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Seneste anmeldelser af makka

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movement is nauseating, even though the game is rendering at 144+ framerate, it's like there's some weird stepping-interpolation on the movement that causes temporal aliasing to the frame. I'm not sure if it was an artistic choice but it makes the game nearly unplayable just from the start. Climbing up stairs and constantly getting stuck in geometry exacerbates this issue. The movement is also extremely floaty, there's no precision movement that is the staple of most boomer shooters. I'm not a fan of the mouse controls once you have a gun out.


I'll check it out if they ever fix it.
Skrevet: 5. august 2024.
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2 personer fandt denne anmeldelse brugbar
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12.8 timer registreret i alt (0.1 timer, da anmeldelsen blev skrevet)
Mixes F2P cash-grab mechanics into a game you have to pay for. Coming from someone who has played a lot of dota, the community is absurdly toxic.
Skrevet: 27. juli 2024. Sidst redigeret: 27. juli 2024.
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The movement and animations feel really really bad, not sure what's going on there. Seems like a glaring technical issue that the developer is not aware of (I even notice it in the gameplay trailers). Moreover, I'm disappointed in how much *not* of a pirate game this is. I'm really not a fan at all about incorporating Stardew-Valley-esque mechanics and 'daily' chores, from farming to fishing to mining and woodcutting, it's just too much. If you are a fan of those mechanics, you will probably enjoy this & the direction its heading.

There are basic mechanics that would make the game fun that are just completely absent here. Perhaps they will be included in the future though. The world is flat and empty right now, there are no government, merchant or civilian ships. There are no trading ports where you can make profit off a trading economy. There are no military or bounty-hunter ships. There is no wind mechanic on the overworld, and ship movement in general could do some rework. You can't grow a piracy empire and deploy multiple ships to sea. You can't raid seaports. There are no competing pirates on the sea. It just feels so bare-bones right now.

The combat system itself is actually really good, it's just that everything around it that drags it down. You can't scout ships to determine their strength. The only ships on the sea are enemy pirates sailing in circles aimlessly in the water. Worse of all, if your ship goes down, it's game over, even if your crew is on the enemy ship trying to capture it. It's such a weird design choice that makes me question what the developer is thinking about during gameplay -- that was the final straw for me.

As someone who was looking for a game where you could pirate the seas and pillage & loot, to me it seems that is simply not a play-style that was considered during development. A lot of these issues are fixable, but the direction misaligns with what it's advertised to be on the store page. Which is why I sadly don't recommend the game. There is still hope, such as being able to hire crew at your 'hub' to automate resource collection. Then starting to add more mechanics that I previously mentioned. But this doesn't seem to be where the game is headed so I will just not recommend and move on.
Skrevet: 20. juli 2024. Sidst redigeret: 20. juli 2024.
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2 personer fandt denne anmeldelse brugbar
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What's the point of having a squad AI if you can barely issue any orders to them, and they're not even capable of being of any help in any sort of combat situation. Even going in trying to play as a squad-based game, you're left to conclude the AI are only worthwhile as extra lives. It's annoying to kill someone, and then have to deal with their 5 extra life backups that know exactly where you are now positioned. The AI can't aim or shoot worth a damn, they just stare mindlessly at the enemy. Why go all in on the squad mechanic if you're too scared to let the AI shoot at targets?

To give an example, if an enemy gets the jump on you and stabs you (which will insta-kill), they are free to now stab the rest of your AI. The AI will just mindlessly stare at enemy as they get murdered - one by one - like a herd of cattle. That's really what the AI in this game is, a cattle of extra lives that you have to herd, incapable of providing even the most basic of support (like suppression fire, calling out enemy locations, etc).

I would really have liked to see an RTS over-head (with fog of war) kind of mechanic here that you can swap between from FPS. But regardless of that, the combination of the lack of squad controls and how overall they will almost never shoot, let alone hit their target, just neuters the entire concept from the game. So as is I'm not really impressed, especially in comparison to how much attention was put on all the different factions, weapons, etc etc.

If they significantly change the AI to be a lot more potent and useful, it could be a really solid game.
Skrevet: 17. juli 2024. Sidst redigeret: 23. juli 2024.
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En udvikler svarede d. 17. juli 2024 kl. 22:43 (vis svar)
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It's a decent survival-horror game. The puzzles are well designed, though the game is basically nothing but puzzles. The gameplay itself is also simple, there's effectively no reason to play this game rather than Silent Hill or Resident Evil if you haven't played those games yet. The story is simple and the plot twists are simple. I enjoy that there is a lot of attention to detail to the environment, and it seems like a well-crafted world. You will have to play this game with a pen and paper since the game won't write codes for you, and some puzzles are easier with it. There's one puzzle in particular that is extremely poorly crafted (the mushroom one) that unfortunately comes early in the game, but the rest are fine despite this mishap.

The "message" the game tries to deliver you is way too in-your-face and obvious for me to enjoy it personally. I'm referring specifically to the statement it has on society. It had good pacing until the end when it just sort of spells it all out for you. I like to speculate, but it's not possible here.
Skrevet: 6. juli 2024. Sidst redigeret: 6. juli 2024.
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4 personer fandt denne anmeldelse brugbar
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I like the premise but needs a bit more work as is. I wish there was field of view control, i get really nauseated playing. That's my #1 ask beyond anything else. EDIT: this has been added

I beat the game, I found a really busted strat. If you know the mechanics of the game, you don't need to go inside any cave or buildings or anything. You go only to merchant (there's a hidden chest for some loot), stop only at the outside village levels to get crystal and find a lot of loot laying on the ground, and buy only crystals. In fact, I could beat this game completely solo since the crystals serve absolutely no function or utility. The crystal doesn't prevent you from being caught by the giant in the cart, and you can just safely stand at the end of the cart regardless. I feel like it should be changed to where you need crystal to escape the giant, and the giant can grab a single person from the cart if the cart stops.

