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235 sonuçtan 21 ile 30 arası gösteriliyor
14 kişi bu incelemeyi yararlı buldu
kayıtlarda 29.9 saat
The "Survival Driving" genre meets the "Retro Sci-Fi" aesthetic

Overland is in my top 10 on Steam, and Pacific Drive could almost be described as a first-person riff on that that game. The rhythm of gameplay is "Loot-and-Scoot" - drive up to a promising location, grab everything that isn't nailed down, and swiftly scurry along before the ambient hostility of the area increases to lethal levels.

I beat the game in just under 30 hours, playing at a fairly brisk pace - "real-time is also a resource," would be my mantra while breezing past resource nodes I felt weren't needed.

22 runs, 0 deaths - though I got very, very close once. My car was absolutely shredded, and so was I - salvation was right there, if I could just drive my car to it, but it couldn't move. I checked everything while slowly dying, and with my final attempt, it slowly slogged forward. In retrospect, I'm pretty sure I left the parking brake on. But I like to think the machine spirit of the battered station wagon summoned its last breath to carry me to safety.

It's that kind of game - the kind that stories are spun out of. I had fun with it.

Recommended.
Yayınlanma 7 Mayıs 2024. Son düzenlenme 7 Mayıs 2024.
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9 kişi bu incelemeyi yararlı buldu
kayıtlarda 114.2 saat
If you like this game, you should try Reus 2! If you hate this game, you should try Reus 2!

I can't believe I haven't reviewed this game yet. 10/10 neurotic micromanagement simulator. Despite being the definitive 2D take on a "god game" - a genre best encapsulated by the venerable Black & White series - the best comparison that comes to mind is actually Train Valley. Sure, you CAN treat it as just a chill game with your little dude guys doing their thing - but once you start trying to optimize? Once you start trying to maximize? Every in-game minute takes five minutes real-time, because you're pausing every second to tweak the moment-by-moment actions of your giants for maximum efficiency.

If that sounds like fun to you, I have great news! The sequel, Reus 2, iterates upon and changes these core mechanics in fascinating ways! If that sounds tedious and hellish to you, I have great news! The sequel, Reus 2, iterates upon and changes these core mechanics in fascinating ways!

Either way, I highly encourage playing this game first, as the mechanics of its sequel might seem needlessly complex without understanding how they riff on the base mechanics established here. Do note that you may need to download the XNA Framework 4.0 refresh from Microsoft to get it working, and that there is an FNA build as an alternative. Yes, it runs on a discontinued engine. But I promise, the game is worth the upfront technical fixes - and if you can't get it working, you can always refund.

I played this game for about 100 hours before dropping off, then came back - several years later - and completed the four "challenge runs" in 16 hours. Honestly? Time well spent. Love this game.

Highly recommended.
Yayınlanma 30 Nisan 2024. Son düzenlenme 30 Nisan 2024.
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60 kişi bu incelemeyi yararlı buldu
3 kişi bu incelemeyi komik buldu
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kayıtlarda 39.2 saat
A tragic game

There is so much heart in Wargroove 2. Soul, even. It's clear the developers wanted to do right, by everyone. They wanted to do right by the characters. They wanted to do right by the setting. They wanted to do right by the fanbase.

The storytelling on display here is, for lack of a better term, very socially-conscious. You have a very diverse cast, navigating emotionally-charged arcs and relationship dynamics. It's clear the game was written with the intent of not glorifying armed conflict. Aurania continues to feel like a real, tangible place. We can almost see the nations slowly rising and falling as events unfold. There's a very strong geopolitical narrative being established.

All that, and the game is a very humble $20 MSRP. No paid DLC, no microtransaction nonsense. Everything gamers claim to want, in a perfectly inexpensive little package! Sure to be a hit! Right? ...Right? ...Sigh...

Alright - what happened? For starters, it released in 2023 - given how strong of a year for gaming that was, that's already a disadvantage. But what about the game itself? Well... I can talk about my own experience.

When I started playing Wargroove 2, the first several hours were spent feeling... kind of icky, and often frustrated. Wargroove 1 ends with everything in a pretty good place, so the first order of business, narratively, is to muck that up. I'm probably more averse to this than most - I often couldn't stomach the "bad guy arcs" in Blizzard RTS games back in the day - but if you'd asked me how I was feeling a few hours in, I wouldn't have a great answer for you. I also couldn't believe you're still relying on a single checkpoint to revert bad moves - something as simple as mis-clicking a single unit can completely ruin a push. So a single level could take hours to complete if you wanted three stars, which wasn't great. Then I discovered that I had to go back and play Wargroove's 1 DLC to know who some characters were, ended up playing the co-op campaign solo which was a real hassle, then returned to Wargroove 2 once that was done.

