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Publicada el 7 NOV 2016 a las 7:03
Actualizada el 7 NOV 2016 a las 7:09

A walking simulator of sorts, though with more interactivity than Dear Esther, and a story structure seemingly modeled after Telltale games. The environments are also lovely. Some of the achievements are a little fiddly - go to the LOAD menu, and copy over a save file every time you get a new piece of equipment, just to be safe.

More than anything, I think this game strives to realistically model the potential interplay in two flawed adults speaking over the radio. And in that, I think it succeeds very well. The characters all seem very human.

I'm comfortable recommending the game, despite an ending that was... unimpressive for some other players. I liked it. Set your expectations as low as possible, and I think you'll be satisfied.
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constantcompile 7 NOV 2016 a las 7:54 
Agreed. The entire game aims for an aesthetic that feels distinct, natural and a bit nostalgic, without requiring the investment of high fidelity.

I'm considering getting all of the cards for the game, and whether to do so more regularly for games that impressed me.
comp9 7 NOV 2016 a las 7:39 
What did you think of the artwork? I thought it was fantastic.