then more if you want to 100% it. I'm just glad it finally released after I preordered it 10 or so years ago.
Posted 1 February.
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2 people found this review helpful
3.7 hrs on record
Not as fun as I was expecting.

The main reason to play this, the backpack organization gimmick, isn't nearly as interesting as I thought it would be. Every time you level up you get more single tile backpack slots to unlock. So you have to hope you get to pick which ones you need. And it still comes down to the majority of your slots being for weapons, with some support items usually synergized with your unique starting item. There's very little strategy or thought involved.

Too much visual noise thanks to your weapon attacks. It's plain unviewable if you keep damage numbers on. This makes it hard to dodge enemies and projectiles.

Too many enemy projectiles, gets annoying to dodge them.

The meta upgrades are simple and not compelling, neither is unlocking other items.

There are like a dozen characters to unlock, and each one has 3 archetypes that synergize differently with equipment.

But how the game seems set up is you're expected to use your overabundance of gold to reset the shop tons of times looking for the items you want. Not very fun either.

It's not a terrible Survivors game, just wasn't as fun as I hoped. Overall negative, but worth a few hours or so if you get it on sale.
Posted 1 December, 2024.
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2 people found this review helpful
22.4 hrs on record (17.8 hrs at review time)
A fun tower defense game with meta upgrades!
-2 characters each with their own skill tree. One is for direct combat, the other focuses more on improving your turrets and traps.
-42 levels.
-6 mutators for each level that grant you slightly more experience.
-4 different weapons and armor to unlock for each character, earned by completing challenges on missions.
-Turret/trap upgrade points gained when your character levels (either character so don't focus on just a single one).
-Each turret/trap can be upgraded up to 3 times (4 with some) with 3 different choices to choose from each time.
-Gets challenging, but fair.
-Not expensive and will get you hours of fun!

This is easily one of my favorite tower defense games!
Posted 29 November, 2024. Last edited 19 April.
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61 people found this review helpful
1 person found this review funny
2
2
2
2.8 hrs on record
Early Access Review
Game is practically complete now, with the full release being only a few weeks away at most and only fixing some bugs and a little bit of extra content but no major changes, so I don't expect any major changes to how the game plays any time soon if ever. So it's a shame I have to give a negative review because the devs seems passionate and are active in the community. I tried really hard to give the game a chance because I want to enjoy it, but I can't. The combat needs a complete overhaul from the ground up. On top of that the isometric view does not suit this style of gameplay at all, at least not how they handled it.

The main problem is the combat is clunky and unfun. The lockon system is garbage and that's the only way you can ever hit anything because you don't attack where your cursor is but where your character is facing. And you are always engaged with multiple enemies at the same time, forced to abuse the dumb AI to try to fight them one at a time by kiting them until you face only a single enemy. This isn't fun. You also take tons of damage in this game unless you constantly get perfect parries or dodge. And some enemies are not obvious when they are about to attack so getting a parry is very difficult. So you will take lots of damage. This can be dealt with if the combat is actually fun, but it isn't.

Then you've got to run to the nearest city to rest and restock your potions, then go out wandering again fighting more roaming enemies. It's very tedious. Also I don't even know where the experience bar is to know my progress in leveling up. Was I even getting experience fighting those roaming enemies? I don't know, the game doesn't tell me.

The menus are also clunky. For some reason when you click an option it highlights it first instead of using the selection, forcing you to click it again to actually use it. It's clearly designed with a controller in mind.

When you do a fighting area (FA) you have no access at all to your inventory, not even to simply view your stats. You get 4 consumable slots and that's it. It feels so restrictive and I don't like it. Why can't I be allowed to equip the new weapons and gear I found? I get not letting us equip more potions as then we could have tons of potions and almost never die, but still.

When you die, and you will die, you don't get the items you already earned from the FA and must try again. Your equipment also loses durability, a mechanic that was never fun in games. Die a few times and you will find your starting equipment broken and unusable. At this point you may just need to restart the whole game. It is advised to instead fight roaming hostile creatures before attempting an FA. But even those are real tough and will wear you down quickly. Combined with fights having ranged enemies peppering you, forcing you to sprint and target them first, hoping you don't get hit in the back.

Deity selections that are still unbalanced despite getting reported on over a year ago (and being extremely obvious to anyone). Like there's a deity that gives you +8% crit chance vs undead at the cost of -100 health. But another deity gives you +8% crit chance vs everything at the cost of -50 focus (stamina). Another deity gives a bunch of resistances and faster talent cooldown with no cost at all. Clearly some of these are far superior than others.