But I did finish Wargroove 2's campaign, at which point I was feeling... fine...? Honestly, it ends on a bit of a downer note. So I tried Conquest mode, but the story there is a really confusing interquel type of story, and it's way too hard for how much fun you're getting out of it. So maybe try multiplayer? Well, a lot of the community seems to have stuck to Wargroove 1... Yeesh.

So, yeah... If all Wargroove 2 needed to be was "the next chapter of a story" it'd be great. But it's a videogame, and videogames are supposed to be fun. Wargroove 1 told a pretty simple story: Solid protag, immediate stakes, surprise villain, climactic battle, roll credits. Wargroove 2 gets a lot more complex and nuanced than that, and leaves things ominously open-ended instead of tying them up with a neat bow. Which is fine if the multiplayer has been improved on enough for the community to switch over, but Wargroove 1 was so well-balanced and playable after the DLC, why would they leave without a good reason?

Which leaves us... where, exactly? Conducting a post-mortem, I guess. I really hope Chucklefish takes another swing at this franchise. There are good bones here, but you need more than that to stand out in today's market. From an armchair quarterback's perspective, I would say to really focus on multiplayer and QoL with the next installment - the scope of the game feels, let's say, more than large enough at this point without packing more factions and units and buildings into it. But that's just the opinion of some internet rando.

All that said, do I still recommend Wargroove 2? Yes, absolutely. You should play Wargroove 1 first... and the DLC... And maybe try the Arcade mode... So, uh, yeah, after doing that for 80 hours, pick this game up! Hoo... boy. I'm sure that aspect doesn't help, either.
Yayınlanma 23 Şubat 2024.
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13 kişi bu incelemeyi yararlı buldu
kayıtlarda 28.3 saat (İnceleme gönderildiğinde: 28.1 saat)
The same, but different

There's been some talk of Steam store tags lately; I nominate "Survivor-like" and "Survivor-lite" as potential genres.

20 Minutes Till Dawn (20MTD) has fewer characters and weapons than its progenitor, Vampire Survivors, but each of them feels far more distinct.

There is a triangle of sorts: bullets, summons, and elements. Each can synergize with the others in a number of ways, or can be doubled- and tripled-down on to maximize its own potential. But other synergies exist outside of this triangle.

As is so often the case, the sore points during gameplay are difficulty spikes and bad RNG. At the higher difficulty levels, the boss you encounter five minutes in effectively functions as a build check - by that point, if you can't outmaneuver them with move speed, or focus them down with freeze or raw DPS, your run will be quickly ended. More than once, it certainly felt to me that the necessary upgrades for this fight weren't presented to me in those five minutes. ("Git gud," I know.)

Honestly, though, this is still better than Vampire Survivors waiting fourteen full minutes to execute a similar build check by throwing a stupid number of enemies at you. 20MTD also feels like it has a greater number of powerful builds; a few stinkers are still in there, but it generally strikes the right balance between demanding that you pay attention and providing flexibility to try something new.

I 100%'d 20MTD in about 28 hours, mostly on my Steam Deck. It's a great game to pick up, engage with, and not even think about once you've set it down. The "bullet heaven" feeling of gratuitously annihilating any hostile that dares enter your screen is fully intact once your build comes online. My largest complaint is about how runes are handled; I think this game could have been a tighter ~20 hour affair if the opportunity cost of early-to-mid game upgrade investment didn't punish you for expanding your roster of characters and weapons.

But - again - that's hardly an atypical complaint for this genre. Survivor-likes need to be shorter!

Easy recommendation at full MSRP, there's easily more than $5 worth of game here.
Yayınlanma 22 Şubat 2024.
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12 kişi bu incelemeyi yararlı buldu
kayıtlarda 10.6 saat (İnceleme gönderildiğinde: 10.6 saat)
Midtroidvania

The biggest weakness of Islets is its competition. If you've played games like Hollow Knight and Bloodstained, and you come into this game expecting anywhere near that level of fidelity, you will be disappointed.

Islets is a fine Metroidvania. Good, even. Movement feels good. The map design is good. The boss design is good. It's a nice palette cleanser; you can probably burn through it in a high-single-digit number of hours, and move on to the next game without a second thought.

On the other hand... The room design is often bland, the character writing is mediocre, the teleportation arrow is such a mediocre upgrade, and what was the dev thinking with those "200 currency" upgrade options? At what point does "comfortably familiar" become "going through the motions?" Where's the line between "fine" and "underwhelming?"

There are no obvious, significant, flaws with Islets. And that - I suspect - has more to do with its Overwhelmingly Positive 95% review score, at time of writing, than its strengths.

