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Okay, I was hoping to get a better feel of this game before writing a review but due to the Steam Community's uncanny ability to burn bridges with game developers working on the Mobile Suit Gundam IP, I guess I oughta give my early impressions on the game, because from what I've played so far, it is not bad enough to warrant telling Artdink to go ♥♥♥♥ themselves. Yes, it's pretty rough on the edges, but I found the game to have some pretty solid foundations.

Let's get this out of the way first and foremost: consoles will always have better options for Gundam games, but if your only gaming platform is the home computer, it's probably pointless to compare SD Gundam Battle Alliance against games that will never see the light of day on PC. On another note, it's apparent to me that the more recent efforts with the Gundam brandname seems more focused on PVP titles even on consoles thanks to Gundam Evolution, the Extreme VS series, and Gundam Battle Operation 2 (Gundam Breaker 3 is six years old now, just an FYI). Anyways, my thoughts on the game.

Probably the two biggest issues I have with the game right now are the story, and the camera. Story because it's utterly forgettable, though I think the concept of having breaks in history is a good way to justify having mobile suits appearing in timelines where they don't belong is a neat concept, though I feel like the execution could've been a lot better. Camera is workable in most cases, though I kinda feel that certain areas in the game can make the camera controls detrimental for you (biggest example i've seen so far involve narrow canyons)

What I DO like about the game is that the basic core mechanics are understandable enough that you can get a decent feel of how most things work, the only time where I felt confused with how things work is the GR symbol on your HUD which never seems to be explained in-game. The game does feel like it takes a while to acquire mobile suits that are more fun to play with and I think the game becomes more a lot more enjoyable once you figure out how to pace yourself. Okay, I've also been half playing this game half writing this review and one gripe I have above the previous "two biggest gripes I have" is that acquiring the Gouf takes a lot more time than I was hoping it'd take, especially considering the technological leap from the Zaku to Gouf. Another minor annoyance I have is that there isn't much point in picking companions other than Gundam pilots, since the non-Gundam mobile suits feel a bit ineffectual unless player-controlled

Regarding the game's graphical options, I don't think i'm the most qualified person to talk about this considering that this is a cross-gen/Switch release on consoles, considering my "bragging rights" build as in, I got an RTX 3070 out of frustration towards not getting an RX 6800 during AMD's paper launch. That said, I think more advanced graphical options would be welcome for higher-end users, along with people wanting to squeeze out every bit of performance out of a low-end system. Namely, I think this game would benefit from having a resolution scaling option to help satisfy people on both ends of the PC hardware spectrum, though also being able to choose your resolution would be nice too.

So yeah, I think this game is above serviceable for people who only have a PC as their main gaming platform, especially when you consider that we're basically hemorrhaging developers working on the Mobile Suit Gundam brandname.
Publicada el 25 de agosto de 2022. Última edición: 26 de agosto de 2022.
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FOR TITAN, AND THE EMPEROR!

From the creators of one of the worst 40K video games since the downfall of Toy HeadQuarters, Inc. comes possibly the best 40K game I've played since Dawn of War II: Retribution... At least until Darktide comes out, hopefully. I know I've said that Sanctus Reach was one of the better turn-based 40K games and we all know how much praise Mechanicus got, but I've found the Matt Ward simulator to actually be a lot more enjoyable.

