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目前顯示第 31-40 項,共 40 項
1 個人認為這篇評論值得參考
1 個人認為這篇評論很有趣
總時數 55.5 小時 (評論時已進行 31.0 小時)
This is my favorite tower defense game of all time. They successfully added an RPG system where the game never ends! You get items, skillups in a talent tree, and there isn't a level cap. There's diminishing returns, sure. But the traps have SO MUCH VARIETY and SO MUCH interconnectiveness between them. Every trap has freaking 8 different upgrades that you can choose 3 of when you place them. It's so amazing. there's tons of traps, skill points, talents, items, experience, maps, infinitely generated maps, endless mode properly implemented, bugs fixed, all this crap. This is my favorite TD of all time, easiliy. It's a wonder how this hasn't blown up, but just give it time. It'll be up there. At $20 this game is a STEAL
張貼於 2019 年 7 月 11 日。
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總時數 69.8 小時 (評論時已進行 60.5 小時)
One of my absolute favorite games.
張貼於 2019 年 7 月 3 日。
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總時數 317.2 小時 (評論時已進行 49.1 小時)
搶先體驗版評論
Greatest game i've ever played like hands down
張貼於 2019 年 2 月 19 日。
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總時數 2,751.6 小時 (評論時已進行 215.8 小時)
Great game. Has a ton of economy lifeskills to invest your time into if you were more of a profession person. Lifeskills and managing economy is a whole side game or the main game, depending on your perspective. Combat is interesting and fun. There are no raids. There is also no visible damage numbers to gauge your character's efficiency with. So, spreadsheets and calculations don't come into play, really.

It's up to you to learn your class and abilities based on feel alone, and that's nuts for an mmo to try to do.
It's an amazing game, try to only buy things that pertain to weight, everything else is free in the game. Weight is the real price of the game.

It is not pay to win because it takes billions upon billions of silver to max out your character and nobody would possibly pay for that in a realistic sense. You have to play the game to get that. Nobody's going to start playing and dump $20,000 to beat your character in this game, alright?
張貼於 2018 年 4 月 26 日。
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1 個人認為這篇評論值得參考
總時數 111.3 小時 (評論時已進行 6.5 小時)
搶先體驗版評論
Divinity Sin II is looking to be even better than it's original counterpart. Here's hoping they capture some of the glory the first one had.
張貼於 2017 年 6 月 21 日。
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1 個人認為這篇評論值得參考
總時數 1,042.4 小時 (評論時已進行 50.7 小時)
搶先體驗版評論
This game is amazing
You can create things of any nature!
With things!
張貼於 2016 年 6 月 18 日。
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1 個人認為這篇評論值得參考
總時數 66.3 小時 (評論時已進行 28.9 小時)
搶先體驗版評論
Really fun! I hope towers are more important later on because as it stands right now it's very dependent on heroes running over to lanes and taking care of most of the dps with their bodies.
張貼於 2015 年 6 月 24 日。
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1 個人認為這篇評論值得參考
總時數 203.1 小時 (評論時已進行 203.0 小時)
Best ♥♥♥♥♥♥♥ game ever. So ♥♥♥♥♥♥♥ punishing, but holy mother of ♥♥♥♥ it is the most rewarding rpg experience I have ever taken part in.

An extremely skilled player can start and finish the game in an hour and end with the same character. Me? It took me over 120 hours, and I enjoyed every minute of it. It is NOT a grind. It is mastering many different playstyles and combat mechanics to the point where they are no longer threats, and that is the only theme of progression. It is an incredible ride, and I wish it had lasted longer. @.@ iludarksouls
張貼於 2013 年 12 月 27 日。
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總時數 65.2 小時
This game is ♥♥♥♥♥♥♥ badass. There needs to be more co-op survival zombie based games.
張貼於 2012 年 6 月 26 日。
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總時數 308.5 小時 (評論時已進行 249.8 小時)
best ever
張貼於 2011 年 5 月 12 日。
這篇評論值得參考嗎? 搞笑 獎勵
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