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Seneste anmeldelser af Monkie

Viser 1-7 af 7 forekomster
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1.8 timer registreret i alt (1.7 timer, da anmeldelsen blev skrevet)
A fun parody of "The Witness" that took me a little over an hour to finish, and I'd consider it time well-spent. The puzzles start out painfully easy and ramp up to a moderate difficulty, but nothing particularly challenging. I think that's the right design decision for a free parody game. The replay value isn't great - it's a puzzle game after all - but there's a few hidden achievements which might lure you back after you've beaten the main game. any puzzle without ordered collectibles or loop counting can be brute-forced by just scribbling all over it. Also, hang around after the credits for a fun extra video.

Skrevet: 15. august 2022.
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13.0 timer registreret i alt (3.3 timer, da anmeldelsen blev skrevet)
If you're not sure whether to get this, stop wasting time that could be spent playing this amazing game. Awesome to play, even better to listen to - The satisfying combos and attacks are made only more fun by the score that peaks every time you're in combat (I recommend equipping Virgil's theme).
tl;dr - buy it now
Skrevet: 27. april 2022.
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20.2 timer registreret i alt (19.7 timer, da anmeldelsen blev skrevet)
It's car football. If that sounds like fun, then you'll probably like Rocket League. It's worth mentioning that an epic games account is required to play, and a controller is strongly recommended.
Skrevet: 23. februar 2021.
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5,175.0 timer registreret i alt (1,044.3 timer, da anmeldelsen blev skrevet)
Cheaters, Source engine jank, 64 tick servers robbing you of rightly earned kills.
In any other game, this would be enough for me to walk away and never look back, but CS:GO is different.
It's free to play, but if you want to be free (ish) of level 1 accounts that just want to cheat, get the prime upgrade. I got this game back when it cost about £15, and I would happily pay triple that for a game this good.

9.5/10

EDIT: So, CS:GO is now CS2 and all the reviews were automatically transferred - that's cheeky, valve. CS2 is basically more of the same, but better, but also a lot worse...

Kinda the same:
The basic gameplay is as it ever was - 5v5, plant the bomb, kill the bad guys. Simple. The weapon selection is the same cosmetically (more on this later), and skins, items etc. have transferred from CS:GO.

But better:
The game now runs on sub-tick servers. This means that what you see (on paper, at least) is what you get. There's also some changes to the competitive structure which I personally like. For one, games have one length (13 rounds to win), instead of 9 for a short game or 16 for a long game. I see this as a positive, since everyone is playing the same thing now, consolidating queues, and there's no "oh, I thought this was a long match" after saving on the last round of the half. On top of that, each map has a separate CS:GO style rank (Silver 1 -> Global Elite), so if you've really drilled a map and know it inside and out, you don't need to worry about having that same level of expertise expected of you from the moment you try to learn a new map. This, I think, encourages players to branch out and try more maps.
There's also premier mode in CS, which queues for all maps, and does a pick-ban before the match, after a lobby of 10 is found.

There's also some MAJOR graphical updates which were sorely needed. CS:GO was released a pretty long time ago now, and it was showing. The new look of counter strike is a little brighter, but sticks with the underlying visual character we've come to know as a community. Skins also look quite a bit nicer too - there are a decent number of inexpensive items that have become far more visually appealing since CS2 was released.
There's also been some big changes to smoke grenades, which I quite like. I'm not gonna go into detail, as the topic has been talk about so much elsewhere, but in short - CS:GO style one-ways are gone, and smoke expands to fill it's environment, rather than being a static bubble of smoke. Also they react to bullets and grenades. That's pretty cool IMO.

But worse:
The "worse" section is going to be very long and angry if I talk about cheaters, so lets leave it at this: the problem is not fixed, and at least ~feels~ worse than in CS:GO.

The sub-tick servers are getting another mention here, because it's not quite the seamless miracle that was promised. In reality, you get shot around corners because your opponent's connection is slower than yours. Yup, if you're not in cover yet on ~their~ screen, it doesn't matter that you think you're safe around a corner, and clearly don't have line-of-sight on the enemy, you're dead. Sorry chief.

There's a lot of talk about hit-boxes at the moment, and some less-than-flattering screenshots floating around on X (formerly Twitter), but I trust valve to fix this quickly (if it's a legit issue), so I won't go on about that.

A massive issue this game faces in it's current state is bugs. Bugs bugs everywhere bugs. Fake guns on the floor you can't pick up? yup. Glowing guns you can see through walls in competitive? yup. Getting disconnected due to ♥♥♥♥♥♥ servers then given a temp ban for leaving when you can't join back? yup. Riot shields floating on the main menu? yup (you can equip it for your menu character through console).
these are just things off the top of my head that have happened to me personally. I've also heard of entire sections of THE WRONG MAP loading into competitive games, players falling through the floor, bombs becoming unreachable, smokes behaving strangely in a plethora of ways - the list is far too long, and more problems are being found every day. But I excused the bugs and the cheaters and the wonky servers in CS:GO, so what's REALLY changed?