As far as gameplay is concerned, I think the best way to describe it would be "XCOM but better", in that the way you move and shoot is heavily derived from Firaxis' XCOM games. As for the "but better" part, here's where I think the game improves on XCOM's formula:
  • No RNG outside crititcal hit mechanics. However, this will mean that weapons will suffer from damage falloff, and units can still be damaged through cover.
  • Weapons and abilities use action points, rather than ending your unit's turn outright. Only action that unconditionally ends a turn is overwatch.
  • And speaking of overwatch, it seems as if the dev team had found the long lost "vision cone" STC
  • Stun mechanic and melee executions allow you to maintain a sense of momentum, and getting those extra action points from performing an execution to me feels extremely rewarding. You're often playing at a disadvantage, and you're expected to stun and execute to help even the odds, or risk getting chipped away from a barrage of ranged attacks
  • The environment is also a weapon. Yes, I know that XCOM has flammable objects that you can throw a grenade at, and Daemonhunters also has that. However, there are also some shootable hazards in the form of plasma batteries, and there's the occasional pillar that you can shoulder check to knock over.
  • Critical hit system allows the player to inflict a debilitation of their choosing upon successful roll.
However, I'll admit that while enjoyable, the game isn't really perfect. There are some bugs relating to how knockback is handled, and you can sometimes have an enemy occupy the same tile as one of your units. This is actually game-breaking to the point where you will be forced to reload an earlier save, since you cannot target those enemies with melee or ranged attacks.

Another thing that I can agree with regarding some of the negative reviews I saw is that the Grey Knights that you can sometimes get as mission rewards can sometimes have unfavourable specializations, which can be annoying to work around especially if he needs to sub in for a wounded unit of a similar role. Another thing that kinda gets me is that the game seems heavily biased towards melee combat since that's usually the most productive way to disable ranged combatants, and it doesn't help that they seem to crit a lot more often than ranged weapons (I've personally never seen a ranged crit in the hours i put into the game). This can sometimes lead to some rather headscratching builds such as the ranged class being spec'd into being a melee skirmisher rather than using any of the two-handed ranged weapons with more damage output.

And while it's fun to talk about the combat in the game, one thing that bothers me in the planetary view is that it's not really clear on how to gain extra prognosticars outside building them, a limited resource that allows you to deduct corruption on a targeted planet, since you won't be able to complete every mission that spawns on the map screen. This leaves me to believe that you only get an extremely finite number of times to use this resource throughout an entire playthrough, which can lead to the player forgetting that they even have this resource at all.

Finally, this is more of a personal nitpick of mine but after progressing a certain point in the early game, I can't help but think that there aren't nearly enough pillars for you to shoulder tackle and drop on your enemies. I think having more of these would be a nice to have in missions the game deems to be of a lower threat level, especially if you're being introduced to stronger enemies and the game
Publicada el 27 de junio de 2022. Última edición: 27 de junio de 2022.
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May this game be a lesson regarding Japanese game developers and their unreliable disposition towards PC gaming

Because we've all talked ourselves into thinking that Japan no longer hates PC gaming, I think Metal Gear Rising and NieR Automata developer should be a reminder that they still hate our ♥♥♥♥♥♥♥ guts, and the only reason they even give their half-hearted attempts at PC ports is because Steam's just way too big to ignore. However, if one or more of their games are allowed to fail, then they'll just use those games as excuses to only make games for consoles. This has been the case since 2013 with Nippon Ichi Software's failure of ClaDun X2, and with PlatinumGames focusing on games that'd only release on consoles moving on from 2017's NieR Automata, Sol Cresta and Babylon's Fall feel like a retreading of familiar territory, and I don't mean that in a good way.

Basically, NIS' game back in August 2012 set the benchmark that most Japanese game developers follow even to this day, and PlatinumGames is no exception to this, since the failure of this game and Babylon's Fall will be their excuse to only make games for consoles. They expected their PC install base to like an admittedly barebones shmup along with a live service game that failed to drum up enough players to be profitable, and our punishment for failing to live up to the dev team's expectations is that they won't ever make PC games ever again. The most we can do moving forward is to remember that the need to "buy x so y can be on PC" is here to stay, though I fear that we've already lost too much in terms of Japanese PC support.
Publicada el 24 de febrero de 2022. Última edición: 13 de septiembre de 2022.
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I think the important thing of note is that Night Dive did a pretty good job at approximating how the original Quake played in 1996 (save for the changes to Nightmare mode), More importantly, they introduced a Horde Mode that gives a nice source of replayability considering the fast-paced gunplay that IMO is well ahead of what most games do today. Yes, that includes the newer Doom games.
Publicada el 11 de diciembre de 2021.
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The main reason i'm giving this game a thumbs up is to tell people to buy this game so that Marvelous, Inc. will set aside their negative opinions on PC gaming long enough for them to consider a PC version of Rune Factory 5. Yes, RF4 Special is mostly there to be a petition for a future RF5 PC port. $40 Canadian (discounts not included) might seem like a lot for PC port of a Switch port of a 3DS game, though I think if we consider that this is how Marvelous is asking fans to prove their demand for their continued PC support in the short term, I guess it's actually a fair price to pay just to even have permission to have more PC ports.

