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Tercatat 0.6 jam
A Thief-lite game that costs $3 full-price. You get what you pay for.

I completed Pilfer in a little over half an hour. The problem with Pilfer is that its systems are TOO basic. A significant percentage of the homes are completely unoccupied at all hours of the day, despite what the description says about "Various NPCs with their own schedule."

There's a few NPCs, and if they spot you lockpicking or stealing, death is more-or-less instant. There's no way to get a real sense of where you're visible and where you aren't, and trying to get a sense of when to enter a particular house often amounts to boredly waiting to see whether anyone actually enters and exits.

There is some tension when you're lockpicking and not sure when an NPC might round the corner, especially when you've nearly completed your collection of loot. And the game is basically functional. I suppose for this price point, that's enough.

Tepidly recommended, provided you buy it at a price point you feel is worth half-an-hour of gameplay.
Diposting pada 30 Januari 2020. Terakhir diedit pada 30 Januari 2020.
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Tercatat 0.1 jam
Too short and too dull to recommend.

This game can be completed in less than a minute, and the key movement mechanic - the jumping - is neither novel nor enjoyable.

I'd say more, but I don't want to spend longer writing a review than I spent playing the game.

Not recommended.
Diposting pada 30 Januari 2020.
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Tercatat 1.7 jam
More straightforward than Simmiland. Also, less interesting.

Sunset Kingdom is a bite-sized kingdom builder that emphasizes the road networks connecting different villages. Unlike Simmiland, you don't have to deal with resources like faith, or wishes, or cards. Actually, if you just throw up three farms around your starting village and keep four farmers employed, you don't even need to worry about food.

This is the key problem with Sunset Kingdom, as it currently is: There's no incentive to expand, and no pressure to, either. In fact, the up-front costs of building new villages means you can quickly deforest your local woodlands, which means you're better off waiting until you can build the perk that lets you replant forests. And the bandits will hassle your people on the roads, which means you're better off having a small number of buildings connected by short roads to your main village.

I feel like instead of lakes, the gray-blue areas should be rocky terrain, which quarries would require in the same way lumberjacks require green forest terrain. I feel like it should be possible to destroy something you've constructed, like a road that curved into a bridge section for no reason, and that you should be able to demand planks and metal in increments of 10 instead of 1. And I feel like the entire threat system should be re-evaluated; it doesn't make sense to have new villages starving when others have 300+ food surplus, there should be a profession that solely serves to balance surplus food across all villages, and an easier way to keep your villagers safe.

All that said... I mean, it's not a bad game. For $3, or $1.50 for patreons, it seems a fair bargain. If you really love kingdom builders, you could even get a decent few hours of playtime out of this game.

Recommended - but don't expect to be blown away.

P.S.: It seems a patch has fixed the Capital-building crash that other reviews mention. The dev claims to have fixed the issue and I've never experienced any crashes.
Diposting pada 29 Januari 2020.
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Tercatat 3.7 jam (Telah dimainkan 3.2 jam saat ulasan ditulis)
Aquatic simplicity

Fishy is a simple, elegant game: You eat smaller things so you can get bigger. Aside from some overpowered late-game enemies that you have no choice except to try to avoid, there's little to criticize about it.

For the achievement "Vegan Fish," I recommend using the controller configuration that I've exported to the Community configs - I accomplished it in a 15-minute run.

Recommended at whichever price point you feel is worth an hour or so of total gameplay.
Diposting pada 29 Januari 2020. Terakhir diedit pada 29 Januari 2020.
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Tercatat 0.5 jam (Telah dimainkan 0.4 jam saat ulasan ditulis)
Lofi-berpunk

Blue Drifter is dripping with atmosphere and A E S T H E T I C. This game is a mood.

Since Sokpop omitted their usual description-manual, here's mine:
  • SHIFT to sprint (on foot) or boost (in vehicle)
  • Hold RIGHT CLICK to aim gun / use scanner
  • Hold LEFT CLICK to charge gun while aiming
  • WASD + mouse to move + look
I completed it in less than half an hour - you probably can, too. Pay what you think is worth that runtime, and I think you'll be pleased.

