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Näytetään 11–20 / 50
Yhden henkilön mielestä arvostelu on hyödyllinen
yhteensä 1.8 tuntia
Very good, 9/10! Give it a try, it's a great little detective game, with pieces of 2d isometric sonic gameplay interspersed within~
Julkaistu 6. huhtikuuta 2023
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Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 49.2 tuntia
TL;DR: Has some great ideas, but is not enough butter spread across too much toast. Don't buy it for more than $20.


Greedfall is not a bad game. In-fact, I would say that there is a lot of good to see across it's large fantasy island. However, Greedfalls uncomfortably short in a LOT of areas, that leaves the experience feeling half-baked.

The most obvious of it's issues is reuse of assets. With the exclusion of the rare cave. most of which feel grey and dull, every structure you can enter is reused multiple time. With some of these, maybe you'd be forgiven. Maybe the Nauts construct every warehouse on the island, and they do it identically, every single time. However, 7 other buildings that are always identical are:

Every guard barracks, fighting arena, prison, and inn on the island, all contained in one building
The Congregation Embassy in every city, including in the town OWNED BY THE CONGREGATION
Every native villager building with a roof
Every building owned by a secondary faction inside of a town
Every building owned by any non-native faction's business building
Every building owned by any non-native faction's barracks
THE CAPITOL PALACES FOR THE INDIVIDUAL NATION'S GOVERNERS!

Different areas may try and change what assets are sitting in a room, one faction will have a lot of pillows, another will have a lot of pews, but they're just the same buildings. It can become disorienting when you leave one of these identical buildings, especially ones with fast travel points, and realize you're not in the city you though you were.

This same reusing of assets leaks elsewhere, from enemy re-use, which is less noticeably, to it's individual stories, which are often posed are ethical dilemmas, except for the fact that the person "in the wrong" in every situation is cartoonishly evil, making the game's "preferred" outcomes to be quite obvious.

Like underdone bread, Greedfall shows some promise. Especially early on, the game's combat was varied and enjoyable, and I found the proximity between story and gameplay was especially tight. I found a couple of the characters had engaging stories, and I was compelled to finish 99% of the game's content, (an early mission about finding pages proved beyond the grasp of my attention) but, by the end I had to drag myself across the last 6 or so hours of death-by-papercutting Dark Souls bosses for an absolute let down of an ending.

So, should you buy it? Not for more than $20, even if you like the kind of combat and story this game presents itself as. I suppose it's not too bad, for a game literally made by Spiders.
Julkaistu 6. huhtikuuta 2023
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Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 248.4 tuntia (161.4 tuntia arvostelun laatimishetkellä)
A fun take on the Stardew Valley game, set in a low magic fantasy village, where you tend graves, harvest food, protect political refugees, use a time machine to see back to when the Ancient Contract was violated, and serve human meat hamburgers at your tavern on Rat Racing night!
Julkaistu 29. maaliskuuta 2023
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
3 henkilön mielestä arvostelu on hyödyllinen
yhteensä 13.0 tuntia (11.6 tuntia arvostelun laatimishetkellä)
The Signal from Tolva is a game that really aches for a middle button, between Yes and No on the recommendation option.

Is there some potential for something good here? Yes! There's a lore book for an interesting setting, the bones for a fun FPS experience, and even some side mechanics that, if someone had spent another twice as much effort/energy/money on developing, could make for a game I would enjoy.

Is this potential realized? Not really. Without reading the PDF the game ships with, explaining the universe, the story feels more like bullet points, rather than a narrative. Sound design, with the exception of the reasonably powerful sounding guns, is non-existent, and sounds as barren and empty as the maps, which are nearly empty desert canyons devoid of anything to do.

A game does not have to be in your face and loud to be enjoyable. Many games have a sort of aura of mystery, keeping you guessing on breadcrumbs of story. Tolva just doesn't seem to have much at all going on. Some games are very sparring on their musical score, so that when it hits, it's mindblowing. Tolva's music just never seems to arrive. Even other games can keep you invested and engaged, with only 1 tool that you explore how it interacts with the world, through the length of the game. Tolva has 12 copies of the same assault rifle, 8 of the same sniper rifle, and 4 of the same big beam gun, none of which do anything but shoot laser beams, that so sorely lacks the ability to see if it did anything that every gun literally has to say "Hit" every time you manage to actually hit something,

Could Signal from Tolva have been good? Yes! I would love to see a second or third game in this setting, with the same type of gameplay, just with, like, an entire game built around it. But as it stands, Signal from Tolva is more of a giant tech demo than a game.
Julkaistu 7. tammikuuta 2023
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
15 henkilön mielestä arvostelu on hyödyllinen
2 käyttäjän mielestä tämä arviointi oli hauska
yhteensä 31.7 tuntia (13.1 tuntia arvostelun laatimishetkellä)
This remake is far buggier than any amount of graphical improvements justifies. The minimap is broken, it crashes like an unpatched Bethesda game, and really has no improvements that I have noticed, over the original game. Just go play that, instead.