I'll be perfectly honest, but I feel that there's a sense of pointlessness in trying to go into detail about the porting quality of this game since the upscaling of a 3DS game to the Switch is bound to have some problems and the PC version of this game will inherit those same problems.
Publicada el 8 de diciembre de 2021. Última edición: 8 de diciembre de 2021.
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Publicada el 26 de junio de 2021. Última edición: 27 de junio de 2021.
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Okei, I guess I'z shood review dis game after krumpin' da furst planet wiff me dakkajet n' shootin' up da furst mission uv da second one! After seein' a bunch uv crappy Warhammer 40,000 games since da great krumpin' uv THQ, dis is actually one o' da better ones and it's also not a turn-based tactics game like Sanctus Reach n' da one wiff da Mechanical 'umiez. Don't get me wrong, I'z enjoyed both those games, but I'z worse at 'em den an Ogryn!

Anywayz, the first two hours uv dis game gave for a fun singleplayah air combat game, n' while it'z definitely not refined like dat Ace Combat game, I'z fink da more gamey aspects of it like barrel rolls n' snap turns made dis game about Orkz roight n' proppa Orky! My biggest complainin' iz dat you'z can't replay older missions to try and get da secondary objectives wiff your bigger n' shootier planes.

Gameplay
Da Tutorial does a pretty bang-up job at explainin' howz to play da game, doe da furst mistake dat first timers might make iz to use dem controller thingies. If you'z insist on usin' one, den you'z a git cuz da dakkajets fly a lot bettah wiff da mouse and keyboard, with eezy to access buttons for yer advanced manoovahz without accidentally makin' da wrong movements. If I'z ta speak 'umie, it means that if you try n' decelerate with the analog stick, you'll much more likely do a snap turn cuz you accidentally tilted the stick a little too far to the left or right, and diagonal inputs are WAY too sensitive.

As I'z was sayin', dis flight game be a proppa one for the Orkz cuz it has some pretty snazzy mechanics such as plane abilities dat letcha unload ALL DA DAKKA on yer jet, while'z also givin' da playah some shooty bitz wiff awesome sound design n' Ork kunning (you'z won't see shotguns on a humie jet!). Ooh, and da rammin' mechanics make for a nice spin on da dogfightin'. In fact, I'z kustomized me dakkajet to not krump itself too badly when smashin' itself into gits.

Me only complainin' as far as da combat goes iz dat there's no gitfinda (minimap) on da HUD, meanin' you'z can get real confused wiff where all your primary n' secondary objectives are, n' it really annoyz me when a mission has a time-sensitive objective.

Graphics

Okayz, I's dunno wot to say about dis one. Apparently, dis game is an enhanced remake of a smartphone game, though looking at early gameplay uv da Android version, da wun for da Computer looks MUCH MUCH BETTAH! I'z wish i cood say da same about da graphics menu, cuz it's too simple even for dem Ogryn 'umiez. Because I'z got the shiniest uv gubbins on me box, I kan't really go into detail about da performance, so I'z gotta edit dis review if i gets da chance to play it on me Alienware Alpha. On second thought, I'z dunno if dis game be very err.. optimized cuz I'z tried to play da game on Medium settin'z wiff me Alienware Alpha R2* and it wuz... very gittish. Not "console luvvin' grot" gittish but "I'z don't fink dey'z shood release da console port yet" gittish. I's hopin' dat da folks wiff da middlin' computer bitz from yesta-year can say bettah fings about how dis game runs.

