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0.0 ώρες σε 2 εβδομάδες / 25.7 ώρες συνολικά (23.1 ώρες όταν γράφτηκε)
Αναρτήθηκε: 11 Ιουν 2016, 11:19
Ενημέρωση: 11 Ιουν 2016, 11:24

In a way, this is a sort of real-time puzzle game, not unlike Tetris. You lay a finite amount of track, attempt to make the best use of the limited space to deliver the most trains in the shortest time, and revise your track configuration as necessary.

The satisfaction of finding the right configuration is hard to describe. Let me put it this way: If you're the type of person who likes optimizing processes, such that an unexpectedly high workload can still be managed with nothing going wrong, you will find much to like in this game.

It is a heuristics development and revision game where learning the optimal layout for each situation is half the fun, and the other half is guiding trains through that layout with nothing exploding.

Though it usually has little bearing on gameplay, I should also say that this game uses locations and times from history rarely seen in videogames, especially the DLC.
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comp9 12 Ιουν 2016, 7:40 
Well said, another quality right to the point review.