The talents and such you can learn don't really seem all that interesting, but at least there's a great variety for all different kinds of builds. I expect the game to be very repetitive, so the gameplay needs to hold up and be fun, but it isn't.

Quests are extremely simple being either kill this or collect that, with meaningless fluff dialogue. And there's a ton of quests.

There are no graphical options of any kind. None at all, beyond resolution and vsync.

-------------

What they needed to do was have your character attack in the direction of your cursor, which would make you feel like you're actually in control of combat instead of reliant on the clunky lockon system. Or better yet make this a third person game like the Souls games you are clearly taking inspiration from. There's a reason all Souls-likes are third person with a few first person; because it gives much better control and fluidity to combat.

This game had a lot of potential, but it failed at pretty much everything. I can't really say anything meaningfully nice about the game itself. Avoid at any price, unless the idea of an isometric Souls-like with frustrating combat tickles your fancy.
Posted 3 November, 2024. Last edited 3 November, 2024.
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A developer has responded on 3 Nov, 2024 @ 4:31am (view response)
17 people found this review helpful
3
2
0.9 hrs on record
A bad experience even after the 1.1 update.

Enemies move too fast and swarm you with each new wave meaning you have almost no time to devise an escape, even using dash. You always feel on the backfoot and don't even approach any kind of power fantasy until the enedgame when you've grinded most of the upgrades. But with no motivation to play, I'm not ever getting there.

Gold is slow to gain and the meta upgrades are extremely minor (+3% gold gain, whoopdedoo).

Weapons aren't particularly interesting and there doesn't seem to be any evolutions or alternate ways to use them; upgrades for weapons are just pure stat upgrades. It's become standard in the Survivors genre to offer more powerful weapon upgrades for more interesting ways to play.

There's an annoying gigantic box beneath your character that shows your health. You do get used to it, but it's still annoying as it gets in the way. Also your character's hitbox is huge which makes avoiding enemies above you troublesome.

Events are impossible until the endgame. The slimes you need to kill have more health than bosses and you can already barely kill those. The shady dealer that lets you buy items somehow expects you to do that when you're being swarmed by 50 enemies constantly.

There are no weapon stats that tell you how much damage they are doing, let alone the specific stats of that weapon like how much damage it does, it's area, attack speed, etc. At least show us the total damage and dps at the end of the run, which is standard for these games.

------------

Not worth the price at all. Especially when you consider the best game in the Survivors genre, Halls of Torment, is only $5 and offers an enormous amount of fun content that is well balanced and actually enjoyable. I can also fully recommend Soulstone Survivors, and Rogue Genesia. Both offer far more and are more than worth their price.
Posted 28 October, 2024.
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7 people found this review helpful
2.1 hrs on record
Fun little minesweeper game that's cheap, but very hard (because of the enemies).

Pros:
+ Not expensive.
+ Unique take on the minesweeper formula by being a rogue-like, where the mines are monsters that will attack you when revealed and when you attack them (but you can ignore them and keep uncovering tiles). However you must correctly reveal or defeat all mines to progress.
+ Meta upgrades.
+ Not all maps are solvable, which normally is a bad thing but here it forces you to use items to either buff yourself or to uncover tiles for free. Otherwise a good player like me could beat all the levels and never uncover a single mine bypassing most of what makes this game unique.
+ An extremely handy feature is that if you click the tile when the nearby tiles are obviously a mine or clear, the game will automatically uncover/mark them all for you. Makes the game play a lot faster and more conveniently! But for more tricky situations that aren't obvious you still have to deduce yourself.

Cons:
- There are some level upgrades that are must haves, like restoring 5% health for every 30 uncovered tiles. Enemies hit hard and you can even die from a single one. Thus managing health is very difficult and annoying in this game until you get enough meta upgrades which takes a long time. So if you're unable to get that upgrade, you're probably going to have a bad time.
- Damage over time effects are very annoying and most enemies have them, and you won't always have been able to buy the cure. On the plus side the initial forest map sometimes offers a cure to its annoying hazard you can buy and it lasts that whole run.
- Unlocking new characters is pointless since they change little about how you play and your goal is to avoid triggering mines anyway.
Posted 22 October, 2024.
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Showing 1-10 of 135 entries