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Recent reviews by 𝖆𝖘𝖍𝖘⸸𝖝𝖗

Showing 1-3 of 3 entries
6 people found this review helpful
77.0 hrs on record (68.1 hrs at review time)
i don't know how can you ♥♥♥♥ up mods so badly. it's been more than half a year since i first experienced the issue and they stil didn't fix the problem of mods forcefully redownloading via mod.io even though you have unsubscribed from them and removed them manually :)

- poor map optimization
- Disappearing textures (and objects)
- ai that shoots through the whole map through walls
- ai can spot you and start shooting at you from a greater distance than your F key range
- ai aims somewhere else when shooting
- ai shoots before animation indicates it, for example when canceling surrender and pulling out a handgun and killing you before the gun is even visible
- ai seemingly has infinite ammo and has godlike reload speed?
- maps are too big and don't make sense for a 5 men team, missing a civ can mean 30 mins of running around looking for them to finish the mission after bringing order to chaos. larger doesn't mean better.
- lots of cut content (from pre-release), maps were essentially merged from all different modes, making them, again, too large.
- no different modes like in pre-release, just what the story is
- forced mental health system and no option to fast restart in campaign
- entry selection on most maps does not work
- lore on some maps is just too much fantasy and doesn't click
- some maps just don't make any sense
- weapons fall through the map and only ai can pick them up
- enemies do not react to AP if you don't hit their armor
- can't shot weapons out of enemies hands
- personel system in campaign is very simplified, and there is no real punishment for losing team members or ignoring their mental health
- you get messages from the doc after each mission, asking you to visit him and talk about what happened, but there is no mental health options for the player
- there is no such thing as morale system, all enemies with weapons will most likely aggro you if not confronted form behind
- hq is too big, and in the campaign, it teleports you to different parts of the hq after each mission, some further from the mission select area
- getting S with AI team is almost impossible without going full less-lethal, and even then, AI manages to kill them
- no clear stats for the weapons
- why do some weapons have 2 types of flashlights or lasers if they work the same way?
- some weapons have wayy too much recoil

great game but devs are focused on ♥♥♥♥♥♥♥♥ out content (170+ new npcs, 50k+ voice lines) instead of fixing major problems or quality of that content.
Posted 30 December, 2023.
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No one has rated this review as helpful yet
391.6 hrs on record (332.3 hrs at review time)
pretty cool
Posted 26 November, 2022.
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1 person found this review helpful
7.5 hrs on record
you must be mad to say that this is a good need for speed game.
Posted 19 October, 2022.
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Showing 1-3 of 3 entries