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Indsendt: 5. juni 2021 kl. 17:34

Mediocre Mobile Mazes

In Umiro, you need to draw paths for your characters - who walk at a fixed speed - to avoid moving black orbs. This will frequently involve having them run around in circles to stall as an orb passes by.

Although you can see the corresponding position of the other character as you draw, the death orbs continue moving throughout the entire planning phase - the only way to reset their position, in order to get a known "time equals zero" for consistent results, is to die. This creates an incredibly frustrating pattern of "throwing away" a first attempt because you know the orb position won't be quite right. (And before you say "well, you could wait until the orbs cycle back," there are different groups of orbs that move at different rates quite often.)

Okay, so if the gameplay didn't grab me, how's the story? Mediocre at best. The characters and overall story are paper-thin, I saw any reveals coming a mile off, and overall I wasn't fond of it. That only leaves the visuals, which I'll admit have a nice aesthetic, but not enough to carry the game.

YMMV, but I didn't enjoy my time with this game and I don't think it's worth the asking price.

Not recommended.
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