Recommended.
Diposting pada 28 Januari 2020. Terakhir diedit pada 29 Januari 2020.
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Tercatat 0.5 jam
Cute doggo game. Unforgivably glitchy.

The procedural animations that the description notes are a total mess. The faces of the CPU dogs will stretch halfway across the park to grab the ball. Flowers will randomly grow 60 feet tall. (That's about 20 meters.) The human who throws the ball will often begin spiraling out of control, which causes his top half to vanish.

Plus, the in-game activities are... Not great? The soccer and basketball minigames are fair at best, and the ball-fetching game - which the game is centered around - is only amusing for as long as the ball hasn't warped into oblivion.

Oh, and there are two broken achievements. So there's that.

Not recommended.
Diposting pada 27 Januari 2020.
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Tercatat 0.5 jam (Telah dimainkan 0.5 jam saat ulasan ditulis)
The drivers in this game are morons. It's actually very realistic!

Skidlocked is sort of a bicycle-courier simulator: You rush from place to place on the map, through a grid of one-way streets. You're only dimly aware of the red lights you're illegally running, but keenly aware of which vehicles you might have to swerve to avoid if they decide to merge across lanes or turn onto an intersection.

It seems to have a broken achievement, namely the one for getting hit 20 times. I'm pretty sure I passed that by a wide margin.

With that caveat - recommended.
Diposting pada 27 Januari 2020.
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Tercatat 0.2 jam
Another dead ostensibly-multiplayer experience

Botanik is a game about watering plants. The problem is, those plants need water according to a real-world real-time schedule, the timetable of which is never made clear to you. You can view other players' plants and areas, which are uniformly dead and barren respectively, and wonder what the game felt like during the few hours where it may actually have been populated.

Not recommended.
Diposting pada 27 Januari 2020.
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Tercatat 0.3 jam
Feels like it could be part of a solid Mario-Party-like collection

Capy hoky is great because of how simple it is: You rotate a hockey stick clockwise or anti-clockwise around your character, and try to hit the puck into the opposing goal. That's it. From this, all manner of strategies and meta-strategies can be developed, and great fun can be had.

The AI is quite decent, including your AI partner. Own-goals are very rare (for the AI) and the difficulty seems just about right for a half-hour play session.

Nitpick-wise, I feel like being able to "pick up" the puck (touch it with your hockey stick tip-first) makes it a little too easy to score goals when there isn't a dedicated goalie, I would have liked an option to disable that. Likewise, having options for 1v1 or 3v3 matches would have been nice, as well as being able to choose the CPU animals in one-off Versus games.

Who knows - perhaps one day those options will be included in a "capy hoky deluxe." For $3 full-price, though, this feels like a good deal.

Recommended.
Diposting pada 27 Januari 2020. Terakhir diedit pada 27 Januari 2020.
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Tercatat 9.4 jam
Buy and play this BEFORE Soko Loco Deluxe. It's an astonishingly good game for this price point.

Soko Loco falls into a subgenre that I'll call Railroad-lites: Railway management games that have goal-driven gameplay like Railroad Tycoon without the massive web of variables that require dozens (if not hundreds) of hours of gameplay to fully appreciate. Of the games in its subgenre, it does the best job - even better than its deluxe version - of making you feel as if you are physically picking up and placing individual pieces of railroad track on the terrain.

If you like train games because of how they remind you of playing with wooden train sets in your youth, Soko Loco is an absolute must-purchase. Even if not, I'd argue this game gives you tremendous value for its price-point. If you don't like the UX, you can always refund it and purchase Soko Loco Deluxe - it has several QoL improvements that will probably suit you.

For my money, though, I recommend playing Soko Loco first.

Highly recommended.
Diposting pada 27 Januari 2020. Terakhir diedit pada 27 Januari 2020.
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Menampilkan111-120 dari 236 kiriman