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Publicada el 27 AGO 2014 a las 10:27
Actualizada el 12 NOV 2014 a las 5:21
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Dizzel the name speaks to the confused, scattered direction of this game. On the surface it seems like a poor-quality GoW mod, minus the intuitive cover system that GoW had, but keeping the lumbering clunkyness of regular movement.

The game never really tells you why you are dressed like a flamboyant halloween stripper or why you are carrying a ridiculous axe that you clumsily flail wildly with or who the factions are or why you are fighting in the first place.

Overall instead we get, an all around poor game with exceedingly bland, unresponsive gunplay, horrible movement and visuals that hearken back to 2007. Throw in a preditably aweful Pay 2 Win mocrotransaction model, god aweful player skins, terrible voice acting and poor level design and you have the summation of Dizzle.

The game is a collection of half inplemented ideas. It has a cover system that only serves to reduce your accuracy. It has a melee system that is entirely useless and unrewarding. It has an optional 'execution' method that only really serves to put you in an uncancellable animation that will get you killed more often than not. And it has the 'groggy' bleed-out system. Why does that even exist? More often than not, you will stay groggy for about 2 additional seconds. This is also effected by players shooting you while you are down, so shortening that timer to about a half second tops. Also why the hell does being shot or slashed to incpacitation make you 'groggy'? I feel groggy when I don't get enough sleep. Not when I get shot in the chest with a shotgun.
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