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Reseñas recientes de oshi

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Mostrando 1-10 de 38 aportaciones
Nadie ha calificado esta reseña como útil todavía
21.5 h registradas (10.5 h cuando escribió la reseña)
Reseña de acceso anticipado
WHERE'S MY MONEY B**CH
Publicada el 12 de junio.
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Nadie ha calificado esta reseña como útil todavía
1.5 h registradas
Relaxing, great art style, simple puzzles and tasks for a fun little clown adventure.
Publicada el 10 de junio.
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A 1 persona le pareció útil esta reseña
1.8 h registradas
Reseña de acceso anticipado
Free weekend tester: the game has a lot of potential for being a great eerie zombie mission/survival based game. The initial load into our first mission definitely set the tone for a creepy game that almost gave me Walking Dead vibes with the way zombies move and sneak around. The sounds in the game were good, I love the zombie noises, it definitely made them creepier sounding like crying/screaming people sometimes. The game was challenging, you can get overwhelmed easily if not careful.

One big con for me, the spawn system is frustrating. I would love to be able to feel the satisfaction of clearing out a heavily infested objective zone and not having endless zombies showing up, it takes me out of the immersion and instead I feel like I have to speed run it. If it was based on tiers of the objective that would be cool too. Clear the initial space and have room to breath until you trigger the objective (probably making noise) which pulls another wave or if its endless noise then its a rush to get out.

Some of the restricted pathing is a bit disappointing when exploring and not being able to swim was a bit sad. More so touching the water is very buggy, I was able to hop across a river about half way before it randomly killed me.

Lastly I would say the combat is "okay" - gun play feels good but the melee lacked a bit, I can't put my finger on it exactly but sometimes it felt sluggish in a buggy way, other times it felt fine. Also there was some frustrating inconsistency with zombies visibly being shoved back but coming back at me in a very abrupt/unnatural feeling way that got me hit even though they shouldn't have hit me.

I'd like to see where the game goes but I'm not quite sure I would personally buy it to play consistently just yet. Especially since my group of friends are more or less in the same boat. I give it no recommendation just yet since I wouldn't personally buy it where it stands.
Publicada el 23 de abril. Última edición: 23 de abril.
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Nadie ha calificado esta reseña como útil todavía
84.5 h registradas (40.8 h cuando escribió la reseña)
Mei is the only way <3
Publicada el 13 de marzo.
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A 2 personas les pareció útil esta reseña
3 personas encontraron divertida esta reseña
13.7 h registradas (11.8 h cuando escribió la reseña)
It's like Osu but better and no wrist pains :)
I like dancing so being able to physically move and engage with the song is way more fun.
Going for way longer than I should is super easy when you are jammin.
Publicada el 6 de febrero.
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A 3 personas les pareció útil esta reseña
1 persona encontró divertida esta reseña
1.8 h registradas (0.8 h cuando escribió la reseña)
Wannabe Battlefield but a much worse version. This game feels like ass in every way.
Publicada el 14 de diciembre de 2024.
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A 3 personas les pareció útil esta reseña
41.8 h registradas (7.1 h cuando escribió la reseña)
Reseña de acceso anticipado
Act 1 complete and so far the game has me hooked. The combat is challenging and the bosses require patience in learning their attacks especially if your build is weak (pain). Dodging isn't always the answer but it's a really cool addition to POE in my opinion (and thank you for the WASD movement). The graphics looks amazing, voice acting is on point, and the game runs incredibly smooth without any major setting adjustments which is not usually the case for my PC. So far I'm a big fan and excited to see this game expand.

I have one complaint about the game that is driving me nuts. Playing in a party is really difficult due to the collision of your party members. It got us killed in boss fights a few times because we ping pong off of each other really harshly. I'm not sure why collision with party members was added, it makes some battles extremely janky and some map paths due to tight walking areas. We almost got stuck and head to relog at one point due to our first tight path we tried to walk into together. If that could be removed, this game would be 10/10 for me.
Publicada el 6 de diciembre de 2024.
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Nadie ha calificado esta reseña como útil todavía
52.9 h registradas (47.9 h cuando escribió la reseña)
Become a fluffy cute animal and beat up your friend or drag them around by their fur. Yes.
Publicada el 3 de diciembre de 2024.
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A 1 persona le pareció útil esta reseña
2 personas encontraron divertida esta reseña
369.8 h registradas (361.9 h cuando escribió la reseña)
CHINA NUMBA #1
Publicada el 1 de diciembre de 2024.
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A 1 persona le pareció útil esta reseña
106.1 h registradas (12.1 h cuando escribió la reseña)
TLDR: I highly recommend this game to anyone who's been interested, I think its worth every penny. The hours you can put in content wise will far exceed the value of the cost for the game. Combat is fun and engaging and there's tons of content and world to explore.

After many hours in Guild Wars 2 I decided to repurchased Guild Wars 2 on steam for a fresh start. I've played this game since it came out (up to path of fire) on my stand alone account. The game has always been the best MMO for me personally. The combat doesn't compare to any other MMO I've played and since this was my first true MMO, trying others is really hard to get into. Everything about the movement and camera freedom while fighting is perfection. While I wouldn't say its the prettiest graphics I personally love the art style (especially the loading screens). My duo and I stopped playing some time ago simply because we put so many hours in we needed a break and whenever we tried to get back into it the game got harder to enjoy with the lack of player base at one point. Open world events weren't doable because there weren't enough players. Now, with the newest expansions and the release on steam, we noticed this game is booming again and decided it was time to give it a new start. The worlds are full and the community seems to be really active overall.
Publicada el 1 de diciembre de 2024.
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Mostrando 1-10 de 38 aportaciones