Edit: And they have added advertisements that make the game crash to desktop when you start the game! AVOID THIS GAME!
Julkaistu 29. kesäkuuta 2022 Viimeksi muokattu 10. elokuuta 2022.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
3 henkilön mielestä arvostelu on hyödyllinen
yhteensä 21.2 tuntia
It's an MMO version of an old scifi CRPG like the Jedi Knight games, of moderate quality, but it just doesn't hold my attention. I was dying to play some, after catching up on all of the Trek that currently exists (glad to live in a world where Trek is being made again!) but, man, is it just a boring grind. This game feels held back by the need to be an MMO,
Julkaistu 9. kesäkuuta 2022
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 73.5 tuntia (37.1 tuntia arvostelun laatimishetkellä)
A huge, immersive, evolving story with a great premise, exciting gameplay, lovable characters, and an amazing execution! One of the best games I have ever played!
Julkaistu 2. kesäkuuta 2022
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
3 henkilön mielestä arvostelu on hyödyllinen
yhteensä 35.1 tuntia
TLDR: 4/10, had some good ideas, but execution was amateur. If you liked the other games, it's a bit of a slog in the middle, but the ending is acceptable.

I love the Metro series. 2033 and Last Light are both games I deeply enjoy and replay, so I bought this game months/years before my computer could handle it, and finally upgraded by computer to run it, in 2022. You'd think, with a few years of time under it's belt, the game would at least be, I don't know, spell-checked? But, no, despite the quality of the previous games, which felt like novels of quality high enough to be made into games, Exodus feels like something I would have written in high school, or early college, and most of the rest of the game feels similarly. Typos were found in subtitles, diary entries, and more, all of which even Google Documents was able to identify and correct with ease.

The grand premise of leaving the Metro by train and exploring the world outside is sound, but the excuses given for things that were changed for this premise were soggy paper thin, motivations were laughably flip-flopped around, and every time something could have been shown instead of told, they would be poorly shown, then a character would go verbal miles out of their way to explain the concept. "Twists" were telegraphed thousands of KM away, characters actions were unbelievable, and the writing in general was hamfisted, in shocking contrast to the previous two games. But that's not all!

Voice Actors often felt more American than Russian, with faltering accents and weird slang. Even with better words to say, they were very out of the moment, acting overly excited during clam moments, and calm during storms of action. To give you more insight/connection to characters, you can often stand near them, and they will talk, but it's often long, boring rambles with either explanations of nothing of relevance/importance, generic platitudes delivered like they should have some weight, but lack any, or reiterating things that were already explained.

Mechanics were often under-explained or functions improperly/confusingly. For example, the binoculars are used to mark objectives on your (terrible) map, but the game does not tell you how to do so. When you attempt to do this, you need to zoom the binoculars as far in as possible, then slowly rotate the camera until you hear a ticking sound. It does not matter if you are looking directly at the object, or the side of a barn, it will begin slowly processing the point of interest. Once it finishes, the blurriness of the binoculars will change, and you can continue looking for other points of interest. There is no way to tell if you have found them all, just spin in circles until you think you've found all you can find, and remember to check again later.

There's a lot of bugs! Textures loading weird, CTD or even further happened multiple times, certain character models bring your frame rate grinding in half (watch out for the Master of the Forrest on this one). and piles of floating debris or straight up missing models.

While movement and weapons remain tuned for tunnel-based combat, the maps are much larger and open than previous games, which leaves them feeling mismatched. When you need to cross a KM of sand, running might seem like a good idea, but Artyom is constantly smoking, and gets into a wheezing fit after 30 feet of sprinting.

Character models are, by and large, plastic-y. The worst offender is the Colonel, who looks like Chip from Small Soldiers (1998), including his terrible, cobbled together inspirational speeches, that work on his cardboard cutout men for no reason. Most others for your crew, and bandits, are merely mediocre.

The morality system from previous games returns, with the same visual cues, but the "choices" the game decides will decide your ending are blindingly obvious 85% of the time, but are fiendishly obscure or morally confused the other 15% of the time. Sure, when characters tell you "try not to kill anyone in this story mission" it makes sense, but not sparing slavers and rapists as they finally surrender after you kill 4/5ths of them? Don't sleep in a certain bed, at a certain point in the story, unprompted, so that a bad guy wakes you up, and offers you a proposition? Heck, don't find the right point of interest in an obscure corner of the map? Bad ending, too bad!

There are a few redeeming qualities of this game, enough to keep me playing through to the end.

The Aurora is a treat. Like hanging out on the Normandy, or at base camp in RDR2, just poorly imitated. There are at least 5 different spots onboard to smoke a handrolled "cigarette", which provoke no benefits to the game, just letting you relax on the train. It can be enjoyable to relax, listening to the rain and train pound around you. These sections also include a small diary, which give you all your codex entries, on everything from weapons to characters on the train. These suffer from the same bad writing, overused tropes, and typos mentioned above, but they still give you a glimmer of what they were wanting for this game.

The character models of female main characters are a step above. Young Nastya is a delight who really helps cheer up what would be a dread-inducing first outdoors chapter, and continues to be a good character, and later Olga and Giul are both models that look modern, compared to the other members of the order.

