29
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reviewed
798
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Recent reviews by Demon1337

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Showing 1-10 of 29 entries
No one has rated this review as helpful yet
167.7 hrs on record (151.7 hrs at review time)
Ignore all of the comments posting about secure boot. The entire reason to enable secure boot was to help stop hackers. These people are mad they can't cheat.
Posted 28 May.
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1 person found this review funny
13.7 hrs on record (2.9 hrs at review time)
The game isn't the same thing as Payday. It has a similar feel in some ways with the missions. But this is more like making runs in some crazy roguelike. I do wish the pop ups were not so annoying and made more sense. I will also fully admit the acting is horrible and silly. I don't pay attention to it personally. It almost sounds AI generated.

Still suggest the game on deep sales. $2 for this base game was a steal.
Posted 16 April.
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No one has rated this review as helpful yet
0.5 hrs on record
they recommend a 2060 for the game. I have a 2060 and the game runs like trash. Even lowering settings it runs like trash.
Posted 7 July, 2024.
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No one has rated this review as helpful yet
22.0 hrs on record (22.0 hrs at review time)
Sony has changed their mind on linking to PSN. They still need to set the allowed countries so this isn't totally over yet. But we are seeing a positive change with the game.
Posted 4 May, 2024. Last edited 24 May, 2024.
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No one has rated this review as helpful yet
1.2 hrs on record
Honestly great fun game. The level takes about an hour if you are not rushing and it is really well put together. The moving of furniture is a great touch and lets the player feel like they really are doing the right things. This game is not as anal as Viscera Cleanup Detail but it is still good. I would put this on par with Powerwash Simulator when it comes to how you would approach tasks and how things are tracked. Highly recommend this game to anyone who likes the other two.

The good:
- The game is well put together. Nothing seem rushed or otherwise not complete.
- The different cleaning methods have clear use cases. The sponge is best for delicate and hard to clean objects, The mod is for floors and walls, and the pressure washer is for large hard surfaces.
- You can pet that dog
- Physics don't screw you at every turn, so tipping over a bucket takes actual effort.

For the bad, or really not bad, but more improving.
- There should be a failure mode. Time based challenges would be interesting but I don't think that should be a core thought for the game. Instead you should be able to leave something unclean.

- The 'Cleaner sense' needs a tweak. Instead of just being this godly vision, it needs to be something helpful but not wall hacks for an FPS. Instead it should locate important things like water spots and maybe help keep up with trash bags. Though I would like to see the chance to lose a trash bag.

- Blood should be easily tracked - This is more on failure modes, but you should be able to track blood. Make cleaning strategic and how you approach tasks be really important. So you could easily clean up all the blood, but maybe cleaning up some things like trash should be a better idea. Maybe there is so much trash that cleaning blood would actively make it harder to clean up trash. Like breaking certain things. Also would be good to not have blood tracked in the quests. This would make forgetting blood easier. This would in turn give the black light a MUCH wider use. Makes it almost a requirement any time you do a job.

- Detergent and the ozone machine need to actually be useful. - It just feels like they did nothing for me. A tangible change to cleaning or maybe using it for some surfaces and not others makes sense. Like a carpet needs it but a floor doesn't. It should be a requirement not just a 'nice to have'.

- Trash laying around should be more suspect - There are bits of trash that seem normal and bits that don't. Like I just cleaned up 5 busted plates on the floor. But there are 3 more plates on the table and lots of cups as well as wine bottles laying around randomly. These need to have a place. Either they can be trashed, or you can take time to put them up. Like maybe tossing them out could get you money but they only give 50% XP. But if you put the wine bottle back in its place you get a multiplier. Like at the end for each item you put back you get an extra 1% XP. Or maybe a money modifier if XP doesn't become a thing.

- Let me lose money on the job by breaking things I shouldn't - This is more to failure states as well. Let me decide to use the pressure washer and break stuff but get done faster. Broke stuff lowers money gotten on the job. I mean, they will notice 15 missing wine glasses when a rack has 20 slots and only 5 filled.

- let us pack bodies in body bags - We should be able to pack bodies in bags to keep from making lots of long trips to the truck. Let us pack them up in a bag that won't track blood unless we throw them distances. This lets me be more efficient with my cleaning while forcing me to expend time effort getting them out and using them. Maybe we only bring 5 bags to each job, or maybe there is a selection of things we can bring like Payday 2 does it. You can choose more bags or you can make more trips.

- Give us some kind of hand cart. Making it possible to stack things up in an area and then push the cart to the truck. This could be something we trade out for the body bags above. Only trash bags and body bags can go on the cart, but we only can take 5 bags when we take the cart.

- Later levels should require the lights. - Simple and sweet. Make some maps really difficult because of low/no light thus making tracking blood a bigger risk. You can also add this as something that you can take more lights or body bags, or the hand cart. Maybe upgrades will let us buy slots to take more of things even.

- maybe add some tricks to the game - Like you have to erase the security footage in the demo here. Maybe if you do that too early you still leave footage of yourself. making you lose alot of money. Or maybe if you pour detergent in the pool before you drain it the stains wash away much easier. Just little interactions that again make how you clean important.

- Let me play fetch with the dog.
Posted 6 April, 2024.
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No one has rated this review as helpful yet
509.5 hrs on record (173.0 hrs at review time)
Easily my most favorite game in the last 5 years. The game is worth the full $60 and then some. If you don't get your money's worth out of this title, you likely rushed the content and didn't explore the world. Slow down, explore the world.
Posted 4 February, 2024.
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No one has rated this review as helpful yet
5.6 hrs on record
So my experience with this game is complicated. I do recommend playing the game, however I have some major complaints.

