114
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reviewed
8729
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Recent reviews by nazrinpendulum

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Showing 11-20 of 114 entries
52 people found this review helpful
31 people found this review funny
12.0 hrs on record (11.9 hrs at review time)
开发商通过概率掉落成就的方式让人反复启动游戏制造高频率右下角跳弹窗“正在游玩你的老母”的行为真的是不知道该怎么说好....
Posted 12 March.
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No one has rated this review as helpful yet
3.3 hrs on record
一坨臭屎
跑到了相应的分数迟迟不跳成就,跑了好几次8000,9000分跳都不跳成就(赛博朋克地图和绿色地图),好在最后一把沙漠终于跑了个11000分全跳了,不同地图成就触发情况还不一样真的太蠢了。
跳跃手感僵硬的不行
没有意义的垃圾游戏
Posted 22 February. Last edited 22 February.
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1.0 hrs on record
比赛模式真的很难打!!
因为比赛模式永远是3vs1,垃圾电脑队友从来不进球,只会把球射到自己家门里面,谁设计的弱智AI。
还不如直接让我一个人对抗对面两个算了。
顺便关底那俩大象我觉得比蜗牛和蛇菜多了。
Posted 26 January. Last edited 26 January.
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0.1 hrs on record
虽然说SCJ的游戏现在都有启动器可以点成就了
但是游戏本体点开option打个钩立刻给我把奖杯跳完的我还是第一次见....
Posted 18 January.
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0.0 hrs on record
先不提又一次玩achievements for cash不说,13、15、17关设计的像坨狗屎,这就是你卖40块钱的理由?
Posted 2 January.
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1.2 hrs on record
成就不涉及到付费DLC部分值得好评。
Posted 30 December, 2024.
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No one has rated this review as helpful yet
52.8 hrs on record
作为elona代餐也是极好的,虽然简单了很多但是爽点都是一样的,倒不如说简化了以后更容易上手学习成本低也有好处。
在elin出来以后作对比来看更确定一些,虽然上限也因为系统简单了不算太高,希望有持续的更新补充新内容。
Posted 19 December, 2024.
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2 people found this review helpful
294.0 hrs on record (293.2 hrs at review time)
非酋挖矿模拟器,掉不出好的标就别想要+50K速度的成就了,
Posted 28 November, 2024.
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2 people found this review helpful
0.0 hrs on record
突然免费送,但是不补偿牢玩家是吧
巨硬你怎么不去吃屎
Posted 19 November, 2024.
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13.2 hrs on record
可能有的人会喜欢,但我还是不推荐。
和前作相比玩法大改了不少,从指向射击变成了植物大战僵尸,配上本来就很ironhide的ui和美术风格多少有点不大协调。
最不友好的一点在于本作并不是单纯的单位升级,而是把升级变成了随机道具让你得反复刷关卡,如果觉得自己很牛不依靠那点道具也能通关(确实,我带了一身4、5级的也走到了最后一关),那你还是得刷。因为作者拿脚填的成就就要你反复的打反复的打才能打满一千万伤害和两百五十万镭射兵的伤害、那些只有10、25%概率触发特效的兵种也得刷两千多次,在你已经破关了以后就只能找倒数第三个boss不停地刷不停的刷。我破关大概花了六个半小时,剩下的六小时全是一头栽进布瑞扎的实验室换各种兵种反复的刷反复的刷,还生怕布瑞扎给打死了又得重新熬七八分钟买兵不停地用传送和墙给他逮住中路就放3个死神高效杀小兵,刷的心神不宁。
这类塔防游戏给那么高的目标数值和极度需要重复的道具提升,不开个无尽模式什么的或者挑战模式吗?为了重复而重复,来点roguelike也好啊,游戏本身希望你重复游玩但是又并不具备任何可重复游玩性质,甚至怪物和boss大多都大同小异,木乃伊换个屁就是机器人,铁锅帽子带小丑面具就是另一个怪,即便只是奔着通关而不是全成就来的也会觉得很腻烦。
Posted 11 August, 2024.
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Showing 11-20 of 114 entries