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8 個人認為這篇評論很有趣
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張貼於:2020 年 2 月 28 日 上午 7:51

Dodge, swing weapon, hope enemy doesn't hit you before you can dodge again, repeat ad nauseum

If this game is Dark Souls, it makes me much less excited to ever play those games.

Brume is a game about punishing the player. You are punished for swinging your weapon while the enemy is just out of range, you are punished for blocking (even with full stamina, in some cases), you are punished for running instead of opting for the painfully slow walk, you are punished for dodging certain attacks too early, you are punished for dodging very similar-looking attacks too late, and you are punished for using a core mechanic in the game that you are forced to learn in the tutorial. A core mechanic that becomes next to useless in the late-game anyway, unless you feel like taking long walks back and forth to farm enemies.

Enemies in this game rotate instantly, some are capable of blocking less than a second after attacking (their recovery frames are fewer than yours, just... why?), and their attacking movement often places them at an uncomfortable distance where you have to move into range before attacking, giving them more time to block or counterattack.

And even if you put up with all of that, there's an achievement locked behind a mode where you do only 1 HP of damage per hit to the strongest enemies, meaning some of them could take forever to defeat even with perfect play.

What an unpleasant game.

Not recommended.
這篇評論值得參考嗎? 搞笑 獎勵