Comments
FREEZSLAX | TWITCH 💙 17 Apr @ 9:28am 
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76561199545720840 3 Oct, 2024 @ 4:42am 
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🔥🔥🔥 This dude is fire 🔥🔥🔥
❗️💯 Let’s be friends for future games 💯❗️

💎💎 Have a wonderful experience during each match💎💎
⚜️⚜️ Stay safe & take care⚜️⚜️

✅✅✅➕REP➕✅✅✅
🤤🤤🤤The profile is awesome🤤🤤🤤

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Mid Favila 15 Dec, 2023 @ 5:13am 
Hey, figured I'd respond to your comment on my profile. I'd like to get around to it eventually, but life stuff is keeping me insanely busy and likely will for the near future, at the least. If you get around to updating things, I'll definitely help where I can.
Georgeth 20 Jun, 2023 @ 1:34am 
Like the quote. Cheers.
Why does it burn when I pee 18 Dec, 2022 @ 2:29pm 
oh yeah no replicating the dd style shouldnt be too hard, but i get if its too much work
Barrelmaker 18 Dec, 2022 @ 2:26pm 
I kinda wanted to keep the art uniform, if I bothered, but I already put out-of-combat sprites on it as you saw. If I bothered to replace them now, they'd have to be identical in style to the combat sprites for uniformity's sake. But I hardly even remember the file structure at this point, it's been that long
Why does it burn when I pee 18 Dec, 2022 @ 8:30am 
i thought of maybe making hand drawn sprites for the fanatic mod so they look less awkward out of battle? the walking and idle ones would prolly need spine tho which i have no experience with so if you dont wanna put up with that thats cool
Barrelmaker 17 Dec, 2022 @ 8:59pm 
On Darkest Dungeon? I've retired, too much to keep track of for a busy man. As far as I'm aware, with the odd exception of weirdos who manage to break it, I left a functional mod. What did you have in mind?
Why does it burn when I pee 17 Dec, 2022 @ 2:21am 
Hey, please accept my friend request, I wanted to message you about helping out with one of your mods if possible?
Barrelmaker 3 Feb, 2022 @ 1:07am 
Never seen that before, so I didn't. If I had to guess, that looks like some field you edited or something was empty where it should have had something in it. Unless it means something else entirely, like number of heroes. Might I recommend posting on the Steam forums (modding subforum), or the DD subreddit, rather than asking the guy who bumbled through the Workshop pretending to know what he was doing? :P
kuba ツ 2 Feb, 2022 @ 6:09am 
I have a question for you
how did you fix
Assert Failed:
((uint32)character_count < size)
BinaryReader::ReadString in utils/h/binary_reader.h line 179
buffer too small!

this darkest dungeon problem??
Barrelmaker 31 Jan, 2022 @ 12:57am 
My pleasure :praisesun:
OtherPlayers 30 Jan, 2022 @ 10:24pm 
Sweet thank you for your help!
Barrelmaker 30 Jan, 2022 @ 4:52pm 
@OtherPlayers Darkest Dungeon modding is that poorly documented, huh? Well, I'm glad to have done my part to fix that but I didn't create those. As a matter of fact, when I first started creating the Fanatic mod (the guide I made documented my steps in doing so), it was said that adding sounds to a mod class was impossible. This was way back in 2017, because the moment I heard there was a way to do it, I jumped on it immediately. The list of GUIDs I used came from a Google Drive file uploaded by a user called J Lin. I don't remember now how I got it, but it was probably through a Reddit post, especially given that the file is readily accessible to anyone with the link. (I link to it in the aforementioned guide.) As this file was created 23 May 2017, preceding my first mod upload by a few weeks, it's the oldest piece of the puzzle I have. I'd recommend asking him (perhaps by email; the file's uploader is not anonymous) as the next step.
OtherPlayers 30 Jan, 2022 @ 3:10pm 
Hello, your name came up as potentially the person who created the initial list of Darkest Dungeon audio GUID's. I was wondering if you could shine a light on how you got those; I'm trying to recover the GUID's for the dlc sounds but everything I'm finding online is just saying that reverse engineering .bank files for those isn't a thing so any insight would be greatly appreciated! Thanks!
The Expiated 21 Aug, 2013 @ 11:48pm 
:love:
The Expiated 10 Sep, 2011 @ 12:27am