Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Serious Sam and DOOM are only similar on a superficial level. The DOOM 2016 remake is not comparable to Serious Sam (not even SS3) because the scales have been and always are very different (late game SS3 deals in -hordes upon hordes- of enemies, DOOM deals in much fewer, but more powerful big demons, with fodder enemies as health/armour/ammo refills).
At no point did I mention anything about Doom "inventing" the melee finisher. I did however reference the fact that Doom Eternal leans a lot more on the Chainsaw as a way of establishing the rhythm in the game.
You keep this up and you'll find yourself unable to make further comments.
My house. My rules.
God the average gamer is so utterly full of it and brainwashed it's downright insulting to the decent gamers out there.