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Recent reviews by Dub

Showing 1-10 of 10 entries
No one has rated this review as helpful yet
14.0 hrs on record (12.1 hrs at review time)
Relaxing, challenging, I found the map challenges fun and diverse; reminded me of Roller Coaster Tycoon missions (you're doing the same thing with slightly different twists.)

Works well on steam deck, I had to map the controller layout, but that was simple and effective
Posted 21 August, 2024.
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No one has rated this review as helpful yet
191.0 hrs on record
This game fks
Posted 3 March, 2024.
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No one has rated this review as helpful yet
101.5 hrs on record (101.4 hrs at review time)
Genre defining game. 100hrs barely commpleted 10% of the game. Everyone I introduce, enjoys the game.
Posted 25 November, 2022.
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No one has rated this review as helpful yet
236.7 hrs on record (135.9 hrs at review time)
135 hours, just finished my first game. it was pretty fun.
Posted 7 August, 2021.
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3.1 hrs on record
I probably have some where around 20 hours played, but mostly offline so it didn't track.

The only thing I would say in my review, is this game is best played 100 percent blind.

It was also good enough that I will buy Lucas Popes' next game without question.

I played papers please before this, they're different. It just cements Lucas as one of the best game developers of our time.
Posted 11 May, 2020.
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117.3 hrs on record (117.1 hrs at review time)
Trying to review anything over 100hours played.

I played all of my hours offline single player, no review videos guides etc. I think this game was amazing when played like this, I felt no pressure to spend campaign points certain ways etc. That is the key to this game the mystery of what is coming, can you prepare for everything? Keep in mind basically all my gaming history is RTS, so i was smart enough to run for a few economic corner stones on intuition alone.

That said, dying can suck in this game, the computer is deadly if allowed into your camp, and sometimes the waves come out of left field causing you to wipe 30-40minutes into a map. That said my zombie deaths did hurt, but i was able to over come. The computers remain difficult which is uncommon for a single player RTS.

The one place i couldn't overcome was the ARPG levels, the combat is extremely slow, I built my single player character to run away most all fights and just kite zombies around collecting stuff... this was alright, but in my campaign i was playing at 400% and the single player, to keep it short was just a disaster. I ended up changing the difficulty mid campaign to the easiest settings just for these maps (no gameplay reason no reason not to).

Id play again, best part was playing blind not knowing what each new upgrade would bring, estimated worth ~15-20$.

Posted 29 December, 2019.
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157.0 hrs on record (153.1 hrs at review time)
I try and review any game i put more than 100 hrs into. But really the fact i have more than 100 hours should tell the story. I have no expansions, 153 hours on base game.

Its a fun city builder, very easy to pick up.
Normal gameplay would go something like build a massive metropolis, realize your traffic is terrible, tear your entire city apart trying to fix traffic, get frustrated and restart your city swearing to focus city layout for perfect traffic, this cycle repeats. im on my 10th city or something.
Posted 5 December, 2019.
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No one has rated this review as helpful yet
1.3 hrs on record (0.8 hrs at review time)
You get exactly whats advertised. I purchased the game as an incentive to practice typing and 10-key, definitely a good way to pass some time in a productive manner.

My main request to devs would be a larger sound track, in this day and age 1$ per song could probably do some damage.

(Paid 99c for the game on Summer Sale).
Posted 24 January, 2019.
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2.6 hrs on record (2.4 hrs at review time)
Scary and fun game, I like to have my friends with little to no gaming experience play this game. Controls are simple and intuative even for amatures, and dispite how prepared one may be for the jump scares the game will still have its laughable moments.

I havent played any of the other FNAF games, however feel this is a great game for any collection. The game has wide reach with a lot of players hearing of it but not playing, also comes in at an affordable price point <5$.

Large communitiy, good entry price, memorable gaming moments.
Posted 24 November, 2018.
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No one has rated this review as helpful yet
555.4 hrs on record (178.9 hrs at review time)
I'm really only posting this to encourage others to buy AOE3 > AOE2.

AOE3 has better graphics and the gameplay feels more streamlined like other modern RTS. There are distinct build orders and you'll feel satisified completing a fish boom trurtle against a rush player, and on the other hand cavalary rushes will feel different than inifantry rushes so there is a lot of replayability regardless of play style.

The overall game is similar to older AOE installments with a Rock Paper Scissor style of unit balance. The same type of units are shared across multiple civilations so its easy to understand what units you'll need to overcome your opponets army.

The resorce collection is more invovled and extremely engaging compared to other RTS. Resource collection is simplified from AOE2 but still demands that players understand map control to secure future resources for continued military production. I can't compliment the resource gathering system in AOE enough its the main reason I feel this game has stood the test of time.

Trading posts and deck building add dynamic map centric objectives, there is a lot of negativity around the card system and yes its true most players will use the same cards for the first 1-3 shipments, in late game they provide diversity and allow you to specialize into specific tech choices.

If you're coming back to Age of Empires from Starcraft or another modern RTS than AOE3 will have the best feel for you. 10-20minute games compared to 40-60minute games in AOE2. The gameplay is more streamlined and build orders are unique and rewarding. And if you're the player that enjoys long turtle games they are still 100% possible and as I stated feel more rewarding when defending challenging pushes from your opponet.

Happy Hunting.
Posted 19 March, 2017.
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Showing 1-10 of 10 entries