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过去 2 周 0.0 小时 / 总时数 661.1 小时 (评测时 37.8 小时)
发布于:2020 年 1 月 13 日 上午 10:05

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Noita is the game every kid imagined playing in the early or mid 2000s while they messed around with the various falling sand/liquid games during lunch break or hw club. The simulation these guys have created makes for some extremely compelling gameplay where you're one chain reaction away from obliterating a group of difficult enemies, or ending your run with a bang. The sound design and soundtrack fit the game very nicely as the muffled sound and screenshake of distant explosions lets you know that things are constantly happening to reshape the level, and the way the combat music smoothly shifts to ambient and exploratory tracks make for an immersive time.

My only issues so far is that the physics can be a bit inconsistent, especially when kicking oddly shaped objects like carts, or even more standard ones like crates or barrels. Sometimes a kick will have the desired effect, sometimes it either won't move or fly in an odd direction. The jump in difficulty when you start encountering the flying enemies with guns, turrets, and snipers is a bit extreme even for a roguelike in my opinion, but that may just be my taste.
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