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constantcompile 最近的評論

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目前顯示第 101-110 項,共 236 項
4 個人認為這篇評論值得參考
總時數 0.1 小時
A five-minute distraction

I was done with this game in exactly five minutes.

The visuals are good, the gameplay is fair. Nothing mindblowing.

It's not bad, but it's extremely short.

Recommended at whatever price point you think is worth five minutes.
張貼於 2020 年 2 月 6 日。
這篇評論值得參考嗎? 搞笑 獎勵
7 個人認為這篇評論值得參考
總時數 2.9 小時
Solid distillation of survival mechanics in an uncommon setting. Time-consuming endgame makes lack of saves a sore point.

If Goblet Cave was the cave-exploration aspect of Minecraft given its own game, Deer Hunter II is the survival aspect.

The variables all make sense (though the beginning is a little harsh), there's a good variety of things to experience, and the sense of progression is satisfying. That said, given how time-consuming the ending is, the lack of save-game functionality is really irritating - especially given how Sleep serves little purpose, other than placing the game in an idle state.

Still, this is a well-done game and I feel it's worth the price. Recommended.

If you want to minimize your time spent trying to get over the final hurdle, here are my SPOILER tips:
Don't fight the final boss until you have a full quiver of arrows PLUS 8 sticks and 8 feathers in your inventory. Watch the colored circle inside the glass - every time you score a hit, it should shrink. Take cover behind boulders and craft more arrows when your quiver is empty. Hit the boss with as many arrows as you can, as quickly as you can - its health regenerates over time. Once the boss it defeated, take the orb to one of the platforms directly in front of a pyramid. Shoot it after it expands.
張貼於 2020 年 2 月 6 日。 最後編輯於 2020 年 2 月 6 日。
這篇評論值得參考嗎? 搞笑 獎勵
16 個人認為這篇評論值得參考
1 個人認為這篇評論很有趣
總時數 1.1 小時
When I played Minecraft, I often wished that exploring caves was its own game. Now it is!

I feel like Goblet Cave's biggest strengths are all of the things it doesn't have. There are good spelunking experiences in videogames, but almost all of them have other stuff going on: combat, cutscenes, hunger mechanics, the list goes on.

In Goblet Cave, you are exploring a cave. You use stuff like ladders and ropes to make moving through the cave easier. That's it.

And yet, it doesn't lose any of the ambiance or subtle nervousness that comes from exploring dark, vast places. Goblet Cave is a surprisingly suspenseful, compelling game. Not a flawless game, mind you - the way terrain blocks you from climbing down ropes is irritating, and ladders gave me trouble several times, but I learned to work with the quirks pretty quickly.

For $3 full price, this is quite a bargain. Highly recommended.
張貼於 2020 年 2 月 5 日。
這篇評論值得參考嗎? 搞笑 獎勵
2 個人認為這篇評論值得參考
總時數 0.3 小時
Another solid Mario Party minigame-like title from Sokpop

Hoco Poco can best be thought of in the same vein as Sokpop's Capy Hoky, which released in Season 4. It's a chaotic, fun little party game where half the fun is getting familiar with the controls. In terms of Single-Player, it probably won't hold your attention for long - I was done with it after about 15 minutes.

Strangely, the mana meter doesn't seem visible when I play, and I couldn't get the keyboard controls to work.

Recommended if you've got a few friends over and want a quick laugh.
張貼於 2020 年 2 月 5 日。
這篇評論值得參考嗎? 搞笑 獎勵
11 個人認為這篇評論值得參考
總時數 0.2 小時
Yup, it's a short game about fishing, all right

I'm struggling to find much to say about visser. You grab your fishing rod, go find a bit of bait (your hook will bounce off the water without it), scare the fish away with your boat if you want and cast your line.

The fish behave similarly to Animal Crossing: If they take notice of the bait, they'll gnaw at a couple times before biting. When they do, the floater goes completely underwater. That's your cue to yank them out of the water, and that's, uh, that's the game.

I can't find much of anything to criticize about it. I completed the game in about 15 minutes, but I don't think making it longer would have improved it at all.

Recommended at a price point you think is worth 15 minutes, I guess?
張貼於 2020 年 2 月 3 日。
這篇評論值得參考嗎? 搞笑 獎勵
9 個人認為這篇評論值得參考
總時數 1.0 小時 (評論時已進行 0.3 小時)
If you like exploring mazes AND punishing gameplay, this game is for you. I don't like either of those things.

