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0.0 Std. in den vergangenen zwei Wochen / 68.2 Std. insgesamt (36.1 Std. zum Zeitpunkt der Rezension)
Verfasst: 2. Jan. 2012 um 10:28

To sum up this game in a word: unforgiving.

It is essentially a team based point capture game that encourages teamwork, not through planning or thinking tactically about an objective, but more along the lines of what area the team is weakest in at that given point.

The frustration of the individual team members helps create a coherent fighting force, that can at least hold the critical point just long enough to win.

Communication is generally lax, but as with a public server in counterstrike, you can bet on the over ambitous, bloodthirsty nature of your fellow gamers to see you through.

The level design of the official maps clearly lean towards the highly competitive side, resulting in both fast paced rounds lasting 30 seconds, to meat grinder matches where you spend the next 30 minutes on one side of a chokepoint.

The mod community makes the game up though, and there are plenty of map types for all kinds of playstyles.

It's a good game, just utterly butal when starting.
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1 Kommentare
Michael 2. Jan. 2012 um 11:55 
Nice review.