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目前顯示第 1-10 項,共 42 項
5 個人認為這篇評論值得參考
總時數 18.5 小時 (評論時已進行 17.8 小時)
Despite needing some set-up to work and getting used to the tank controls, Omikron is a game that very much holds up nearly 30 years later. Some navigation elements could be improved and the levels could be more intuitive to navigate, but the environments, the style, the sounds, the music, and the complicated plot are a worthwhile experience. I'd try to see how far you can get before looking up a guide only if you really get stuck and only for that segment, then repeat. Being developed throughout the late 90s, it is a very impressive game to this day. It is best to get into knowing nothing about it, let everything take you by surprise.
張貼於 3 月 19 日。 最後編輯於 3 月 24 日。
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121 個人認為這篇評論值得參考
2 個人認為這篇評論很有趣
總時數 23.9 小時 (評論時已進行 7.7 小時)
In an ever-growing sea of competitive and shooting games, it is refreshing for a casual cozy chatroom experience to hit it off. Easy to get into, and easy to enjoy. Worth fishing for fish and zany conversations online.
張貼於 2024 年 10 月 27 日。 最後編輯於 2024 年 10 月 27 日。
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目前尚未有人將此評論標記為值得參考
總時數 37.4 小時 (評論時已進行 12.5 小時)
A casually competitive first-person hero shooter with a striking art style where luck and preparedness work in tandem. Loveable characters, lots of chaos, lots of fun.
張貼於 2024 年 9 月 22 日。 最後編輯於 2024 年 9 月 24 日。
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2 個人認為這篇評論值得參考
總時數 80.0 小時 (評論時已進行 22.5 小時)
Despite the rough launch, the game has certainly come a long way since the open beta. The new stealth mechanics allow for a lot more versatility, and the loud aspects of the game are also an upgrade compared to the previous entry in the series. I've only got very minor complaints, the game surely has a way to go still, and it just needs more heists and content, but it is a pretty fun and enjoyable experience as it is currently. I am looking forward to seeing them continue working on the game.
張貼於 2024 年 7 月 17 日。 最後編輯於 2024 年 7 月 17 日。
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目前尚未有人將此評論標記為值得參考
總時數 0.0 小時
If variety is the spice of life, Silver Lion is a must. The Silver Lion campaign is one of the most varied and experimental Arma campaigns, and for that reason alone, I'd recommend it to any Arma enthusiast. While it may lack a story arc, it makes up for it in features, gimmicks, variety, mechanics, and uniqueness. If you want something new and fresh, or maybe even just ideas for your missions, Silver Lion is a gem worth looking into, and it will keep you entertained, and surprised, for a while.
張貼於 2022 年 12 月 16 日。
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2 個人認為這篇評論值得參考
1 個人認為這篇評論很有趣
總時數 0.2 小時
Operation Crimson Lance is a rather short singleplayer campaign which is set after the events of Operation Arrowhead. It consists of four simple missions, which I personally only enjoyed the first two. By the time you feel as if you are getting into something, it ends, providing little story. You get to see Brian Frost's background prior to the events of Black Gauntlet, and the aftermath of Operation Arrowhead. It's an ok campaign but really it feels like your average scenario with a few lines of dialogue, it ain't bad, but it ain't great either, and it's definitely not in-depth. This campaign could've easily been entirely a COOP campaign, but you can at least play Mission 3 ("Heat") from the campaign in Multiplayer separately from the singleplayer campaign.
張貼於 2022 年 12 月 12 日。 最後編輯於 2022 年 12 月 12 日。
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2 個人認為這篇評論值得參考
總時數 1.2 小時
Operation Black Gauntlet is one of the best campaigns in the Arma series in terms of singleplayer campaigns, let alone being my personal favourite for a COOP campaign. It has about 10 scenarios, some of them with multiple choices, and different endings, including a special COOP-exclusive one. The events of the campaign are also tied with Operation Crimson Lance (from the British Armed Forces DLC) and the events of Take of Helicopters, and I'd consider it a good story for getting into to the Armaverse. It is fun, and it functions surprisingly well compared to other official campaigns from the Arma 2 era, requiring little to no troubleshooting from the user. It's a worthwhile fun experience, and it definitely deserves some praise for the level of quality of both the content and the campaign for being made in such short amount of time.
張貼於 2022 年 12 月 12 日。 最後編輯於 2022 年 12 月 12 日。
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3 個人認為這篇評論值得參考
總時數 8.4 小時 (評論時已進行 4.9 小時)
an invitation into introspectivity through a visual experience. life tastes like cardboard openly explores a lot of disturbingly relatable thoughts and feelings. accompanied by surrealist visuals and embracing sounds. i appreciate being alive a little more now, and it's given me a lot to think and reminisce about. it is certainly an experience worth having, even more so, if you feel as if life tastes like cardboard.
張貼於 2021 年 12 月 9 日。
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2 個人認為這篇評論值得參考
總時數 26.9 小時 (評論時已進行 16.5 小時)
The mission structure of PAYDAY: The Heist combined with the gameplay elements of Left 4 Dead 2 join forces in a medieval high fantasy world. A 4-player objective-based COOP experience, if this sounds fun for you, you know what to do!
張貼於 2021 年 6 月 7 日。
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10 個人認為這篇評論值得參考
總時數 0.3 小時
An incredibly cutesy 'shmup-style game that will definitely entertain fans of the genre. The artstyle and theme is rather unique and very pleasing to look at, and the gameplay also takes a unique spin: not much health, no checkpoints, slow movement. It is a short, yet very fun and memorable game. Would absolutely recommend it for some fun! Would really like to see more from these developers in a similar fashion.
張貼於 2021 年 3 月 26 日。
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目前顯示第 1-10 項,共 42 項