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constantcompile 最近的評論

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目前顯示第 211-220 項,共 236 項
1 個人認為這篇評論值得參考
總時數 3.1 小時
A three-hour-ish game with very well-written story and characters in a sci-fi setting.

Recommended.
張貼於 2017 年 8 月 21 日。 最後編輯於 2017 年 8 月 21 日。
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1 個人認為這篇評論值得參考
總時數 1.0 小時
A relaxing puzzle game that can be completed in about an hour.

Good for 5-minute intervals to unwind here and there.
張貼於 2017 年 7 月 13 日。
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目前尚未有人將此評論標記為值得參考
總時數 9.0 小時 (評論時已進行 8.7 小時)
Imagine the 20-minute loop of Majora's Mask compressed into just 12 minutes, within a sprawling Hotel and Casino.

Like Majora's Mask, the real meat of this game is in how well the characters are crafted. Everyone's personality and design is so distinct, you just want to follow every character through the course of the day to see everything they do and say.

The puzzles, to me, struck the right balance in terms of difficulty. On rare occasions it can feel a bit "gamey," but reaching the solutions generally feels organic.

$20 may seem steep for an 8-hour game, but this game just oozes quality. The environments, character designs, writing, and - how have I not mentioned the music yet? This is some of the best use of music I've seen in a videogame, full stop.

Fantastic game. Highly recommended.
張貼於 2017 年 6 月 5 日。
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11 個人認為這篇評論值得參考
總時數 28.1 小時
Likely the most complex tile-match game I've ever played.

The worst part of this game is the learning curve - and I mean that as a compliment.

I wasn't impressed with Tomb of Tyrants when I first played it - I have the discussion threads to prove it - but that's because this game is so packed with game mechanics, I initially had no idea what I was doing. The tutorial does its best, but because many mechanics interact with each other, you're best off if you pause the game, open up the Glossary (those little icons to the right of the pause menu), and read through the entire thing.

Once you get over that initlal hump, you will find an amazingly deep, lovingly crafted game that you will only appreciate more as you continue learning its ins and outs. And when I say that you'll continue learning, I mean it - I was discovering new strategies nearly right up until I 100%ed it.

Don't be intimidated by my hours logged; I estimate you could probably 100% this in under 20 hours. More importantly, once the mechanics click, it's a game that's very easy to put down and pick back up again. It appears to autosave automatically, and there's no real loss of progress when you "die" (I 100%ed it on my 20th Tyrant).

This game is probably in my all-time top 10 on Steam. Highly recommended.
張貼於 2017 年 2 月 9 日。
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目前尚未有人將此評論標記為值得參考
總時數 46.5 小時 (評論時已進行 45.6 小時)
I don't have time to write a full review, so let me just say this:

Many people complained about what a disappointment the ending of this game was, and I agree. However, I do feel that the DLC "The Bright Lord" has an ending that is much, much more well-done, and I recommend it to anyone who found the original ending disappointing.
張貼於 2016 年 11 月 28 日。
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5 個人認為這篇評論值得參考
總時數 3.4 小時 (評論時已進行 2.4 小時)
This game is rated Overwhelmingly Positive at time of writing, and most of the reviews speak of how cheap and addictive it is. My goal with this review is to point out the drawbacks of this game to anyone looking for them, and save others the frustration I've experienced.

This game has a great deal of deliberately built-in frustration:
  • The ship always travels forward, and you can only slow your speed, not stop it.
  • You cannot strafe your ship, only turn it, which makes precise aiming at a distance impossible (even with a controller, which affords marginally better control).
  • If you touch the outer border of the screen, you are instantly killed, which means you'll sometimes need to choose between losing health to a collision or dying outright.
  • Some of the "power-ups" appear to be deliberately unhelpful (one example: the Magnet power-up draws ammo toward you, while consuming ammo at a constant rate, and giving you no offensive advantage).
  • The difficulty (and this is my subjective opinion) ramps up aggressively quickly in terms of enemy spawn rate - if you allow more than half a dozen bullet-shooting enemies to accumulate on your screen, there is often no way to recover.

Let me warn achievement hunters specifically - the advertising content for this game only shows gameplay with <15000 points accumulated. By the time you hit 20000 (less than a third of what you'd need for 100%) the screen is completely saturated with enemies, obstacles, and bullets, and you'll be fighting the controls as you attempt to navigate through them.

Am I complaining that the game is too hard? Yes. Players interested in pouring endless hours into a game like this have leaderboards to compete on. Making 75000 points an achievement only means that more people, like myself, will file this game away in their "not worth completing" library category instead of their "completed" library category.