How I play specifically is on the hardest difficulty and minimal HUD. I have quite a few hours in multiple shooters so this suits me best. I understand how I play is not how everyone or even most people will play. However, it is important to understand this will only highlight the issues further the game has. So if I have issues with these things at the high end, they will be even more annoying for you at the low end.

PROS
- Decent Gun Play
- Extra hard difficulties
- Lets you play literally however you like
- The game feel grounded MOSTLY in realism.
- Teammates are useful for AI.
- Stealth play is decent, not perfect but decent.
- Vehicles are both OP and not OP. Depends on the situation
- Skill Progression is pretty good and feels ok. Even if the skills say one thing and feel like they do another.

CONS
- Night vision is useful sometimes, but the visual quality is terrible, it makes spotting people horribly difficult. For the most advanced combat unit on the planet they have dollar store night vision. I had better night vision as a non-combat unit in the Army.

- Thermal vision is absolutely useless. Electric cars with dead batteries appear bright as the sun. People are super faint blue on an already very blue background. Because the game is 3rd person you can see your own head is bright as the sun as well. This is all during the night even, so it isn't like the surface heats are blown out.

- Damage system is good, but half the Biovac points are up hills. Which in this game is rough terrain. If you are injured and need to get to a biovac, you better hope the one you are near isn't up a hill. While you are heavily injured you can't go up a hill basically at all.

- AI is all knowing. One shot and you mine as well send up a flare. I can understand search mode, but they just know where you are all the time.

- Factions you are helping and bad guys are near identical in what they look like. Super difficult to tell because some bad guys wear just a plate carrier, and the good guys wear the same thing. It is like they took the same models and put different hats on them. They even have the same shirts. Worst part is, if you kill a good guy, the other team members with you will say "good kill" or "good shot". Like how am I supposed to know who is who?

- Drones are annoying. Enemy drones appear randomly it seems and for whatever reason they all know I am a bad guy. Completely automated drones. They also can appear from ANY enemy. So suddenly you have 2 little drones homing right in on you and they have a gun on them. But you drones don't, oh wait that is only for an expendable item you have to go find in the world.

- Vehicle damage is horrid. You can shoot a car with a minigun and it will do nothing. But the AI can shoot right in and actually hurt your player. With normal guns or mini guns. At least be consistent here.

- Half the bad guys are bullet sponges. Sure you can put them down in 5-10 rounds with most any gun. But a headshot with a sniper should kill pretty much any badguy. Only heavys with super good headgear should survive a single headshot. Sure this would mean people use snipers more, but due to only having a primary and a pistol, this means they have to pick what they want to bring. They game even knows this is a problem because they give you an ability that lets sniper rounds ignore armor.

- Bullet drop is great! Except you can't at all measure it, it is inconsistent and you can't sight a scope to a distance to make solid shots. The drop is SIGNIFICANT! less than 300 meters and a sniper shot is already 5-10 feet down. But because your round was near the enemy now they know you are there and look DIRECTLY AT YOU. If the game had no drop, or if it had a range finder and let you adjust it would be fine. I am SUPER down with the idea of having to use one piece of gear to range find, and then pulling the rifle out and shooting. This could even make multiplayer super enjoyable with a spotter and a sniper. I am perfectly down with this being sniper exclusive too.

- Medical supplies are a bit stupid. You can only take 5 bandages with you. Bandages are used to recover health bars, while injectors heal inside a bar. You get 3 bars. So if you are hit you are down to 1/3 bars. You now can't use your primary weapon. This is fine, realistic-ish and adds some skill to the game. However, you can't find or replenish them while moving around. You have to goto a Biovac (camp) spot to make them. So this artificially forces you to goto these camps from time to time to make supplies. Bit of a pain.If you had at least two types of bandages one you can make/find out in the wild that isn't as good and one that you make while at camp that is great I could understand. You also have to find flowers to make bandages...these flowers are not super common and they are mostly found outside in random fields. Effectively forcing you to explore certain areas that are boring.

- All of the menus are trash. It is not at all apparent that the skills menu allows you to drag it around and get to the different skills the game has. The M key opens the map...but if you press the M key again it opens the "change mode" screen. Menus have sub-menus and those have sub-menus. It feels like everything has another sub-menu. Whoever did UI/UX for this game needs their kneecaps realigned.

Posted 28 December, 2023.
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1 person found this review helpful
1.5 hrs on record
This game feel great. But then it feels very hollow. I got past the tutorials and what felt like forever to do so. Then started running events. I noticed that no new ones popped up when I did so. after almost an hour of exploring looking I just gave up. I want to get events that are fun. There were only the same 10 or so events. Beating all of those did nothing for me. I beat one or two more and one more finally opened. Map is huge so it should have lots of events. It just doesnt.
Posted 9 June, 2023.
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1 person found this review helpful
13.0 hrs on record (11.9 hrs at review time)
The only way you can get any of the cosmetics that are more than just color changes to items is to buy ALL of the DLCs.
Posted 25 April, 2023.
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No one has rated this review as helpful yet
1 person found this review funny
1.8 hrs on record (0.3 hrs at review time)
Very toxic community. Not worth buying the game when 9/10 times you get kicked from lobbies. I finished one game. Because I joined as it was everyone went down. I was kicked from all others.
Posted 22 April, 2023.
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Showing 1-10 of 29 entries