(In all seriousness though, I really can't fathom how the game can run this poorly on entry level PC hardware considering that this is a mobile game. I'm still gonna give this game a thumbs up for the content it delivers. Can someone confirm if this game runs okay on mid-range Pascal hardware or the RX 400/500 series? Cuz i don't wanna think that my RTX 3070 brute forced a lack of optimization when I played)

*3.2 GHz i3 6100T + R9 M470X

Nitpick that probably don't belong in a review but i'll mention anyways

Prior to da release uv dis game, I'z asked da devs about whether or not i'z would get to krump dem Chaos humies, cuz dey'z seem to know their way 'round a roight n' proppa scrappin' den da normal less spikey ones. N' 'ey, as I said before, I'z enjoyin' da rammin mechanic a bit too much n' I'z wanna fink dat dem Heldrakes got da gubbinz wurf lootin'. Unfortunately, deyz said dat there won't be no Chaos boyz, though dey'z worded it in a way dat almost sounds like dey'z wanna sell DLC.

tl;dr

Because I tried to write this review in Ork speak:

Pros
- Fun and simple arcade action, with gamey mechanics that work in favour of how the Ork WAAAGH powers their teknologee (Yes, that's how they spell technology)
- Ramming jets with a jet because that makes the most sense.
- Game gives you a rather generous taste of the Ork aerial arsenal early on. Also, shotguns in a flight game
- Orky dialogue will most likely elevate your ability to enjoy an already solid aerial combat game

Cons
- No minimap
- No mission replay
- You don't get to fight the forces of Chaos... not yet hopefully.
- I have some serious questions with the game's optimization considering its mobile phone origins.

Oh, n' I'z gonna update me review fingy just ta say dat krumpin' da gits from da sky's a nice n' relaxing experience.
Publicada el 3 de marzo de 2021. Última edición: 24 de noviembre de 2021.
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You know how they removed Denuvo from this game? They replaced the DRM with the "all PC gamers are pirates" approach that was used in the Games for Windows - LIVE versions of Street Fighter 4 and Resident Evil 5: release a multiplatform game and pass off an updated version of said game as a reward for not pirating.

P.S.: I'm not even sure if this game is all that good of a PC port anyways considering the PS4 and Xbox One's CPU architecture. Granted, I am on a PC from 2014 with the only upgrade being a GTX 1060, and that has served me pretty well for a decent chunk of multiplatform games (to those unfamiliar, the CPUs used in the PS4 and Xbox One can best be described as a MASSIVELY underclocked FX-8100.)
Publicada el 18 de septiembre de 2020. Última edición: 18 de septiembre de 2020.
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Everything in this digital expo has already already been announced prior to this app's release. Also, the performance is godawful and I don't think the trailers posted was worth the nausea.
Publicada el 11 de julio de 2020.
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The good things about this remaster are that it doesn't take much computer to run this game and who made the game. Regarding the former positive, you can most likely run this game if your PC is built similarly to a PS4 if not better (i.e: GTX 950 n' an i3 with single-core clock speeds above 3.0GHz).

The more important reason to buy this IMO is that it's from the creators of Metal Gear Rising: Revengeance and NieR: Automata. In fact, this is the main reason I'm giving this game a thumbs up due to this and to me, seeing a PC version of the upcoming Babylon's Fall is well worth the $50 CAD that the game is asking for.

Dunno about anyone else, but I'd like to think that the PC could do with a better Devil May Cry game than Devil May Cry 5 and I'm willing to shell out the money to even ask for such a game to be on Steam. If PlatinumGames is to continue their PC support moving on from Wonderful 101, then you can probably also expect Platinum's PC releases to run noticeably better than Capcom's games, too.

Also nominated this game for "Best game you suck at". I hope that if this game makes to ANY category for the Steam Awards, PlatinumGames will be more willing to continue their PC support.
Publicada el 27 de junio de 2020. Última edición: 25 de noviembre de 2020.
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