Credit where it's due: Doler certainly nails the tonal atmosphere of being a mouse in a giant spooky maze.

Unfortunately, that's it's only strength. The enemies are too plentiful to maintain their eerie nature for very long, and too dumb to really be seen as threats - by fifteen minutes in, I saw them as little more than wandering hurtboxes, which would occasionally wander in my direction faster than I could move away. The message system clearly takes inspiration from Dark Souls, but that game had a larger population and didn't reset the environment every 24 hours, so the maze here is pretty devoid of clues.

Even if it weren't, the key problem is that there's no real positive feedback that you're moving in the right direction, as least none that I could find. If you do find the jackpot, you'll have to retrace your steps across the entire maze to leave a coherent trail - one that will be gone in less than 24 hours. It doesn't seem like other players are interested in doing that, and I don't blame them.

Not recommended.
張貼於 2020 年 2 月 3 日。
這篇評論值得參考嗎? 搞笑 獎勵
13 個人認為這篇評論值得參考
總時數 0.8 小時
Unremarkable

Sokpop's games have a fast, one-man development cycle, so each one tends to have a central quirk that the rest of the game is built around. In Labyrinth's case, it's a camera effect that is admittedly novel, but it only appears for three rooms in the game, and there isn't anything very impressive that's done with it.

Aside from that, Labyrinth is a pretty mediocre isometric 3D collect-a-thon platformer that really drags when you're trying to make sure you didn't miss anything (attention completionists: You want to break the blue pyramid to get the gold key when you have 29 crystals).

It's not terrible, but there are definitely noticeable visual and physics bugs that detract from the experience, and it never really gets good enough for me to give it a thumbs-up.

Not recommended.
張貼於 2020 年 1 月 31 日。
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42 個人認為這篇評論值得參考
29 個人認為這篇評論很有趣
6
總時數 1.5 小時 (評論時已進行 1.4 小時)
To use Windows 10 Magnifier, hold down the Windows Key and press +. You can zoom in an out by holding WIN and pressing + and - or by holding CTRL+ALT and using your scroll wheel.

Have you ever wanted to familiarize yourself with Windows 10's Accessibility features? Here's your chance! Pear Quest renders the entire game map at approximately one-eighth of your monitor's display - and that's AFTER using fullscreen and 2x zoom!

Using its three-pixel tall font, Pear Quest ensures you will learn how to use the Magnifier! Learning is born from necessity! With a charming cast of characters and an approx. 1 hour long runtime (for first playthrough) it will be plenty of time to get comfortable with this user-friendly feature of Windows 10!

Recommended for fans of the Windows 10 Magnifier!

P.S. - With the Magnifier open, use CTRL+ALT+I to invert the colors on the screen! Instant night-mode!
張貼於 2020 年 1 月 31 日。 最後編輯於 2020 年 2 月 2 日。
這篇評論值得參考嗎? 搞笑 獎勵
6 個人認為這篇評論值得參考
總時數 0.4 小時
There's a good concept here, but the execution is lacking. The movement mechanics are rough and imprecise, deaths are sudden and often aren't telegraphed, the "survival" and respawn mechanics seem half-baked, and it's totally bizarre how new objects simply spawn without warning at midnight.

I didn't enjoy this one, and I don't think you would either.

Not recommended.
張貼於 2020 年 1 月 30 日。
這篇評論值得參考嗎? 搞笑 獎勵
14 個人認為這篇評論值得參考
總時數 1.3 小時 (評論時已進行 0.1 小時)
This one got lost somewhere along the way

Passenger seat tries to do too many things at the same time. The luck-based process of tracking down map pieces degrades the experience of people who like difficult puzzles like this one. The repeated attempts to emphasize the spooky graveyards degrades the intended relaxing tone of the game.

There are two games here: A basically non-interactive relaxing mood piece about chilling in the passenger seat, and a significantly difficult map-based puzzle where you're having to switch between looking at the map and tracking landmarks and turns. These two games clash with each other, and by the time I beat the game, I wasn't fond of either of them.

Not recommended.
張貼於 2020 年 1 月 30 日。
這篇評論值得參考嗎? 搞笑 獎勵
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目前顯示第 101-110 項,共 236 項