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Reformed Restroom の最近のレビュー

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50件中 1-10 を表示
1 人がこのレビューが参考になったと投票しました
総プレイ時間:77.0時間 (レビュー投稿時点:72.2時間)
This game is worth a play, but it's very clear that the developers reached a little further than they could deliver on, and it ends up like a sandwich with too many toppings to pick up. They have a lot of great ideas, like the angle of riding and maintaining a motorcycle as you bike around, a rich and interesting combat system with a lot of options, and a story about characters in intense and interesting situations that makes you want to keep playing. Unfortunately, this game did not get enough time in the metaphorical oven, and it fails to fully deliver on what could have been a trilogy of great story-driven zombie survival crafting games.

8.5 out of 10
投稿日 2024年12月24日.
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1 人がこのレビューが参考になったと投票しました
総プレイ時間:39.7時間
This game is UNFINISHED!

It starts up pretty fun, a good idea for sure, but the development stopped before it finished. Not worth buying for much at all.
投稿日 2024年12月1日.
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総プレイ時間:14.6時間
A couple years late to the party, but a generally good experience, though it has some rough patches. Worth the play, though.
投稿日 2024年11月28日.
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総プレイ時間:68.2時間
A very good, free-to-play survival crafting MMO, which appears to be fully monetized through cosmetics. I never paid a penny for however many hours will be displayed on this review, and it feels like a steal.

What's Important to Understand is Once Human's Progression System!

A lot of people's complaints around this game is that their characters get deleted. That is because, instead of one, steady character across time, characters only exist within temporary servers, which play out a linear scenario over time. When that scenario is over,
The Server is Deleted
. You can make permanent progress in the game, but, unlike in most games, where you can set the game down for a month and pick it back up where you left off, the scenario will leave you behind, and your character will be deleted. It's like a real time based Rogue-like, if you care to think of it that way: This character will end, but you will get more tools and experience along the way to do better the next time.

If you can spend the 7-8 weeks reliably playing this game in a row, it is a great survival crafting experience. A story that drips just enough information to keep you hooked, the closest comparison I would give to this would be Palworld, if they developed the idea a little further, and it was somehow still free. Replace the Pals with not!SCPs, and write a story about an invasion by another realm into a seemingly modern world, and give the crafting system a few more layers of depth, and it's in the right ball park.

And that was enough for me. Kept me going for a few weeks now, and I think I'll pick it up again later, when I have more time, but not freak out that my character was destroyed.
投稿日 2024年11月23日.
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1 人がこのレビューが参考になったと投票しました
総プレイ時間:141.9時間
gayme
投稿日 2024年8月21日.
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総プレイ時間:392.6時間 (レビュー投稿時点:232.8時間)
A great, giant RPG!
投稿日 2024年6月2日.
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2 人がこのレビューが参考になったと投票しました
総プレイ時間:2.9時間
Before you buy: This is a First Person Puzzle Game/Walking Simulator. Not an Action Game

I'm sure that, if this is what you're looking for, it's great. The setting has enough to it to catch your attention, the visuals live up to what the game is selling, and it controls fine. But this game feels like the main gameplay loop is just... Missing. Like they took the shooting backbone out of a System Shock game and forgot to replace it with anything, I spent nearly 3 hours trying to hang onto the setting's novel ideas, the architecture, the altered history, everything I could to keep the will to keep going, but it just wasn't enough.

For the most part, you are wandering a flashy city ship, "solving puzzles" in the barest sense of the word: walk from point a to point b. Flip a switch to open a door. And there's a smattering of in-universe recordings to listen to, as you move about, hints of noises and danger in the distance. If this game had some sort of structure to hang itself upon, it would be excellent! But the puzzles are basic and rare, the recordings simply not enough, and the danger, in my time playing, never really arrived. Which is why I cannot recommend Close to the Sun to other players.
投稿日 2024年3月29日.
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総プレイ時間:23.3時間 (レビュー投稿時点:23.1時間)
Tl;dr: If you want what it says on the tin, you're going to have a good time

A fun game about breaking down spaceships in a corporate scifi hellscape, you join the ranks of Shipbreakers, tearing apart the spaceships left out in space, that humans have left behind as they explore the solar system. The themes of corporate violence against it's works is very prevalent, as are labor-organizing discussions. Mechanically, the game works very well, with only minor bugs that will come from a game based on item collision. The only complaint I have is that the very skimpy story kinda falls off completely in the end. While clearly a "podcast game", built for listening to something else while playing, I liked the ideas of the story enough that more would have been welcome, from my perspective. The organized labor strike could have been milked for a few days, imo, and Kaito should have actually died. It feels like everything crumples far, far too easily, after that one day of destruction.
投稿日 2024年1月14日.
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総プレイ時間:14.8時間 (レビュー投稿時点:13.8時間)
A Classic
投稿日 2023年12月31日.
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総プレイ時間:10.4時間
A fun point and click romp, but FIND A GUIDE! Some of these puzzles are nonsense.
投稿日 2023年4月13日.
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