Anna's model and voice actress was top notch. She seemed more real than the rest of the crew, and maybe that effort was intentional. Either way, they milk it for all they can, not only placing her, longingly gazing both outside of the train, and at you on the main menu, she also has many, many character interactions, both on the Aurora sections, and during actual gameplay. The game does repeatedly beat you across the face with the idea that she's going to die of a Mysterious Cough™ eventually, but for the first 3 chapters, it feels more like she's going to get her head blown off by a sniper while in your arms.

When you're in tight confines like the last games, the combat holds it's old flavor. You are forced to keep 1 slot's weapon on the silent BB gun, but the other two open up the use of everything from the old, unreliable Bast@rd, to the finally coming into it's own Valve rifle, which gets a fresh breath of surface air, as a long range mutant-killer. Aside from a later level nuking your inventory for a while, you have the same weapon progression as you did in the older games, which still works.

While some may find the crafting system a little wonky, it works well enough, and with the weapon and armor modding system wrapped into it, it's a very, very nice addition. The closest to a complaint I have on the crafting is that I wish there was more!

This game reads, and plays, like okay fan fiction. A continuation of the series, that literally breaks out of the setting, damn any rationale, and tries to tell an interesting story, but lacks the polish needed to make it stand up next to the original. And while that is acceptable for fan fiction, this reads like someone skilled and passionate wrote the outline paperwork for what needed to happen, and then it got handed off to a company made out of fresh graduates of a video game college with a 10th the budget they needed.

Ultimately, is it worth playing? I did finish it, but, I really cannot say yes or no. It's an interesting idea. This game had potential. But it needed another pass or two in the script, a pass through spellcheck, and another patch or two of bug fixes. If you can handle that, and like the Metro games? It's worth going as far through as you can. But, if you're someone looking for your first step into the series? DO NOT START HERE!
Julkaistu 14. huhtikuuta 2022
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 153.7 tuntia (101.2 tuntia arvostelun laatimishetkellä)
This game is a lot better than it's reputation suggests! It may have had an incredibly rough launch, and nearly killed the developer, but, looking back on it now, with some years of distance, and this game is worthwhile to play!

That's not to say this game doesn't have faults, it certainly does. Graphics glitches are all over, with some characters (*cough cough Suvi cough*) looking downright uncanny at worst, and passably robotic at best. The artistic side, however, from the writing and art style, are pretty good!

I think the best description of this game is "Mass Effect from Concentrate": like a reconstituted juice, they reduced the series down to a lot of it's essential imagery and themes, the mechanics and histories that have lived in the Mass Effect games, and then reconstitued it into a new product. While that means it has a lot of highs, it's not a terribly well-blended reconstituted product, so there are areas where there's a lot of good, and a fair number of areas that are lacking.

If you liked the original Mass Effect Trilogy, I recommend this game. It's a little rough at times, but I still found myself hoping for a sequel.
Julkaistu 1. maaliskuuta 2022
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Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 152.5 tuntia (84.0 tuntia arvostelun laatimishetkellä)
A very solid RPG, The Outer Worlds is a game I really, really like, but I can't say I love it.

A lot of this game is great! The writing is top tier, other RPG elements all handled very to fairly well. You'll laugh, you'll cry, you'll drink Spectrum Brown and throw it back up. The setting is engaging and doesn't require too great of a suspension of disbelief, despite it's obvious absurdity. No complaints on visuals, both in the UI, and in the world.

But does it deliver a compelling FPS? Ehhh....

Maybe it's the difficulty I played it on. Maybe it's the fact that I kinda ignored several mechanics almost entirely, like the slow-down effect and the defense skills. Maybe the combat in this game just isn't outstanding. I can't point to any real specific issues, it's just kinda standard gunplay, which looks bad in the glow of the shining gold that the rest of the game is. And given that it's most of what you'll be doing in this game, that's not ideal. Beside one or two specific instances, I rarely found any difficulty in the combat, and my build was hardly combat "focused".

I would say that this game has some GREAT bones for a new series. In that aspect, it reminds me a lot of the original Assassin's Creed: some serious baggage holding it down, but it's got the foundations of something great. I will be buying the sequel ASAP, because it will either be a masterpiece, or a faceplant, and I think I could enjoy both.

I heavily recommend the DLC if you purchase this game. Both are late-game additions, so you don't need to buy them when you first get the game, but, you'll know if you like the game or not by the time you set foot on the Groundbreaker, and if you are liking what you are seeing the DLCs are very good. Peril on Gorgon is an extra 5 or so dungeons exploring the ruins of scientific installation, while Murder on Eridanos is a great romp of a murder mystery, with more of a focus on the skill-based dialogue system.

It's a good game, don't get me wrong. Solid 9/10, maybe even 9.5/10 that I can't recommend enough, but I just can't call it great, and I wish I could.
Julkaistu 6. helmikuuta 2022 Viimeksi muokattu 7. helmikuuta 2022.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
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Näytetään 11–20 / 50