I won't request a refund - I got my dollar's worth, and the Overwhelmingly Positive reviews of this game serve as an assurance that you will as well. But I feel Bit Blaster XL is too deliberately frustrating, and too punishingly difficult, for completion of it to be worth the time and effort invested. And for that reason, I do not recommend it.
張貼於 2016 年 11 月 22 日。 最後編輯於 2016 年 11 月 22 日。
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一位開發者在 2016 年 11 月 22 日 下午 3:32 作出回覆 (查看回覆)
3 個人認為這篇評論值得參考
總時數 1.6 小時
A short, simple, slightly cheeky physics game.

Click the red blocks, blast the blue block in the right direction.

It's a dollar. I think it's worth a dollar.
張貼於 2016 年 11 月 12 日。
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1 個人認為這篇評論值得參考
總時數 5.1 小時 (評論時已進行 5.1 小時)
A walking simulator of sorts, though with more interactivity than Dear Esther, and a story structure seemingly modeled after Telltale games. The environments are also lovely. Some of the achievements are a little fiddly - go to the LOAD menu, and copy over a save file every time you get a new piece of equipment, just to be safe.

More than anything, I think this game strives to realistically model the potential interplay in two flawed adults speaking over the radio. And in that, I think it succeeds very well. The characters all seem very human.

I'm comfortable recommending the game, despite an ending that was... unimpressive for some other players. I liked it. Set your expectations as low as possible, and I think you'll be satisfied.
張貼於 2016 年 11 月 7 日。 最後編輯於 2016 年 11 月 7 日。
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1 個人認為這篇評論值得參考
總時數 8.6 小時 (評論時已進行 5.7 小時)
An intense and difficult 3D platformer that's tons of fun - think Super Meat Boy meets A Story About My Uncle.

The spawning and behavior of the trucks introduce random elements to gameplay - this makes every playthrough slightly different, but also means you can sometimes lose without it being your fault, particularly if you aren't using abilities.

There's also no indicator to show exactly where you'll land, which makes nailing a moving target tricky, to say the least.

Not for everyone, due to its difficulty, but certainly impressive enough to warrant a recommendation.
張貼於 2016 年 10 月 31 日。 最後編輯於 2016 年 10 月 31 日。
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26 個人認為這篇評論值得參考
總時數 86.1 小時 (評論時已進行 83.5 小時)
Great fun, but you may need to consult guides for important info that the game doesn't tell you.

Many of the complaints for this game revolve around a single weak point in its design - communication of core concepts to the player.

I'm dating myself here, but if you ever played the RTS Lego Rock Raiders, you'll remember that game allowed you to reorder the prioritization of tasks; you could tell your units to only clear rubble if nothing else needed doing, or make it the top priority.

An order of priorities is programmed into Planetbase, but it isn't communicated to you at all. Construction is generally given priority over manufacturing, for example. That means your sick bay could be overflowing with injured workers, but your medics won't make med kits until all of those beds you queued up have been built. Ditto with engineers, who won't manufacture semiconductors or weapons if you have solar panels awaiting steel components. (It seems Spares have been patched, and are now an exception - I've seen a colonist carrying steel turn 180 degrees and beeline to the factory when Spares ran out).

There are other details too, like the ideal ratio of food pad types to generate certain recipes, that are immensely helpful to know but never given. (A redditor made a very useful spreadsheet here.)

Now, that's not to say Planetbase is Europa Universalis - I earned all of the achievements in about 85 hours, with only a cumulative hour or two spent consulting guides when I felt stuck. Investigation is necessary, but not excessive.

All that said, this is a wonderfully fine-tuned game. Its core challenge is to expand your colony at a rapid pace while ensuring that sufficient amounts of resources are always being generated - this means planning ahead in constructing your layout, laying groundwork in infrastructure before building, monitoring consumption of different items, and occasionally micromanaging your power grid in order to prevent blackouts. It may also mean pausing expansion from time to time, to give your medics and engineers access to components that would otherwise be consumed by construction. The game has its quirks, but as with many games like it, part of the fun is in teasing out the details and coming to know the mechanics.

Planetbase is, I think, probably the best all-around colony-building game I've played - more modern than Majesty or Rock Raiders, and more accessible than Dwarf Fortress or Banished. Frankly, even with the bit of digging you'll have to do to learn its ins-and-outs, the learning curve is probably less severe than any of the games in that list.

There's a lot to love in Planetbase. Recommended.
張貼於 2016 年 10 月 24 日。 最後編輯於 2016 年 10 月 25 日。
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