The feel of a game is a hard thing to pin down - is it the movement? the shooting? something more? I think it's all three, and all 3 have changed. The short version is this - it doesn't feel like CS:GO, and that's not necessarily a bad thing, but CS:GO is gone. This is all we have to scratch that Counter-Strike itch (unless you've got 9 friends for a game of 1.6 or source). With that in mind, it's 100% a negative in my eyes that this game hasn't just succeeded Global Offensive, it's replaced it. A game that many older members of the community payed real money for, a game that still had an active scene at every level, from casual surfing servers to competitive E-Sports. A game we loved. Valve put all their eggs in the CS2 basket, and I'm hoping they'll hatch eventually, but for now my verdict is this:

CS2 is worse than CS:GO by nearly every metric I can think of besides aesthetic and MAYBE the competitive structure. If this is the first counter-strike game you're thinking of playing, maybe you'll have fun with it, but for anyone who's been here longer than the number 2, it's a disappointment that's done nothing but make me appreciate CS:GO more.

4/10. We had something.

Second Update: It's been a while since that review, and less has changed than I had hoped.
A lot of the specific bugs I mentioned are resolved now, but the servers feel really bad these days. I have intermittent connection issues nearly every game, and most infuriatingly, I get server lag when I see an enemy... yeah. Some games, every time I bring an enemy onto my screen, I get around 15% packet loss from the server, leading to a wonky-teleporty peak from the opponent that almost always kills me. I know this is a CS2 server issue because it never happens on Faceit (a 3rd party CS2 matchmaking service with their own servers and bespoke anti-cheat).

On the subject of Faceit...
sub-tick servers were supposed to be the faceit-killer technology that brought everyone back onto official servers after a considerable chunk of CS:GO players migrated to both faceit and ESEA 3rd party servers, among others. Sadly, Valve seems to have struggled to implement sub-tick servers in a way that provides the crisp gameplay they promised on launch. Faceit on the other hand, has not struggled in the same ways, and seems to have noticeably better servers - many of my friends only took one game of faceit to decide it was far better than in-game matchmaking.
So, CS2... what do I rate it now?
Rating CS2 on it's own, I think my previous 4/10 was harsh, but reflective of the wasted potential that CS2 represents. It's not an awful game, but its not even half the game it could be.
With Faceit? I'd say 7.5/10. The most infuriating, game-ruining problems are fixed and the overall experience is a lot closer to the balanced, competitive experience we all hope for in CS. That being said, the additional steps it takes to play a faceit match vs standard matchmaking does present a barrier to just clicking on the game and having fun. Ideally, I'd like to see valve work with Faceit to develop a more robust first-party system, both for their servers and their anti-cheat, but I doubt that will happen. Until then, Faceit will be my preferred method by which to click on heads.
TL:DR - Get Faceit to make it less suck.
Skrevet: 22. marts 2020. Sidst redigeret: 11. juli 2024.
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98.9 timer registreret i alt (97.9 timer, da anmeldelsen blev skrevet)
A Classic.
This game does what many games before it failed to do, and what every fallout game since has tried to replicate.
It delivers a gameplay experience that the player can influence unlike nearly any other game. Do you want to follow the main quest, doing the right thing and save the wasteland? go right ahead! wanna blow up the first city you find and become a vampire hunter? well you can do just that.
Pros:
Really open-ended
High replay value
Engaging story

Cons:
Looks a little dated, but this can be fixed with mods
This version is a little harder to mod than the GOTY edition
the VATS system is abusable (open VATS to set your crosshair on the target, exit VATS, fire manually)

To summarize, this is a must-play game and worth a lot more than the 7.99 steam is charging for it.
9/10
Skrevet: 30. juni 2019.
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15.7 timer registreret i alt (12.2 timer, da anmeldelsen blev skrevet)
>buy game at midday
>wait 5 hours to download it
>spend 2 hours in character creator
>spend another hour in move-sets and enterances
>get the ever-living crap kicked out of me by tyler breeze
>kick the ever-living crap out of tyler breeze
>realize tyler breeze is the easiest opponent in the game (except maybe sami zayn)
>realize you spent so long telling yourself "just 'till the next ppv" that it's getting light out
>write a review on steam about why it's a sink hole of time that should be avoided at all costs by those with addictive personalities
>delete that, and settle on a jokey list thing
10/10

p.s. it's crashed on me once, but that was with a bunch of stuff running in the background
Skrevet: 2. juli 2016.
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9.2 timer registreret i alt (8.1 timer, da anmeldelsen blev skrevet)
this game is awesome!

-pros
really good for comunication skills
interesting and original idea
fun bomb modules

-cons
you will need to find new friends after this game makes you hate them all
Skrevet: 2. december 2015.
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Viser 1-7 af 7 forekomster