I'm giving this a tepid thumbs-up. You can expect to like Islets, but you shouldn't expect to love it.
Yayınlanma 12 Ocak 2024. Son düzenlenme 12 Ocak 2024.
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1 kişi bu incelemeyi yararlı buldu
kayıtlarda 17.7 saat
A time capsule of game design

Man, remember when every other hit release of the 2010s was a "tough-as-nails" 2D platformer? At time of review, "Boomer-Shooters" are the current hotness. They are so much easier.

Super Puzzle Platformer combines block-breaking with zero-health frantic avoidance of obstacles. You can get into a really good rhythm with this game, spawning stars just as the hazards start showing up, destroying everything on the screen, then grabbing another star.

But you're never more than a small slip-up away from starting all over again, and sometimes the spawn locations are so capricious that you'd swear the game was deliberately ♥♥♥♥♥♥♥ with you.

Still, it's a good addition to your 2D library for sure. Recommended.
Yayınlanma 6 Ocak 2024.
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2 kişi bu incelemeyi yararlı buldu
kayıtlarda 11.0 saat (İnceleme gönderildiğinde: 5.3 saat)
Erken Erişim İncelemesi
A quick, dumb, fun little bite-sized shmup

Biggest criticism first: The promotional anime cheesecake is embarrassing. I much would've preferred illustrations of the spacecraft themselves.

Aside from that, GUNFIELD is a fine mashing-together of the Shmup and Survivor-like genres. The weapon balance sucks, the difficulty spikes are obnoxious, and without a build focused around the few OP weapons you have almost no chance of winning.

So, yeah - it's a Survivor-like, all right. I 100%'d it in five-ish hours and generally enjoyed my time with it. I hope it actually gets additional development in Early Access instead of dying on the vine, which is partly why I'm reviewing it in the first place.

Recommended if you'd like to experience the Vampire Survivors progression system grafted onto a shmup game. C'mon, it's $3 and a successful run takes like half an hour! Give it a shot!
Yayınlanma 3 Ocak 2024.
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3 kişi bu incelemeyi yararlı buldu
kayıtlarda 9.8 saat (İnceleme gönderildiğinde: 3.0 saat)
It's a $4 twin-stick shooter; whaddya want?

You will see many reviews for this game with <1 hour logged times. This is because you can beat the game - or rather, have a successful run - in as little at 10 minutes.

I'm 3 hours in, and I don't regret the purchase. I'm guessing that Vampire Survivors has wackier gameplay, but there's something to be said for strong fundamentals. I like the blue vs. red contrast of projectiles. I like the narrative inferences you can make about the setting based on the proper nouns involved. You get into a good flow with the enemy-fodder portions as well as most of the bullet-hell boss portions.

It's not flawless. Some of the SFX were so grating (looking at you, thunder blade) that I reduced the volume of it to like 30% and mostly vibed with the soundtrack, which is excellent. Some of the upgrades feel supremely pointless (why would anyone ever take slow cooker?) and as others have pointed out, speed upgrades are basically non-optional.

Still, it's good fun when you want something quick and simple.
Recommended.
Yayınlanma 18 Ekim 2022.
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1 kişi bu incelemeyi yararlı buldu
kayıtlarda 53.6 saat (İnceleme gönderildiğinde: 6.8 saat)
Erken Erişim İncelemesi
A solid foundation that is moving forward

I love base-builders; Planetbase is still in my Top 10 on Steam. As soon as I saw this game was available, it was an instant-buy. Just shy of 7 hours later, I've reached the win-state of the existing content and was pleased enough that I purchased the Collector's Edition.

This is a game about stewardship. You need to care for the needs of not only your villagers, but the creature they reside upon, as well. You need to keep an eye on your stocks of food and water, and have the patience to only ramp up when you have the capacity to do so.

That said - the guy who said he was constantly running out of food had to be doing something wrong. I had so many hundreds of berries and beets during my game that I picked up every stray nomad I could. I was playing on Normal difficulty, too.

That said - highly recommended if you think its price point is worth 6-7 hours of solid basebuilding (with the potential for more as it gets to 1.0, naturally). I really enjoyed my time with it.
Yayınlanma 16 Eylül 2022.
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1 kişi bu incelemeyi yararlı buldu
kayıtlarda 75.2 saat
Best turn-based tile-format tactics game I've ever played

Into the Breach deserves every GOTY award it's ever earned, and this latest FREE expansion (with every aspect optional, every run!) only adds to its value.

Worth every penny of its asking price and more. Highly recommended.
Yayınlanma 29 Temmuz 2022.
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235 sonuçtan 21 ile 30 arası gösteriliyor