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Käyttäjän ❤snus&self-harm❤ viimeaikaiset arvostelut

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Näytetään 101–105 / 105
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 3.5 tuntia (3.3 tuntia arvostelun laatimishetkellä)
Yeah, the story is pretty short, but nice... BUT THE GAME STARTS AFTER THE STORY! With all the challenges, modes etc. it offers many hours of extreme fun, when the mindcontrol delete gets added, it will be one of my most favourite games. But theres one thing: I WANNA HAVE THE UZI IN THE PC VERSION TOO!!! I dont own an vr set, so i cant experience the game that well, but ♥♥♥♥♥♥♥♥♥ like this its already awesome, but pleeeeeeaaaaase add the submachine gun also into the pc version! I would love the game even more! Keep it up!
Julkaistu 7. helmikuuta 2019
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 72.0 tuntia (12.2 tuntia arvostelun laatimishetkellä)
(Also the most in-depth game i have ever played, still) Amazing just as sneak eater, my favourite nintendo game, over zelda, mario, monster hunter. Its not just amazing like SE, its better. This game is perfect like SE but there's one thing: The night just is not dark enough. Night vision is so useless, BUT ITS SO COOL! You *could* add a darker night in the options, the enemy and you can't see as good as normally. Still one of my most favourite games. BUY IT. Oh, and also, you see that its from konamy, but that adds to it, because its so diferrent.I mean with that the story is amazing .
Julkaistu 23. joulukuuta 2018 Viimeksi muokattu 27. maaliskuuta 2019.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 3.7 tuntia (2.5 tuntia arvostelun laatimishetkellä)
Early Access -arvostelu
OMG its awesome and already one of my most favourite games, cause the idea is so f*** great. Keep it up!
And for the people like me: You have to get used to the steering and flying overall, its not the game!

This game represents love and dedication for me, its also really fun... Even though im literally ♥♥♥♥♥♥♥♥ at this game.

And yes, im updating this for the mission... Doesnt mean its not true though ;)
Julkaistu 18. joulukuuta 2018 Viimeksi muokattu 30. marraskuuta 2019.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
4 henkilön mielestä arvostelu on hyödyllinen
yhteensä 88.7 tuntia (59.6 tuntia arvostelun laatimishetkellä)
This game has more of my childhood memories (on mobile) than minecraft. I still know way too much about this masterpiece. Also, the story: It has a little lore now but terraria is a game where you interpretate the stroy and the stuff. And then you got your own little story. Yay

The graphics are still the best in 8-bit pixelart style. No question. (I even made some items with bead jewellery back in the day)
Julkaistu 23. syyskuuta 2018 Viimeksi muokattu 26. tammikuuta 2021.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 1,893.5 tuntia (1,770.2 tuntia arvostelun laatimishetkellä)
Netcode is ♥♥♥♥♥♥ since CS2, makes playing unbearable

I never had any issue with my internet, and still don't- except for CS2.
Here I constantly have battle with packet loss that lasts ~5 seconds every minute or so, depending on how much I move and if an enemy is close or not.

Now, I never had that issue in CSGO and only after CS2 was out for some time.
I've tried every fix, even reinstalled my OS at some point, without any success.

Using the buffer packet option also only increases my ping with some SLIGHT less rubber-banding, which makes firefights just even more aids.

Any other game still works fine, like nothing ever changed (because nothing did change); I never experience any packet loss.

This entire ♥♥♥♥♥♥♥♥ of a multi billion company not getting their netcode to work on the same level as a 17 year old game (Team Fortress 2) is only worsened by the increased backtracking you experience on the receiving end when tagged.
Basically, the second you get tagged at all you get pulled into the shot, which, of course, offsets your aim.
This was already the case in CSGO but there it was more than managable.
And this definetely isn't just me; https://youtu.be/agzARoqJjok?t=313

Now, lagging into the peak, already having to readjust your aim 4 times due to the constant rubber-banding and then having your aim thrown off ONCE AGAIN when tagged just makes any firefight unfair and frustrating like hell.

This does not just make fighting unbearably inconsistent, it extends to the entire feel of the game:

>I walk out of the spawn, already rubber-banding every 3rd or so step
>I can't switch to an item and instantly inspect it because any inspect input is ignored for ~0.3 seconds when switching weapons
>The game no longer feels as clean and responsive and I already know that I'm gonna lag into the next 1v1 with a huge disadvantage, so I've basically already given up subconciously before I even get into the fight
>I peak and either have to readjust my aim 4 times per by a few millimeters on each peak or
>The enemy rubberbands into me before any human can react and gets at least one or two shots in

For me the game is unplayable in its current state as I am heavily penalized in any 1v1 scenario and have no confidence in any peak, with good reason.

Edit: Thanks for adding more skins Gaben
Julkaistu 3. syyskuuta 2018 Viimeksi muokattu 6. lokakuuta 2024.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
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Näytetään 101–105 / 105