Once I figured out the strat, we only had one casualty the entire game (I walked too far away from the cart and died since I didn't know that was a mechanic). We ended the game with so many extra crystals that I even started to throw them out the cart, and we still had entire inventories full of crystals. So the game definitely needs some rebalancing that punishes these sorts of strats.

I would also like to see some sort of risk system (like maybe upgraded crystals or something?) that lets you skip larger sections of the game, because even with this strat I mentioned, it takes a very long time to beat the game. Perhaps a good idea is to have a different flavors of 'difficult' levels to generate with special titles/indicators, and they will spawn with multiple crystals or something like that. You could have one-way portals into the dungeon's crystal room (good luck finding the exit). Stuff like that.

Some other balancing issues; the merchant spawns way too frequently (sometimes even twice in a row). He should probably start spawning less the further you get. The giant should probably chase people pushing the wagon at night (currently he only paces the cart and only will engage if it's a red moon).

As well, there needs to be more variety amongst monsters. Some of them feel too much like Lethal Company. Especially the burning man, he is too cliche. I've not a clue how he should be changed, but as he is now I don't feel like he fits the game very well.

There's also another big issue, level generation. Specifically, the way the levels are currently generated, the vast majority of levels consist of long winding hallways that are just dead-ends. A better level generator would have more connections between the levels, it would try to connect many of the numerous dead-ends to other rooms.

It also feels like the item spawning is very sporadic. You will often find lots of items near the beginning of the entrance, or all centralized in one single room. And then after the first room with loot, you will spend a very long time exploring the level to find absolutely nothing. So it feels like, even if you do enter a level, the strat is to grab crystal as soon as possible and leave, because for most levels the chance of finding any loot beyond the crystal room and the entrance is incredibly low. Especially given that the levels - as they are generated now - are just long winding hallways that lead to nothing.

There are quite a few bugs, from lots of animation oddities, to not being able to resurrect corpses, to falling down spike pits and not dying, to not being able to interact/insert a crystal into the wagon, to the wagon just dragging the giant along as he grabs onto it, and quite a lot more.
Skrevet: 23. juni 2024. Sidst redigeret: 20. juli 2024.
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The concept is cool, the execution is not. The monsters in this game are extremely brutal, whether solo or trio. I played as a wizard and had to dump multiple stacks of spells just to kill a single monster, while each room might contain quite a few of them. Unlike other dungeon crawlers, there are very few escape options and there's really no way to escape an encounter. The balancing is absurd. None of the loot I ever found was able to actually help overcome this seemingly impossible wall. The movement is extremely sluggish and resting takes an extremely long time in solo if you aren't playing any healing classes. The whole "extraction" system is just such an awful idea and terrible direction to go.

I was expecting an actual dungeon crawler with PvP and co-op elements. This is a mess. First and foremost it's not fun by itself as just PvE.
Skrevet: 11. juni 2024.
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it borrows mechanics, aesthetics and gameplay loops from other games/media (most obviously half life and SCP -- though it does NOT play like half life) but manages to be a completely unique experience. It's a very well crafted world with a lot of attention to detail. It's strangely addicting. It also manages to be a horror game at times. I think the replay value here only exists if you are going to play with a new group of friends. Solo gameplay is possible but is going to be pretty brutal and very slow. The only real complaints I have is that it's sometimes confusing what the next step is meant to be and enemies can feel too tanky.
Skrevet: 9. juni 2024. Sidst redigeret: 9. juni 2024.
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4 personer fandt denne anmeldelse brugbar
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takes like an hour of "prep" to scrap up maybe one or two boxes of ammo, maybe one gun. Zzz
Skrevet: 6. maj 2024.
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SIXTY GIGABYTE DOWNLOAD(?!?!), and basically no additional content (even configurations/settings). Thankfully you can adjust FOV here otherwise I couldn't even play it nowadays, but even something as simple as invert Yaw on ship controls is not an option here. The dodge/roll is just seemingly whatever the dev decided it to be back in 2002, without any setting to configure it. You will be rolling off cliffs in this game if you double-tap a key, with no option to clear it. Likewise, if you sprint/jump then it reduces your mouse sensitivity for some unknown reason.

And why is the AA FXAA? You'd think you could use MSAA, I really doubt this is anything but a forward renderer, but even then there are better and modern AA alternatives. 30FPS limit too, just completely unplayable.

The audio sometimes goes crazy and will literally ear-rape your headphones.

The AI is just as god-awful as it always was, which is just in a very sorry state and that alone, if anything, needed a lot of attention. In fact I think it's substantially worse here than the original due to numerous bugs.

The original games on steam are each less than 10 GB, I don't have a clue where the additional 40 GB went to. Textures? Maybe, but 50 GB of textures of still 2000s-era quality is just egregious. Will consider refund.
Skrevet: 13. marts 2024. Sidst redigeret: 14. marts 2024.
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