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Zephyrus 最近的評論

目前顯示第 1-6 項,共 6 項
2 個人認為這篇評論值得參考
總時數 393.3 小時
The developers are dumbing down the game and reducing gameplay depth.
張貼於 4 月 14 日。
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1 個人認為這篇評論值得參考
總時數 20.3 小時 (評論時已進行 17.4 小時)
This game right now is a steaming pile of ♥♥♥♥ with a silver lining and the fact that they even have the audacity to ask for money with "prime access" is delusional.
張貼於 2023 年 10 月 9 日。
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4 個人認為這篇評論值得參考
總時數 17.6 小時
搶先體驗版評論
Good job killing your own game and making it borderline unplayable!
張貼於 2022 年 8 月 15 日。
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2 個人認為這篇評論值得參考
總時數 47.9 小時 (評論時已進行 20.9 小時)
The core gameplay mechanic of this game is very satisfying and engaging, and does a great job at motivating continued play in spite of the horrible flaws of nearly everything else.

Gunplay is neutered and cumbersome to the point where it's unrealistic, which ironically defeats the purpose of it being towards the more realistic end. I assume this was done to promote slower paced gameplay, which would almost be okay if it wasn't for the way the animals behave.

Animal behaviour is extremely poorly telegraphed and lazy, their movement is frustrating to no end due to bumps in the terrain causing them to rapidly shift elevation and heading in a completely unreasonable manner. Sometimes they will detect you through dense foliage a hundred or more meters away and bolt, other times they will stand still oblivious as you sprint around them. They also seem to have learnt what guns are and will immediately run if they catch the slightest glimpse of you aiming at them from across a field.
Tracking these animals can be entertaining but is often made very frustrating by their ability to scale vertical surfaces and teleport when they are offscreen, and sometimes just up and de-spawn if they get too close to water, which takes the breath out of any immersion you try to achieve in this game.

What puts the final nail in the coffin for said immersive experience is the horrendous hit registration system. Looking at your x-ray shot analysis after you've claimed a kill is 7 out of 10 times a painful experience as you see the trajectory of the bullet not only coming from the opposite side of the animal from where you were standing, but also passing through the skull, neck, heart and lungs of an animal only to damage its pelvic area for a low score kill. You can be a perfect shot in this game and it won't make a difference the vast majority of the times as whether or not you actually damage the part you're shooting at and not getting a mere flesh wound between the eyes is a completely random affair.

TL;DR: Game tries to be realistic, fails horribly with ArmA 2 level AI and the worst hitreg I've ever seen. But it looks pretty as hell and the gameplay loop is addicting.
張貼於 2020 年 3 月 27 日。
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目前尚未有人將此評論標記為值得參考
總時數 33.4 小時 (評論時已進行 16.0 小時)
Amazing visuals, music and storytelling combined with satisfying character control makes this a must play for everyone who loves platformers, heck even those who don't.
張貼於 2017 年 7 月 7 日。
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目前尚未有人將此評論標記為值得參考
總時數 198.9 小時 (評論時已進行 148.7 小時)
The lore is a bit boring at first but it gets better as you move through the levels. The combat system is among the better and more interesting in the MMO genre, it's intense and has weight to it, making an impact. However the rest of the game leaves much to be desired in terms of content.

I cannot in good faith recommend this game, it is enjoyable throughout the leveling experience but becomes insufferable immediately after due to the game stagnating into a tiring grind.
張貼於 2015 年 6 月 11 日。 最後編輯於 2022 年 1 月 8 日。
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目前顯示第 1-6 項,共 6 項