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Modkiq の最近のレビュー

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1 人がこのレビューが参考になったと投票しました
総プレイ時間:2.5時間
gråt hele veien gjennom reisen. endelig kan jeg joike dyr og drepe de underjordiske takket være den kloke sjamanen.
投稿日 5月30日.
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総プレイ時間:9.3時間 (レビュー投稿時点:3.3時間)
Sick movement, sick shooting, sick soundtrack, what's not to love?

2v2 mode please, it would go so unfathomably hard.
投稿日 5月28日.
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20 人がこのレビューが参考になったと投票しました
総プレイ時間:25.7時間 (レビュー投稿時点:22.8時間)
“Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.”


Across the Obelisk takes everything you would expect from a roguelite deckbuilder and adds more of everything. Play 4 decks at the same time, add multiple overarching story-lines, more status effects than you can possibly track, so much meta progression you'd make an rpg blush, more deckbuilding to the point where you have a full deck before you do a single combat sequence, more choices, more paths, more music, more events than maybe any deckbuilder out there.

And the game believes in none of them.

With so many systems, so many options and combinations, the game is scared that you will be able to effectively use them. You know when you play other roguelite deckbuilders, you may come across a cool combo that lets you do something incredible? That will almost never happen in this game. The game puts artificial limitations on absolutely everything. Want to build a deck around keeping your block? Nah, you can only hold block for 2 turns. Want to build a deck around slowing the enemy? Nah, you can only do it a couple of times. Want to make an ice build that skips enemy turns? Nah anything remotely strong in the game that you would want to skip over is immune. Want to focus your team on one damage type? Nah, enemies all have different resistances. Want to have a small deck for one of your characters? No, lol.

The game is scared that you might actually be able to think outside the box, especially before you do any meta progression, that they hinder you in every artificial way possible. Despite all of these artificial blockages, it is still easy to find decks online that let you deal 10k damage in one turn (where the strongest common enemies have about 300HP) using certain methods, and because your starting deck can be made up of almost any card combo, why not just do that every single run?

Speaking of meta progression, this game feels awful due to it. In a game where a run may literally take you 8 hours to complete a run with friends, you may spend a full hour in act 1. Act 1 is balanced around you being able to win with default cards. Now, as you play the game, your "deal 5 damage" card will now deal 10 damage, your "bleed 1" will suddenly bleed 4, and so on. This makes the first acts significantly easier to the point where there is almost no challenge until act 3 or 4, but it still requires a time investment of 2-3 hours to get to the point where you actually needs to play the game. If you somehow make it too far in the game with not enough meta progression, the game is also happy to hit you with a "deal 9999 damage to all heroes" card and just remove your entire run with no warning, no counter play, simply because "You are playing too well, come back after you have more unlocks". What?

This game has so much bloat, quantity over quality is the name of the game. So many features that stops you from engaging with systems, so many random run "checks" (can you deal X damage in Y turns? Can you remove all of these statuses every other turn? If not your run is over here), so much progression that ruins the balance of the game, even drafting cards or free gear/pets rarely feel rewarding because you already started your run with the perfect setup.

Furthermore, the enemy balance is extremely odd. Almost anything you'll fight in the game has around 300 HP, and it generally takes a significant amount of time to kill these enemies before you unlock the full meta progression tree. And then what? Suddenly an enemy with 6000 HP that does the same attacks in a loop, and you sit there for over an hour doing a single combat encounter looping your deck over and over and over again. Why? Just to be infuriating on purpose? It is not even remotely difficult, it is just some of the worst design I have seen in any game.

In conclusion, this game is worse than almost any other roguelite deckbuilder out there, but it has that magical combo of "it works" and has online co-op, which are the only reasons to play this game if you're desperate for a roguelite deckbuilder like me and my friend was.
投稿日 3月22日.
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2 人がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
総プレイ時間:0.8時間
This might be the best rogue light deck builder ever created.
投稿日 3月17日.
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2 人がこのレビューが参考になったと投票しました
総プレイ時間:2.4時間 (レビュー投稿時点:2.4時間)
He has done it again
投稿日 2月17日.
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総プレイ時間:317.0時間 (レビュー投稿時点:311.8時間)
早期アクセスレビュー
Help! I am losing out on my real life obligations
投稿日 1月19日.
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総プレイ時間:537.1時間 (レビュー投稿時点:85.3時間)
My personal game of the year 2024. Dan Fornace finally made Project M 2.
投稿日 2024年12月2日.
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総プレイ時間:42.9時間 (レビュー投稿時点:42.4時間)
Help, I am losing out on my real life obligations
投稿日 2024年11月27日.
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2 人がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
総プレイ時間:4.7時間
Berserk Boy is the game where you are a boy, then you learn to go berserk. Going berserk allows you to defeat the baddies of the realm, kind of reminds me about a baddie I met at a mcdonalds in canada.

That bird I forget the name of follows you throughout every level, but does not really help you in any way despite taking credit for everything at the end. This does not really matter though, as you can use your incredible movement and berserk orbs to chain together incredible tricks that will let you speed through the levels with ease. This incredible movement and smooth moment to moment gameplay motivates me, as I am able to pretend that I am running away from the stupid bird.

Your epic berserk orbs do not only give you new movement options, but powerful moves, like the one the mcBaddie did in canada. These moves let you defeat powerful enemies while staying on the move, and prove invaluable when fighting bosses.
The bosses are really fun to fight, except for that turtle, I cheesed that one, but I have been given explicit permission to do this by the creator of the game.

All of this combined with the incredible soundtrack creates for a game worthy of being called Berserk Boy, and you should therefore buy it.
投稿日 2024年10月18日.
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24 人がこのレビューが参考になったと投票しました
3
総プレイ時間:7.5時間
The Casting of Frank Stone is the first game to expand on Dead By Daylight's (DBD) universe, with a full on story game. While I overall enjoyed the game, and I think hardcore DBD fans will like seeing the world expand, I also think most people will find the plot kind of confusing if you're not already familiar with the lore.

The voice acting (for the most part), the set pieces, unique progression and graphics are all great, and it makes it a joy to sit through the game.

One of the most disappointing parts of this game, and this is a symptom of how the game's story at its core is built up, is that certain characters do not have the option to die until the very end. They are needed for one important lore reason or another, and this gives them the thickest plot armor you can imagine.

However, the most disappointing part of this is how little the game has to do with DBD. If you take away the killer dolls and trinkets, there's very little DBD in this DBD game. There are some things, like people not aging in the entity's realm, and the final chapter does a fantastic job of selling the dream, but for the majority of the game it could just have been a standard Supermassive Game ghost mystery.

I wish we got to play through one of the trials, or see some of the recognizable characters. The closest thing you get to real DBD is having to repair a few generators. Sure, some of the places are referenced, but you do not get to explore or see them.
I understand that they wanted to expand the universe of DBD, and not just show what is already established, however it felt lackluster to show off that "this is DBD" by having a bunch of dolls of the killers scattered around, instead of actually showing the world we know.
投稿日 2024年9月9日.
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